Upcoming Patch = Nerf?
I don’t see the sigil thing a nerf lol. Other professions were always able to use 4 sigils e.g. a mace/shield and scepter/focus guard. Also even if that in itself was a problem the sigils do not add a huge gamebreaking effect, they are more like the icing on the cake in my opinion.
But you get random buffs on turrets and gadgets. Stop whining.
/s
(edited by lorazcyk.8927)
If you or a friend can stand under the shield of the turret (like siege) it could be extremely powerful. You can redeploy a single turret as quick as 15 seconds after you pick it up. Each is 4 second bubble.
Depends if a PLAYER can stand in the bubble. If yes, like siege bubbles, I see a lot of use.
Oh man, shield bubble with turret knockback trait? We are going to be able to force melee to pop stability. If we equip a boon-stripping trait or gadget, we can probably do some sick stuff…
If you or a friend can stand under the shield of the turret (like siege) it could be extremely powerful. You can redeploy a single turret as quick as 15 seconds after you pick it up. Each is 4 second bubble.
Depends if a PLAYER can stand in the bubble. If yes, like siege bubbles, I see a lot of use.
HT + 4sec of bubbles = some regen and protection and after the bubbles gone, overcharge HT and detonate for massive heal
20sec and do again the procedure moltiplicate this procedure for 4 or 5 engy and they can protect 20 or 30 ppl near the ram or cata spot
Until the first AoE comes, that is. Then all those turrets are toasted, along with the bubbles and the players that couldn’t heal because their healing turrets were destroyed before they could do that.