(edited by Chickenshoes.6250)
Upgrade to Mine-Kit
I’d love to see the Mine Kit be a kit again. I’d rather just have the Mine Field be the Tool Belt ability in that case, and Kit Refinement could just drop a single mine at your feet.
As for specific mines, I think three basic one with blowout is just too much. Letting them stack isn’t an issue to me, in in fact would be the primary purpose if it was used to protect a capture point. Let 1 through 3 be the short cooldown mine with various effects such as turning a boon to a condition, bleeding, and burning. Then let the 4th and 5th one be longer cooldown versions with chill and the other a blowout, the 5th one being the only Blast finisher. The mines from traits, tool belt skills, and kit refinement in this case would be a random set from 1, 2, and 3.
Tirydia – Scrapper
Skill 5 could be an aoe mine, that does maybe a smaller amount of damage than the other mines but over a much larger area (maybe like big ol’ bomb without the knockdown). I would personally love to see something like this happen, because I love the idea behind the mine skills but in practice they are almost not even usable now.
That was honestly a big part of the reason I chose engineer initially, I wanted to be able to set up mine fields and turret defense positions!
During the betas , mine kit was my best one. Unfortunately they replaced the kit with a single mine !!!!
I still use the mine for interruption .
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)