Turrets and cooldowns

Turrets and cooldowns

in Engineer

Posted by: Metal Maro.2156

Metal Maro.2156

Hey. Engineer is my “main alt” and last days im enjoing it , but there are several things that anoying me.One of those things are turrets cd’s for example you running around and killing things, you see bunch of mobs, start attacking, setting turrets, killing them, running forward , and you have other pack of mobs , now you can t use turrets again because they are all on cd s. And here is thing that is wondering me, turrets can be destroyd by mobs, you can detonate tham and… pick them up back, im just wondering if there would be posability to make turrets not geting on cds when you just pick them back, that feels right for me, and make turrets more practical for fast mobile playing. Ofc if that would be a balance breaking change, ill pass that idea, but making turrets not geting on cd on pick up (like changing kits) would be logical for me , and would make playing engi more fun. what you all say about that idea.
Plz, share your thoughts . Thx

Turrets and cooldowns

in Engineer

Posted by: VIVorcha.7853

VIVorcha.7853

Turrets should all be on a CD of 25. Picking them up should put them on a CD inversely proportional to their health.

A turret at full health would have a CD of 10.

Turrets and cooldowns

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

Theres been 101 different suggestions on ways to improve turrets so they can be used in rapid battles. Maybe one day anet will choose one.