UPDATED Elite Speculation: The Geotech

UPDATED Elite Speculation: The Geotech

in Engineer

Posted by: Dragon.4782

Dragon.4782

This is a Speculation of what I think a future elite specialization for the engineer would look like.

Name: Geotech (tank/support)

Unique skin: glove (Geotech’s Seismonitor; the hand it bulky and there and Pomona and drills along the wrist and forearm)

Weapon: Mace (provides cc as well as conditions)
1. Bash: bash your foe.
Head-aching smash: hit your foe, causing confusion.
Blunt force trauma: repeatedly smash your foe on the head, causing bleeding.

2. Seismic Toss: Throw mace at targeted area. Foes are dazed, crippled and slowed for 10 seconds.

3. Stabilizing clamor (if offhand is shield): hit your shield with your mace for five seconds, granting stability to your allies. The longer you bash your shield, the more stacks of stability are applied.
Skullcrusher (if main-hand is pistol): shadow step to target foe and hit them with your mace for stun and bleeding.
Ballistic assault (if off-hand is pistol): throw your mace, knocking down your foe and unleashing a ballistic barrage.
Subterranean Assailment (if offhand is mace): burrow to targeted area. As you burrow, you cripple and slow to enemies in your path to target area. When you surface at targeted area, foes are launched.

4. Shockwave: hit mace into ground for short ranged shockwave, pushing enemies back.

5. Fissure of Woe: leap forward and hit targeted area. The ground will rupture, instilling fear and torment on enemies.

New Utility: Signets (literally every other profession has these as utility; these signets focus on durability and possible invulnerability for you and your allies; the toolkit will have various skills pertaining to geological events that build tectonic pressure)

  • Geyser signet: passive: regenerate health every second. Active: heal yourself and cure burning. Tool bar: Geothermal Spring: cause a geothermal spring to appear in target area, healing allies and burning enemies in that area for ten seconds.
  • Caldera Signet: passive: increased condition damage and duration. Active: burn up to five foes for ten seconds. Tool bar: Eruption: cause an eruption in targeted area, burning every enemy in targeted area.
  • Crystal Signet: passive: increased toughness and vitality. Active: temporarily make yourself invulnerable. Tool bar: Crystalsis: make nearby enemies immobile and allies invulnerable.
  • Drill Signet: passive: increased power and precision. Active: burst damage foes around you for three seconds. Tool bar: Drill Projectile: shoot a drill at targeted foe. That foe is now crippled and slowed.
  • Tectonic Signet: passive: increase the passive generation of tectonic pressure. Active: gain an entire bar of tectonic pressure. Tool bar:Uneasy ground: cause targeted area to become unstable, causing foes to slow, cripple and knock down the longer they are in there.
  • Impact Signet (elite): passive: increase in all stats (+350). Active: cause targeted area around you to rupture, striking fear into your enemies and knocking them down. Tool bar: Obsidian Flame: Throw an immense rock of obsidian towards targeted area, causing enemies to be afraid, tormented, and burned.

New Mechanic: Tectonic Pressure (Similar in function to a warrior’s adrenaline. The geotech will have a special skill will become available as they build tectonic pressure. It is activated when you push the swap weapon button. Up to four bars of seismic pressure can be built up with one bar active as the activation of the skill and the others are the time the crater remains in play.)

  • Impactful Repulse: Charge up and punch the ground, causing a massive surge of rocks to move outward in a rapidly moving radius, pushing enemies back and damaging them. When enemies are pushed back there will be a massive area in which enemies will be crippled, burning and slowed as well as lose quickness and swiftness for a set amount of time. The more bars of tectonic pressure are full upon the activation of Impactful Repulse, the larger the impact radius and the longer the crater will last.)

*Traits:
you gain access to the mace weapon, signets and tectonic pressure.

Major adept: geological benevolence: allies gain stability whenever they are affected by any geological event.

Minor: Self preservation: when your health passes the threshold, crystal signet activates.
Minor: Seismic Benevolence: using seismic toss also grants quickness and swiftness to allies within the targeted area.
Minor: Drastic measures: You gain more tectonic pressure when you land attacks successfully, doubles when you land critical hits.

major Master: Tectonic upheaval: the radius of Impactful Repulse is doubled
Minor: Hammer Time: mace skills, including dual skills, have reduced recharge. Mace attacks now damage multiples foes.
Minor: Response efficiency: Signets now have double the initial effect upon activation; signets have reduced recharge.
Minor: wonderful events: reduced recharge on tool belt skills pertaining to geological events.

Major grandmaster: Geological disaster: enemies are immobilized whenever they walk into the impact radius of Impactful Repulse, and take double the damage.

Minor: Precautionary evacuation: enemies affected by the Impactful Repulse are hit with more stacks of fear the more times they are hit by the ability.
Minor: Geological succession: Geological event skills have double the impact; signet passives remain active even when signets are recharging.
Minor: GeoLogical preparation: Perpetually gain stability.

What do you think? What do you all like and/or dislike about this as a future elite specialization for the engineer?

(edited by Dragon.4782)

UPDATED Elite Speculation: The Geotech

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Posted by: Vagrant.7206

Vagrant.7206

Reads like an earth ele mashed with a warrior.

The great god Lagki demands sacrifice.

UPDATED Elite Speculation: The Geotech

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Posted by: starlinvf.1358

starlinvf.1358

Elementalist has the copyright to all guildwars Earthbending. They’re also way more stylin then trenchcoat classes.

UPDATED Elite Speculation: The Geotech

in Engineer

Posted by: Dragon.4782

Dragon.4782

Reads like an earth ele mashed with a warrior.

Aren’t elite specializations supposed to feel like something different from the vanilla? I mean yeah it is sort of like an earth elemental and warrior but that is the point: to give engineers something different to work with. It isn’t as squishy as the elementalist but it isn’t as straight up and offensive power housing like the warrior. Sort of a middle ground between the two that the engineer can have for itself.

UPDATED Elite Speculation: The Geotech

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Posted by: Vagrant.7206

Vagrant.7206

Reads like an earth ele mashed with a warrior.

Aren’t elite specializations supposed to feel like something different from the vanilla? I mean yeah it is sort of like an earth elemental and warrior but that is the point: to give engineers something different to work with. It isn’t as squishy as the elementalist but it isn’t as straight up and offensive power housing like the warrior. Sort of a middle ground between the two that the engineer can have for itself.

Right, but it feels like what you designed would be better suited for either of those two classes (or revenant). It doesn’t quite match up with the engineer’s overall aesthetic, and I think it’s kinda limiting. We already have a bruiser design, and it’s called scrapper.

The great god Lagki demands sacrifice.

UPDATED Elite Speculation: The Geotech

in Engineer

Posted by: Arimas.3492

Arimas.3492

This is definitely interesting, not sure if I’m down with signets though as they are a very boring and passive type of skill and most signets in the game are only used for 1 slot and to keep the passive. If anything based on your descriptions for the toolbelts and the class I think Physical skills would be a better fit. Also that elite passive is EXTREMELY OP. if they were to add something like that the highest I could see them give is +50 to all stats.

Dual skills would be a cool addition and I like the flair of the class but I think the next spec should be more focused on the support and healing rather than tank seeing as Scrapper already is a tanky bruiser spec.

Though your imagination is definitely really good and I appreciate the design.

Edit: Also based on Holosmith if we are to get any new mechanic in the form of a F skill we are most likely losing the F5 elite toolbelt as well.