Turrets and Grenades

Turrets and Grenades

in Engineer

Posted by: Deneb.2697

Deneb.2697

I’ve noticed that, when you are throwing granades against an Engi and it summon a Turret, you are unable to land any grenades until the “blue-ish shield” vanish.

Is this intended? I can see my Engi trying to throw grenade against the Engi near the turrent, inside the blue shield, but nothing explodes.

(edited by Deneb.2697)

Turrets and Grenades

in Engineer

Posted by: Jerus.4350

Jerus.4350

I’ve noticed that, when you are throwing granades against an Engi and it summon a Turret, you are unable to land any grenades until the “blue-ish shield” vanish.

Is this intended? I can see my Engi trying to throw grenade against the Engi near the turrent, inside the blue shield, but nothing explodes.

The Blue shield is a reflect

Turrets and Grenades

in Engineer

Posted by: Deneb.2697

Deneb.2697

It is not a matter of reflection. The shield is not reflecting the grenades (btw… are grenades reflectables? the are not missiles) they just not land/explodes. I’m not sure, but i think that the grenades are not “leaving the hand on the engi” xD

Turrets and Grenades

in Engineer

Posted by: ronpierce.2760

ronpierce.2760

Grenades are still “projectiles” and can be reflected/blocked/cancelled by various effects, entirely intended.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turrets and Grenades

in Engineer

Posted by: Anymras.5729

Anymras.5729

The definition of ‘missile’ the game uses might be odd, as grenades fit at least one of the dictionary definitions thereof. It’s not like they’ll actually tell us what it is, because then they’d have to go “But it can’t block that for balance reasons. Yes, we know it’s this thing, but it still can’t.”

Also, it should be reflecting grenades, as they are projectiles/missiles (as demonstrated by a current bug – with Grenadier traited, Grenade Barrage’s ‘nades do damage passing through a target, as well as on detonation, showing that they aren’t just a visual effect; likely as a result of the physics manipulation of the Grenadier trait itself). It probably just has no idea how to actually do that, as they’re a ground-targeted projectile-based AoE, so it destroys/deletes them instead of trying to figure out how to project them back toward their owner. I don’t think many AoEs in the game are projectile-based, as opposed to simply using a visual effect as a tell/marker, which makes testing difficult.