Turrets should be tied to kits

Turrets should be tied to kits

in Engineer

Posted by: CptCosmic.3156

CptCosmic.3156

turrets are pretty much useless. currently only the rifle turret is used due to the TOOLBELT skill to trigger static discharge but not for the actual turret. they deal low damage, die fast and take away important utility skills.

it would be different if each turret would be tied to a kit, what I mean is, that each kit would have an ability that places a turret for x amount of seconds (e.g. grenade kit places a rocket turret for x seconds attacking your target) with a lot shorter cooldown, that attacks your target when the turret was created. most issues would be solved with this change imho.

what do you think about this idea?

Turrets should be tied to kits

in Engineer

Posted by: Anymras.5729

Anymras.5729

I think this is a bad idea.

Turrets aren’t useless – just not up-to-par with some of the other things. I, personally, have used all six of the turrets at one time or another, and will continue to do so, especially since it seems like they’re beginning to be allowed to scale properly. With scaling, lowered cooldown, and perhaps rebalancing of the toolbelt skills, Turrets could easily become something far more interesting than they are now.

Tying turrets to kits would bring up another question, besides – how would that work? Would each Kit’s toolbelt skill be replaced with the Turret? Would one of the attacks on said Kit be replaced with the Turret? How would Turret detonation work?

Not everything about the Engineer needs to be tied to Kits, besides. Some people prefer to not use Kits, for one reason or another.

Turrets should be tied to kits

in Engineer

Posted by: Zenguy.6421

Zenguy.6421

Better to bundle them into a Turret kit (with a single toolbelt skill) and free up the utility slots.