Turrets suggestion

Turrets suggestion

in Engineer

Posted by: Emapudapus.1307

Emapudapus.1307

Saw the thread where there was suggestion of making gadgeds similar to signets….
I have just one suggestion how to overcome the situation if turrets are killed and because they are imobile. While your turrets are on cd or you are outside of their range or you still havent put them down, you should get passive efect. For rifle turret you would get x% chance to bleed foe on hit, flame burning, bumper knockdown, net imobilize, rocket remove boon and healing turret chance to heal on hit or remove condition.

So whats your opinion ppl?

all is vain

Turrets suggestion

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

If they are immobile, they should have better control options than just detonate. Target what I target, random targeting, survival mode… etc.

They are useless in comparison to the skills we have on our main bar, and even with buffs, do more harm than good in most situations where you might need them… this is especially true in end game content.

Try ANY turret in Arah, or WvW… they are not useful, and wouldn’t even be worth it for buffs.

But since the devs seem intent on breaking every other single build until we have no choice, any extra we can get from them or for them would be helpful in the future.

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