Upcoming Balance Changes
ummm yes? >.> when they talk about merging traits and adding new ones, it has engi written all over it… also that new condition, that “thief and mesmer, as well” kinda left me thinking… we might see it on engineer too.
That’s it? If those notes are legit, I have to admit I’m a little disappointed.
Don’t get me wrong, I appreciate you bringing this to my attention, and I’m glad the Engineer is receiving some buffs, but I was expecting a bit more. Access to another weapon (i.e. the hammer), a fix on the overreliance on kits, a buff to the landmine ability (giving it a lightning-field effect would be cool, since Elementalists currently hold the monopoly on those), and the “hobosack” fix are just a few that come to mind.
Again, thanks for bringing this up, but I’m just sad that it seems like we’re not getting much more than a buff to the system that’s already in effect, rather than seeing a truly dynamic change to the Engineer playstyle.
ummm yes? >.> when they talk about merging traits and adding new ones, it has engi written all over it… also that new condition, that “thief and mesmer, as well” kinda left me thinking… we might see it on engineer too.
To be honest, I think that means the new condition is going to be seen on Mesmers, Thieves, and Necromancers with this patch. It could be added to the Engineer in the future, but a condition called “Torment” doesn’t really fit the Engineer’s theme in my opinion.
the patch notes are out, we got a smooter jump shot and great cd reduction on gadgets, new traits are nice, specially for bunker
but…. necros are getting 4s burning on a 10s cd + FEAR!
If we are to believe the reddit list it looks like it’s going to be fun figuring out a new build again.