Turrets need some buffs

Turrets need some buffs

in Engineer

Posted by: guildabd.6529

guildabd.6529

It’s been a while since the turret nerf, and now it’s time to put them back in viable state.

Suggestions:

All turrets:

  • Increase health by 50%

Healing Turret

  • No changes.

Flame Turret

  • 2 stacks of burning.

Rocket Turret

  • Increase range to 1500.
  • Basic attack unblockable.
  • Reduce cooldown to 30s.

Rifle Turret

  • Increase range to 1500.
  • Basic attack unblockable.

Net Turret

  • No changes.

Thumper Turret

  • Reduce cooldown to 30s.

Turrets need some buffs

in Engineer

Posted by: lokimut.6475

lokimut.6475

I like your ideas but I would add 2 more.

All turrets can have boons.

All overcharge skills start with a 5 sec cooldown after turret deployment.
I know this is a nerf, but the healing turret bomb is too strong and other healing skills can`t compete with this.

Turrets need some buffs

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Posted by: Nate.8146

Nate.8146

1. Bring back deployable turrets.
2. Bring back condition damage on turrets (rifle: bleed, rocket: burn).
3. Bring back 1200 turret range on rifle and rocket, 1500 with upgraded trait.
4. Bring back turret self heal.

Those are the only four I would like to see, and they were features we use to have. To make it simple, just copy/paste code from 2012.

Turrets need some buffs

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Posted by: Liewec.2896

Liewec.2896

biggest turret change i’d like is for the “pick up” feature to DRAMATICALLY reduce their cooldown, i’m thinking make it a 10ish second cooldown for turrets you picked up.

i still play an alt dedicated to turrets in pvp, its still pretty fun for 1v1 point defense :P

Turrets need some buffs

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Posted by: Xyonon.3987

Xyonon.3987

Turrets need a bigger rework than just some range changes etc. They should be reactive and work with ammo function. Why should we suppoert the AI-profession even further? I want turrets to be a point where they stand, but I have to tell them when to attack what. The CD of them are like selfcharging mantras, so called ammo system.

“My rifle turret has 10 bullets with 1 sec CD? SPAM SPAM, empty? well lets hide at the thumper then until it’s reloaded a bit. Maybe use the flame turrets 2 s smoke field when it attacks to stealth myself. Or I use my long range rocket turret to help me out. Glad the time of AI is over, and I AM the one who’s playing with the turrets, not the turrets with me.”

Greez
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Turrets need some buffs

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Posted by: Rezzet.3614

Rezzet.3614

How to Fix Turrets:

Revert the Meganerf
bring back turret regen and Deployable turret
Make Turrets Uncrittable but vulnerable to Condi
or if critable allow them to recieve Boons
or better yet make Rifle turret apply Weakness with the overcharge
Reduce Thumper and Rocket Turret CD by 20-30% or make it so that picking them up lowers their cooldown by 50%

Turrets need some buffs

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Posted by: Chaith.8256

Chaith.8256

Turrets need to stay just as they are until they can be rebalanced around stat scaling. How quickly we forget how un-fun, overly rewarding, and frustrating to fight Turret engineers before the nerf

Maybe 2016 will bring the technology required to have them balanced and scaling properly. (Not joking)

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Turrets need some buffs

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Posted by: Arimas.3492

Arimas.3492

I thought one simple change would be make turrets movable, like Revenant’s Ventari’s Tablet. Replace the toolbelt skills from exploding the turret to having them move, 900 range.

Also bring back regen and make Rifled Turret Barrels baseline.

I’d also like the idea of turrets total revamp into Gyro’s for base engi. Scrapper’s Gyro’s are mostly defensive/utility besides Blast Gyro Tag. all of the turrets are all offensive.

Turrets need some buffs

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Posted by: Rezzet.3614

Rezzet.3614

Turrets need to stay just as they are until they can be rebalanced around stat scaling. How quickly we forget how un-fun, overly rewarding, and frustrating to fight Turret engineers before the nerf

Maybe 2016 will bring the technology required to have them balanced and scaling properly. (Not joking)

turrets were actually fun though , they only adjustment they needed was to be affected by conditions pretty much

Turrets need some buffs

in Engineer

Posted by: Chaith.8256

Chaith.8256

Turrets need to stay just as they are until they can be rebalanced around stat scaling. How quickly we forget how un-fun, overly rewarding, and frustrating to fight Turret engineers before the nerf

Maybe 2016 will bring the technology required to have them balanced and scaling properly. (Not joking)

turrets were actually fun though , they only adjustment they needed was to be affected by conditions pretty much

Turrets were fun you say, well, I think the extreme community outcry against Turrets contradicts that statement pretty hard.

Turrets are absolutely not fun in my opinion, they require no player input to put severe 1v1 pressure out, while running a full defensive build. That playstyle is not needed in GW2, except by the lazy.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Turrets need some buffs

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Posted by: Rocknull.2986

Rocknull.2986

Wtf? Op turret engi existed when I was not playing . I need video people. The idea of op turrets is making my head hurt. Op turret?

Turrets need some buffs

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Posted by: archmagus.7249

archmagus.7249

Turrets really do need a buff. Though, I’d be happy if they changed advanced turrets to make them immune to crits and condis. Then I might be tempted to take inventions more often; it just seems to me like most of the traits there are a bit lackluster.

Turrets need some buffs

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Any changes to turrets that include buffing their surviveability has already failed.

What turrets need is more utility.

Turrets need some buffs

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Posted by: Rezzet.3614

Rezzet.3614

turrets need to simply be uncrittable again and have 50% condi damage resistance
25% cooldown reduction and an additional 25% when picked up

remember the whole reason why turrets were broken was because they were imune to conditions and ontop of it there was a 5% every 3s trait said trait does not exist anymore and they are affected by conditions now

as stated before another thing turrets need is utility
rifle turret is useless as it is make it apply weakness on overcharge or 12s bleed per shot and/or 1200 range
make flame turret shoot napalm blobs that turn into small aoe burning pulses like ele staff 2 more blinding pulses on flame’s overcharge would be nice as well
give thumper scaling radius damage basically the closer the target is to thumper the more damage target takes maybe raise its radius to 360 and at said max radius have it do no damage but simply cripple for 1s then at 240 deal damage and 3s cripple then at 150 and under deal +50% damage and 5s cripple
rocket flat out needs more damage as it stands it deals almost the same damage as rifle turret and has a bit more hp while having over twice its cooldown Or maybe give rockets a wider explosive radius and/or 1200 range
net turret needs a 50% or more increase on its projectile speed as well as the immobilize duration

turrets are depressing when you consider the infinite cool possibilities that could ve been but we got the most pathetic setup possible

Turrets need some buffs

in Engineer

Posted by: displacedTitan.6897

displacedTitan.6897

Chaithh is totally right that the turret engi build was super lame and deserved to be destroyed BUT if ANet is going to leave turrets in the game they should be usable SOMEWHERE.

Right now its a whole set of utilities and a couple traits (why even have them right now?) that are totally worthless. There is NOTHING you can use turrets to do right now.

Its a horrible design by ANet to give Engi so many worthless utilities, its not even close for any build.

Garbage utilities: Turrets (non-heal), Gadgets (non-slick shoes), Gyros (non-sneak), Exliers (non- B/S). Essentially there is a single good utility from each category and the rest are total trash.

Turrets need some buffs

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Chaithh is totally right that the turret engi build was super lame and deserved to be destroyed BUT if ANet is going to leave turrets in the game they should be usable SOMEWHERE.

Right now its a whole set of utilities and a couple traits (why even have them right now?) that are totally worthless. There is NOTHING you can use turrets to do right now.

Its a horrible design by ANet to give Engi so many worthless utilities, its not even close for any build.

Garbage utilities: Turrets (non-heal), Gadgets (non-slick shoes), Gyros (non-sneak), Exliers (non- B/S). Essentially there is a single good utility from each category and the rest are total trash.

this is pretty much true

as for turrets i do agree they were lame in the sense they dint take much skill to play but they were something fun and unique and had their moments , but i still think the nerf overkill was unnecesary

when you consider that turrets’s success happened because people dint want to learn how to play

turrets were already fairly easy to kill only pure condition damage builds struggled because they were imune to condi

glass canon player died to turrets cuz they rushed the engi and ignored everything

remember when everyone though 100 blades was OP cuz no one used stun break nor stability ? same situation pretty much