Two Possible Next Weapons For Engineer

Two Possible Next Weapons For Engineer

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Posted by: Alec B.8905

Alec B.8905

To look at future engi weapons (not utilities) we must break down what we already have.

4 total weapons:
-hammer
-rifle
-pistol
-shield

Each of these weapons fall into a combat range zone:
Hammer is mele
rifle is mid range to mele
pistol is midrange
shield is mele

What engi is currently missing is two things, a long ranged weapon or another mele off hand. The reason for a mele offhand is because engi already has a mid-ranged offhand and there are no other offhands that could act as a long range weapon. The reason for a long-ranged weapon is due to the fact that engi has no long ranged viability.

Possible weapons:
-longbow
-shortbow
-staff/scepter(dealing with energized lighting thing????)
-mace
-dagger/axe(doesn really fit the engi “style”)

What we now have are weapons that fit the play style that engi does not yet have and that is, an offhand for shield/pistol offhand and an actual long ranged weapon.

People who say that rifle is long-range just no…plz no. rifle 2, 3, 5, and even 4 are skills that must be used near the player to gain full effectiveness of the skill ONLY the auto attack is long-ranged.

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Posted by: Toolbox.9375

Toolbox.9375

Engineer has so much ability and potential to go against the grain… I want to see mainhand shield.

The class is always greener on the other side.

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Posted by: Ivantreil.3092

Ivantreil.3092

Engineer has so much ability and potential to go against the grain… I want to see mainhand shield.

I agree that double shield would be a fun thing to see, might sound silly but with the right release, it could push engi to anew type of play than just dps.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Phineas Poe.3018

Phineas Poe.3018

To look at future engi weapons (not utilities) we must break down what we already have.

4 total weapons:
-hammer
-rifle
-pistol
-shield

Each of these weapons fall into a combat range zone:
Hammer is mele
rifle is mid range to mele
pistol is midrange
shield is mele

What engi is currently missing is two things, a long ranged weapon or another mele off hand. The reason for a mele offhand is because engi already has a mid-ranged offhand and there are no other offhands that could act as a long range weapon. The reason for a long-ranged weapon is due to the fact that engi has no long ranged viability.

Possible weapons:
-longbow
-shortbow
-staff/scepter(dealing with energized lighting thing????)
-mace
-dagger/axe(doesn really fit the engi “style”)

What we now have are weapons that fit the play style that engi does not yet have and that is, an offhand for shield/pistol offhand and an actual long ranged weapon.

People who say that rifle is long-range just no…plz no. rifle 2, 3, 5, and even 4 are skills that must be used near the player to gain full effectiveness of the skill ONLY the auto attack is long-ranged.

Engineer has Mortar Kit, Elixir Gun, and Grenade Kit for ranged purposes. I’d rather they not give us another ranged weapon, especially when there’s very little incentive to have one.

I’d much rather have a 1H power weapon that complements the shield—ideally a mace.

[EG] Ethereal Guardians

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Posted by: EdwinLi.1284

EdwinLi.1284

Greatsword with Heat Modification!

A Elite Spec that focus on melee Condition Damage Combat.

It uses a Heat meter that builds up per attack with the higher the heat meter the more bonus damage Engineer has. However, it is a double edge sword mechanic as if the heat meter overheats then it may cause the Greatsword to become too hot and Overheat thus damaging the Engineer per attack so managing the Heat Meter becomes important to prevent over heat by using skills that spends Heat for higher damage.

The main focus for this is Fire condition damage with some Elite Spec Traits boosting the damage of Burn damage/increase duration and even providing some condition immunity to condition damage. Along with a Perk that makes enemies immune to Burn Condition vulnerable to Burn condition. Its main focus is a Damage dealer Elite Spec.

and

Staff for that Technomancer Elite Spec that focus on using magic technology.

(edited by EdwinLi.1284)

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Posted by: lLobo.7960

lLobo.7960

All core engi weapons are mostly mid range, with kits covering long range and melee.
Riffle -> Power-based, Hard-CC, hard burst, mid range;
Pistols -> Condi-based, soft-CC, MH sustain, OH burst, mid range;
Shield -> Defense, hard-CC, mid range (reflects, and ranged cc)

Bomb -> PBAoE melee
Nades -> Range AoE
FT -> Melee cleave/cone
EG -> range support
MK -> Long Range AoE

Scrapper gave engies a good stand-alone melee weapon to relieve it from kits:
Hammer -> Power-based, Hard-CC, defense (block and reflect) soft burst, melee;

What engi needs is a power-based (or hybrid) mobility-focused melee main-hand weapon.
Fast chain auto attacks, evade frames, flurry moves, short CD dash/teleport.
And that is sword.

S/P would be a melee combo with soft ranged CC (and that would be even better if they swaped P#3 with P#4, so you get a fully soft CC focused OH) and S/S would be a good combo of mobility attack and defense (and even better if they reduced the shield CD by 20ish %)

Not only would be great to get a sword, but getting a MH weapon would force them to look at our OHs so they work together.

(edited by lLobo.7960)

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Posted by: Raven.8531

Raven.8531

I agree that sword would be awesome, maybe some kinda corsair elite spec. Since A net is releasing so many pirate skins.

Corvus – Revenant / Engineer

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Posted by: Kain Francois.4328

Kain Francois.4328

The only thing I can imagine working thematically is a mallet with Mace to go with our shield.

Maybe they can give us a Sword and let us charge it with electricity to use it as some sort of light saber.

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Posted by: Kodama.6453

Kodama.6453

Acid Axe please.

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Posted by: Shena Fu.5792

Shena Fu.5792

2-handed great-axe. it’ll be a new weapon. i also proposed this in ranger forum, to be shared with warrior and necro.

for some reason, i can see engineer transform into a firefighter, which would use the 2-hand great-axe.

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Posted by: Ivantreil.3092

Ivantreil.3092

2-handed great-axe. it’ll be a new weapon. i also proposed this in ranger forum, to be shared with warrior and necro.

for some reason, i can see engineer transform into a firefighter, which would use the 2-hand great-axe.

If something engineer is lacking, is a new main-hand weapon, primarily for give shield a reason to exist, and with hammer, a 2 hand weapon being our last addition to our kitten nal, its very unlikely that we will recieve another 2 handed weapon for the next expansion.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Oh My God.8423

Oh My God.8423

Give engie more kits to play with instead

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Posted by: NiBlack.3149

NiBlack.3149

I think dagger would thematically suit for poisoner/medic specialisation… but… it would probably mean YET ANOTHER condi weapon (and I am sick of these)… Almost as much as kits (ok like the idea of it being like weapon swap for something unusual, but hate that simply no kit can stand on its own, as weapon, and everything is balanced around having kits, and how they make many other skills obsolete).

Interesting idea was staff for some kind of eternal alchemist/artificer. I could see it having it’s own attunments changed whenever you use tool belt skill, that modify (not completely change) some of weapon / utility / even kit skills.

Mace is also no bad weapon idea, but after hammer I would prefer something different.

Also there is problem with 1 handed weapons… they have to use some counterpart, and for engi it is:
For every offhand weapon you have only main hand pistol (‘meh’ on itself condi weapon)
For main hand weapons you have pistol (solid burning burst… so yet another condi), or shield (that I never seen anyone use it since big skill tree rebalance, and CDs are pretty heavy for what they offer).

And if you say “then why not 2 single handed weapons”:
- Imagine other classes uproar (how could someone get 2 weapons)
- it is simply like getting 2h weapon (because they probably will work better together than with already existing weapons).

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Posted by: Kodama.6453

Kodama.6453

[…]
Also there is problem with 1 handed weapons… they have to use some counterpart, and for engi it is:
For every offhand weapon you have only main hand pistol (‘meh’ on itself condi weapon)
For main hand weapons you have pistol (solid burning burst… so yet another condi), or shield (that I never seen anyone use it since big skill tree rebalance, and CDs are pretty heavy for what they offer).
[…]

I made an elite spec suggestion some day and was asking myself the same questions.
I think we clearly need a mainhand power weapon as the next one, the weapon of choice for my suggestion was axe (thematic reasons).

So there are 3 options to solve the problems you mentioned:
- the main hand weapon is hybrid, favoring power as well as condi to mix it with offhand pistol
- the elite spec itself has in built synergy with shield
- one of the skills of the main hand weapon has special interactions with the offhand

My suggestions used all these options to make both offhands fair.
The spec itself was favoring hybrid damage just like berserker for warriors.
It was focusing on boon management (boon stripping the enemy and from itself) and getting special benefits every time you strip a boon, shield would be complimented because there is the rune to strip a boon every time you interrupt and shield has 3 probable interrupts in 2 skills (even more if shield 4 reflects CC projectiles).
And the skill 3 from the axe had special interactions with pistol and shield, making it a trade off what you want to use.

You don’t have to use all 3 options for a spec of course, you can just go with number 3 or combine just 1 and 2. But they clearly have to make up a system which allows us to use both offhand weapons effectively.

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Posted by: EdwinLi.1284

EdwinLi.1284


Sword and Dagger weapon would make for a good Vibration Weapon which is a weapon that use high frequency vibrations to allow the blade to cut through objects more easily or for a energy type weapon using energy to allow the sword or dagger to cut through objects.

Both are possible with Engineer and fits their theme of being tech based weapons due to the sword and dagger’s modification with a Vibration mod or energy mod.

It would also fit for a direct damage main/off-hand weapon to allow the elite spec to provide both main and off-hand use for a Dagger elite spec or a Sword elite spec.

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Posted by: Obtena.7952

Obtena.7952

I don’t think it’s a question of what weapon we get but more of what kind of gameplay it will provide. I certainly think it’s a stretch to suggest there is more interest in ranged weapons. I think it’s also a stretch to think more conditions would be interesting. I agree with others about the main hand power weapon. I think it would fill a gap, though I’m not sure Anet is about filling gaps but allows other things to guide their decisions.

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Posted by: Conqueror.3682

Conqueror.3682

why not first you can focus in the mechanic of the new class, rather than thinking in the new weapon.

Because the idea of the Scrapper fits with the hammer (or mace) as a new weapon, i cant imagine a Scrapper per example, using daggers or scepters.

I think tht first we should imagine what flavor of spec will have the engineer in the future, then when the idea is defined, such thing as deciding what weapon will fit that spec will be simple

Only in death, you find true freedom

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Posted by: EdwinLi.1284

EdwinLi.1284

why not first you can focus in the mechanic of the new class, rather than thinking in the new weapon.

Because the idea of the Scrapper fits with the hammer (or mace) as a new weapon, i cant imagine a Scrapper per example, using daggers or scepters.

I think tht first we should imagine what flavor of spec will have the engineer in the future, then when the idea is defined, such thing as deciding what weapon will fit that spec will be simple

I had some ideals for thing such as Sword and Dagger on the Elite Spec function but felt they would be a bit too difficult to function in GW2.

For Daggers or sword if they follow a Energy theme for the weapon then it would go for a type of Energy based Elite Spec.

It can have Utility skills that focus on mid to close range attacks using a special Wrist Launcher with the Elite spec Special Armor piece being a Glove designed to show the Wrist launcher.

They can even add a new stun break utlity skill that release energy around the player when the skill is used that have a 1 second stun but short range AoE so if the player need to break from a stun they can stun enemies that are close to them giving them time to counter or escape.

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Posted by: Conqueror.3682

Conqueror.3682

Good thing of engineer is that is the most versatile profesion to think what flavor of specialization you want on them.

Because branches of engineering are vast, like mechanical, electrical, chemical, computational, etc… >scrapper, per example is in some branch of robotic/mechanical engineering.

as a chemical engineer i really liked the class for the elixirs, even the idea of making an homunculus or the idea of being a mad chemist, throwing toxic and burning things at my enemies.

Only in death, you find true freedom

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Posted by: Rashagar.8349

Rashagar.8349

Good thing of engineer is that is the most versatile profesion to think what flavor of specialization you want on them.

Because branches of engineering are vast, like mechanical, electrical, chemical, computational, etc… >scrapper, per example is in some branch of robotic/mechanical engineering.

as a chemical engineer i really liked the class for the elixirs, even the idea of making an homunculus or the idea of being a mad chemist, throwing toxic and burning things at my enemies.

The flavour/theme coupled with a weapon and a unique mechanics niche was actually making for quite a difficult thing for me to come up with anything satisfying tbh. Thank god I’m not one of the game devs haha!

Doctor role with a scalpel or syringe-type dagger skin? (Unlikely syringe would be okayed by anyone in charge haha! But what would it’s abilities even look like as a melee support role, maybe trait lines focusing on either the stabhappy lunatic side or a… life transfer side? But that’s basically either part thief or part necro really.)
Golemancy is already pretty much covered thematically by function gyros and might stray too far into asura-specific territory.
Dr Jekyll/Mr Hyde idea to expand on ground covered by Rampage? But mechanically that’s quite close to what hammer scrapper does anyway. (Using the pop culture Mr Hyde image that is)
I don’t know why technomagic isn’t appealing to me as a concept for a niche, maybe because it’s too vague, something to do with manipulation of leylines would fit story-wise but that seems like it should be in a different profession’s repertoire if it ever showed up.
Go full anime and give them a giant pair of impractical scissors as a melee weapon and some kind of paper magic? (Immobilises while shouting “there’s always time for a bow!”, taunts with cardboard cutouts of the enemy I don’t know haha!)

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Posted by: Obtena.7952

Obtena.7952

^^ Totally agree. In terms of a theme, what do we not have? Most of the things that engineers have cover most of the different game styles I can think of already. It’s not a question of good/bad. Elite specs aren’t here to replace not-great functioning tools or fill poorly-done but existing gaps in game play styles.

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Posted by: Valdel.7325

Valdel.7325

I think Power Mace more likely. But I’d like to see dual wielding mallets/wrenches type theme. But with better options than Warrior’s off hand Mace skills.

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Posted by: padreadamo.3986

padreadamo.3986

Sprocketmaster or Sprocketeer; dual-wield Shields.

(edited by padreadamo.3986)

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Posted by: desalmada.6521

desalmada.6521

torch in main hand be awesome!

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Posted by: Ivantreil.3092

Ivantreil.3092

torch in main hand be awesome!

Idk, we have already a lot of access to burns, and thats not practically what our flamethrower is?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Malhavoc Adhamar.3675

Malhavoc Adhamar.3675

Think I’d like to see Engi get another ranged weapon rather than another melee one.

Shortbow with Wells as the utility skill type (Mad elixir throwing Alchemist)

or

Sceptre with Phantasms as the utility skill type (Holomancer)

with weapon swap being the specialisation mechanic that either swaps the weapon skills (shortbow) or utility skills (phantasms) from damaging to support/healing.

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Posted by: desalmada.6521

desalmada.6521

torch in main hand be awesome!

Idk, we have already a lot of access to burns, and thats not practically what our flamethrower is?

why? couse shield in off hand and go full tank!

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Posted by: desalmada.6521

desalmada.6521

Sprocketmaster or Sprocketeer; dual-wield Shields.

better than torch)

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Posted by: EdwinLi.1284

EdwinLi.1284

I still favor Greatsword for a Melee Condition weapon since we not have a melee Physical range weapon being hammer but still lack a actual Melee Condition Weapon. Maybe have the lore of the Elite Spec made by a Canthan Engineer from Divinty’s Reach basing the theme around Canthan Dragons thus the Heat Mod theme mechanic and fire theme Weapon and Utility skills using a Wrist launcher for Utility skills such as a wide cone AoE fire condition attack with each hit stacking a Burn damage and even launch a range Incendinary grenade to create a AoE Burn area for a short time that cause damage a burn condition every 1 second a person remains in that AoE zone.

It can even have a special trait that changes Burn condition into a new type of Burn condition, let just call it Dragon Fire, which allows Burn to damage enemies that would normally be immune to Burn conditions.

Pistol is nice but it is still a Mid-Range weapon which means the bullets can be reflected back at the player.

Sword and Dagger feel more as a physical weapon like Hammer if they were a Elite Spec.

Axe would be a interesting Condition Melee Weapon for a Acid/Chemical theme Elite Spec but the Elite Spec itself may feel like it is just a upgraded version of the already existing Elixir trait tree we have instead of introducing something new.

If there is one thing I look at beyond just the weapon is how does the Elite Spec fit for using that weapon.

(edited by EdwinLi.1284)

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Posted by: Kodama.6453

Kodama.6453

[…]
Axe would be a interesting Condition Melee Weapon for a Acid/Chemical theme Elite Spec but the Elite Spec itself may feel like it is just a upgraded version of the already existing Elixir trait tree we have instead of introducing something new.
[…]

To be honest, I feel that was already the case for the first round of elite specs and thought it would be kinda fitting.

Druid is an upgraded version of Nature Magic.
Daredevil is an upgraded version of Acrobatics.
Berserker is an upgraded version of Strength.
Reaper is an upgraded version of Soul Reaping.

So I think having an alchemy themed elite spec would totally work. Especially since we used to have acid related traits (Acidic Elixirs and Acidic Coating), I would like to see this theme reimplemented in engineer.

In general, the alchemy part of engineer just seems supporty and “harmless”….
Things like Deadly Mixture and all these aggressive sounding traits got removed.
I would like them to show again that alchemy has a dangerous side.

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Posted by: EdwinLi.1284

EdwinLi.1284

[…]
Axe would be a interesting Condition Melee Weapon for a Acid/Chemical theme Elite Spec but the Elite Spec itself may feel like it is just a upgraded version of the already existing Elixir trait tree we have instead of introducing something new.
[…]

Druid is an upgraded version of Nature Magic.
Daredevil is an upgraded version of Acrobatics.
Berserker is an upgraded version of Strength.
Reaper is an upgraded version of Soul Reaping.

Though the question of what mechanic does remain. Each Elite Spec added or changed the original mechanic of the Profession such as Druid given a Celestial form and Berserker’s Rage bar now added a new Fire theme abilities.

I can only think that a Chemist Elite Spec for Engineer may change the F1, F2, F3, anf F4 into potion mixing skills with F5 being the button to use the Mix potion created by F1 to F4 skills.

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Posted by: Ivantreil.3092

Ivantreil.3092

[…]
Axe would be a interesting Condition Melee Weapon for a Acid/Chemical theme Elite Spec but the Elite Spec itself may feel like it is just a upgraded version of the already existing Elixir trait tree we have instead of introducing something new.
[…]

Druid is an upgraded version of Nature Magic.
Daredevil is an upgraded version of Acrobatics.
Berserker is an upgraded version of Strength.
Reaper is an upgraded version of Soul Reaping.

Though the question of what mechanic does remain. Each Elite Spec added or changed the original mechanic of the Profession such as Druid given a Celestial form and Berserker’s Rage bar now added a new Fire theme abilities.

I can only think that a Chemist Elite Spec for Engineer may change the F1, F2, F3, anf F4 into potion mixing skills with F5 being the button to use the Mix potion created by F1 to F4 skills.

I was thinking that our toolbelt could be swapped to be based on extra skills from the weapons instead of the utilities (Kits wouldnt count tough, that would just make them no brain picks).

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Plautze.6290

Plautze.6290

I really don’t think it will be the mace (as much as I’d like to see it happen) as we already have the tool kit. Maybe if they changed the gear shield to be in the engie’s hand at all time, that would be nice.

Perhaps a focus (or dagger or any other thing small) as MH weapon with the skin of some power gauntlet would be nice. Then we could go in throwing our shield and bashing baddies with our mechanized fist of doom!!! Of course that power gauntlet would have “Rocket Fist” on #3, which would be ranged knock-down or “Spring Fist” which would be a fist on a spring that gave us the ability to not only knock back an opponent but by double-#3-ing also pulling them to us like Grasping Darkness.

And here I am, dreaming again.

Rohan Blackraven | Allister Mortis | Mindblower Torxx

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Posted by: Ivantreil.3092

Ivantreil.3092

Im betting for a MH Dagger or Sword, we have a shield that has zero sinergy with the mh pistol, because the main skill damage (Blowtorch) is locked in the oH pistol.

Giving us a weapon that encourages the use of our shiled is one of the priorities i see happening, as that weapon is a joke right now, Reflect, and block (Only 1 block btw) in 2 separate skills, when warrior can do it in1 skill.

My bet is also going in a support weapon, as i think its one of those things we are missing right now, so Staff is also a possibility right now.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Ardid.7203

Ardid.7203

Hipersonic spinning laser daggers.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: lLobo.7960

lLobo.7960

Im betting for a MH Dagger or Sword, we have a shield that has zero sinergy with the mh pistol, because the main skill damage (Blowtorch) is locked in the oH pistol.

If they would swap pistol #3 with pistol #4, and then reduce the CD on shield by some 20%, it would make shield a really good defensive OH option. And pistol OH would be a decent option for a power OH, with a cleaving blind and aoe imob/cripple.

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Posted by: leviathan.2148

leviathan.2148

Why do so many people want another condi weapon/spec? We already have one that’s good! Hammer or rifle (with some buffs and adjustments) can serve as a power weapon. I certainly hope that the new elite spec for engi will bring a new playstyle and something that our group can benefit from. I’d like to see a healer spec or boon sharing spec or something similar to Herald.

I also don’t think that 1H weapon is a good choice. Pistol is great in offhand for condi but shield is too situational that it makes it quite subpar and IMO it currently wouldn’t work even with a new main hand weapon. Therefore we need a new 2H weapon, something like staff (which is unlikely IMO because so many classes already use it and Anet will probably want to use less used weapons) or greatsword.

Now if shield would get changes so that it brings more than a reflect, blast and daze I’d like to see a power weapon, either mace, dagger, sword or scepter.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

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Posted by: cptaylor.2670

cptaylor.2670

Mace and shield healing medic spec probably.

Would also be cool to have a mace spec that involves assembling golemn suits/machinery but might be difficult to balance.

A focus as a remote control? LOL.

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Posted by: Ivantreil.3092

Ivantreil.3092

A focus as a remote control? LOL.

That actually sound interesting, but i think we agree we wanna go away from AI elements for our next spec.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: AngelsShadow.7360

AngelsShadow.7360

Likely to see offensive support; Mace/Pistol. Already have scrapper for defense which is going to see increases in its PvE utility over the next couple of balance patches before the next expansion.