Turrets as a kit, no wait not that way-
…okay, I’ll straight-out admit that I’m a little confused as to what your goal is with this one.
Do you mean: Each Turret’s Overcharge is replaced by a Control Panel, which switches our Weapon Skills to control skills for the Turret, so each can be micromanaged? I think that’s what you’re saying.
I’m going to proceed assuming I’m correct. So far, I…hum. I actually don’t think this is a bad idea, though the individual skills of each turret may need refined.
The Mortar application seems like it’s probably too complex, however.
…okay, I’ll straight-out admit that I’m a little confused as to what your goal is with this one.
Do you mean: Each Turret’s Overcharge is replaced by a Control Panel, which switches our Weapon Skills to control skills for the Turret, so each can be micromanaged? I think that’s what you’re saying.
I’m going to proceed assuming I’m correct. So far, I…hum. I actually don’t think this is a bad idea, though the individual skills of each turret may need refined.
The Mortar application seems like it’s probably too complex, however.
This about roughly sums up my opinion on this.
Instead of complicating mortar, I would just extend the turret idea to it. Make it so you place the mortar in a secure place, and you’d use the mortar “kit” to control it. The mortar would have the range we think mortars should have (2000+), but you personally would still have to get 1200-1500 units from the attack site to use abilities.
The downside, of course, is that this version of the solution would make it maybe a little too similar to just any other weapon—but honestly, if ANet isn’t interested in rewarding us for using a stationary weapon, then reducing said penalty is the sensible choice.
Really, mortar is just hard to work with. It doesn’t honestly need any mechanical changes, it just needs to be worth using.
Mortars… and by extension Ballista and Catapults… need to be ground targeted. I place my cursor on the target, hit fire, and the thing just shoots. Add whatever delay is appropriate, but this mini-game crap is annoying.
As for the Turrets, I love them, so anything that makes them better, allows me to keep them up and running, and makes my survivability higher, I’m all for it.
fans hate Joffrey. They hate her the way Star Wars
fans hate Jar Jar Binks.”-not a direct quote, but still true.
Mortars… and by extension Ballista and Catapults… need to be ground targeted. I place my cursor on the target, hit fire, and the thing just shoots. Add whatever delay is appropriate, but this mini-game crap is annoying.
The mortar in question is the Engineer elite skill “mortar,” which indeed IS ground targetted, but does not have the range or power of ‘real’ siege weaponry.
Mortars… and by extension Ballista and Catapults… need to be ground targeted. I place my cursor on the target, hit fire, and the thing just shoots. Add whatever delay is appropriate, but this mini-game crap is annoying.
The mortar in question is the Engineer elite skill “mortar,” which indeed IS ground targetted, but does not have the range or power of ‘real’ siege weaponry.
Ah, since it’s bugged, I haven’t bothered to equip it in a very long time. I prefer Supply Drop. 3-4 turrets, 10 bandages, and a stun/interrupt. I love it more.
fans hate Joffrey. They hate her the way Star Wars
fans hate Jar Jar Binks.”-not a direct quote, but still true.