Underwater Grenade Spread needs to be fixed

Underwater Grenade Spread needs to be fixed

in Engineer

Posted by: Atmaweapon.7345

Atmaweapon.7345

I’m not angry that the grenades will spread out and consequentially miss targets that are far away from me.

I’m not angry that this was a ghost change that wasn’t listed.

I’m angry that my grenades will now shoot out of my helmet and boots to avoid hitting a target at point blank range thanks to the arbitrary spread where the grenades have to be X distance from each other when they reach a target.

I’m also angry that I have to do unintuitive targeting by attacking something behind my primary target in order to get them all to hit at point blank. Meaning my character somehow decides to throw fairly straight at far away targets but spill out grenades in random directions at close ones.

Normalizing underwater grenades to land grenade speed was enough of a balancing fix. This arbitrary distance between grenades at target range just needs to go. Hitting an average of 1 1/2 grenades with grenadier traited is just stupid.

(edited by Atmaweapon.7345)