Upcoming Balance Changes

Upcoming Balance Changes

in Engineer

Posted by: Immersturm.6097

Immersturm.6097

Necromancers gain a new ability in Death Shroud and can apply burning.

Elementalists can recharge their air attunement with a new trait.

Warriors can remove conditions with their burst skills.

Thieves, Mesmers, and Necromancers all gain the new Torment condition.

Are Engineers getting anything? Because I can’t help but feel that, as a profession, Engineers have been somewhat neglected.

Upcoming Balance Changes

in Engineer

Posted by: Hebee.8460

Hebee.8460

Upcoming Balance Changes

in Engineer

Posted by: google.3709

google.3709

ummm yes? >.> when they talk about merging traits and adding new ones, it has engi written all over it… also that new condition, that “thief and mesmer, as well” kinda left me thinking… we might see it on engineer too.

Upcoming Balance Changes

in Engineer

Posted by: Immersturm.6097

Immersturm.6097

That’s it? If those notes are legit, I have to admit I’m a little disappointed.

Don’t get me wrong, I appreciate you bringing this to my attention, and I’m glad the Engineer is receiving some buffs, but I was expecting a bit more. Access to another weapon (i.e. the hammer), a fix on the overreliance on kits, a buff to the landmine ability (giving it a lightning-field effect would be cool, since Elementalists currently hold the monopoly on those), and the “hobosack” fix are just a few that come to mind.

Again, thanks for bringing this up, but I’m just sad that it seems like we’re not getting much more than a buff to the system that’s already in effect, rather than seeing a truly dynamic change to the Engineer playstyle.

Upcoming Balance Changes

in Engineer

Posted by: Immersturm.6097

Immersturm.6097

ummm yes? >.> when they talk about merging traits and adding new ones, it has engi written all over it… also that new condition, that “thief and mesmer, as well” kinda left me thinking… we might see it on engineer too.

To be honest, I think that means the new condition is going to be seen on Mesmers, Thieves, and Necromancers with this patch. It could be added to the Engineer in the future, but a condition called “Torment” doesn’t really fit the Engineer’s theme in my opinion.

Upcoming Balance Changes

in Engineer

Posted by: google.3709

google.3709

the patch notes are out, we got a smooter jump shot and great cd reduction on gadgets, new traits are nice, specially for bunker

but…. necros are getting 4s burning on a 10s cd + FEAR!

Upcoming Balance Changes

in Engineer

Posted by: tigirius.9014

tigirius.9014

If we are to believe the reddit list it looks like it’s going to be fun figuring out a new build again.

Balance Team: Please Fix Mine Toolbelt Positioning!