Turrets not Scaling with Power
Well, you know, because…that would actually be called a “buff”. What are you getting at here? Things like these are not allowed
Wish they scaled with toughness or vit. Even after this patch turrets are made out of cardboard with metallic paint on them :/
One thing I noticed is that in lower level zones turrets actually aren’t half bad. I was doing AC earlier and, while they weren’t doing amazing damage, they were hitting for about 1/10 or a little less compared to my rifle damage…with 3 of them out that is a decent amount of damage, even though you have no utility skills or kits at all then. But in higher level zones it seems to be much less than that. Now that said, anywhere you go they don’t have enough health and die in like one hit lol.
Oddly enough we also wield the best weapons against those toasters, aoes that are made to hit immobile targests
Oddly enough we also wield the best weapons against those toasters, aoes that are made to hit immobile targests
It all makes sense now! Engineers are building their tools using turrets for testing. That’s why the “enemy movement” variable isn’t accounted for! Furthermore, the turrets were never made for actual combat; they are simply for testing purposes! Can’t make them deadly, or else the testing environment would be unsafe.
Oddly enough we also wield the best weapons against those toasters, aoes that are made to hit immobile targests
It all makes sense now! Engineers are building their tools using turrets for testing. That’s why the “enemy movement” variable isn’t accounted for! Furthermore, the turrets were never made for actual combat; they are simply for testing purposes! Can’t make them deadly, or else the testing environment would be unsafe.
The two devs who do class balance must be a turreteer and a grenadier/flamethrower. The turreteer goes afk while the other checks out our damage :p
Oddly enough we also wield the best weapons against those toasters, aoes that are made to hit immobile targests
It all makes sense now! Engineers are building their tools using turrets for testing. That’s why the “enemy movement” variable isn’t accounted for! Furthermore, the turrets were never made for actual combat; they are simply for testing purposes! Can’t make them deadly, or else the testing environment would be unsafe.
The two devs who do class balance must be a turreteer and a grenadier/flamethrower. The turreteer goes afk while the other checks out our damage :p
I was pretty sure one dev worked on eles, warriors, and thiefs and guardians while the other works on engies, necros, rangers, and mes
= different opinions about balanced
Something that might get missed, as it’s sort of an odd interaction: Turrets do scale with Power, but only if it’s gained from the Explosives trait. Used to have the same interaction with the stats they can use now, too (except for Condition Duration, I think), but now that’s moot.
I seriously agree, though – I like Turrets more than any of the other skills the Engineer has, and have actually dropped back to using my full Turret setup after the patch allowed Condition Damage, Healing Power, Boon and Condition Duration to affect my Turrets.
I think they should scale with all relevant stats, though to a reduced degree (it would be kind of bullkitten for one person to be able to have three extra sources of damage that could take just as much damage as they could, or more, in my opinion, whether they’re immobile or not), and I’d like to be able to pick them up and use them like a Warrior can use a Banner (as a weapon, of course – details are here, if anyone’s interested: https://forum-en.gw2archive.eu/forum/professions/engineer/Turrets-as-Kits-Skill-Suggestion-Thread/).