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Posted by: Rezzet.3614

Rezzet.3614

i ve concluded Engineers aren,t as terrible as they seem they just require special builds
for each player’s play styles the 30% grenade nerf isnt all that noticeable if you know
how to lay those grenades on crowds i dont think they where meant to be used in 1 vs
1 situations to begin with.
elixir gun’s heal stacks with other heals wich makes up for
great regens when if mixed with for example healing turret or can use it to cover more healing gound setting the turret in one spot while you drop the elixir’s heal somewhere else. each weapon has its use.
elixir gun is a great support weapon keeping Weakness on single target and stacking up bleeds like crazy specially with the 30-50% bleed chance trait and the vulnerability trait or burn trait Ideal for those boss battles where you wish you could cut their damage by half.
Flamethrower seems to be made for tanking while dealing decent AoE ( when it doesnt bug out and miss targets nearly hugging you) at least i find my support nearly priceless in wvw now that i understand this things.

the only downside is we are too rune and sigil dependant when it comes to matching our damage with that of other classes, well i’ll update the thread after doing some pvp and wvw tests and see if that is correct or i just had the wrong gear and build.

everyone so far owes Anet an apology for all the insults and down talking without even trying out what you were given.

grenades had their damage lowered by 30% but no one noticed shrapnel grenades have 12s bleeds and 5s cooldown to top it all grenades damage now and boy you should try sigil of strength theres your extra damage. as i said grenades are more like a crowd control weapon and darn powerful at that.

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Posted by: Aegael.6938

Aegael.6938

The Grenade nerf is ok, guys! Let’s just use our other kits that haven’t been nerfed yet!

Like Bomb Kit…Oh wait.

What about Elixir Gun? No, that got nerfed too.

Flamethrower? Oh right, the “Miss” bug, which is 3 months old, still hasn’t been fixed.

Well, we can use turrets, the RNG elixirs, and the Tool Kit! Oh, and don’t forget our ever-useful gadgets. Who needs Shadowstep when you can self-cc yourself with Rocket Boots?

What a great class, right guys?

No one is “just” complaining about one skill that gets nerfed. One nerf is fine. Three nerfs are fine. Nerfing our class every single patch without even making appropriate bugfixes for three months in a row is a slap in the face. Please don’t talk like you’re the most special snowflake in the world for trying to work around the numerous nerfs to the class.

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Posted by: Anymras.5729

Anymras.5729

I’ve tried out just about everything the class offers. I went to level 80 using primarily Turrets.

Kits? Done it, hated how much better they were than Turrets. Gadgets? Some of them. Most of them are awkward in application, so I’m not much of a fan. Turrets? See above – and that’s with at least two major bugs and no scaling to gear. Elixirs? Random number bullkitten, but I used ’em. Still use Elixir R and B every so-often, but rarely.

I’m not going to apologize about being irritated about Anet not fixing the damn bugs or even so much as going “Hey, guys, yeah, we’re trying to fix it, it’s not going well, we’re honestly not sure what’s going on with it. We’re sorry about this situation.” Not even a word of acknowledgement – except for HGH, of all kittening things. Good puppy job. I’m not even going to apologize when they fix it. Their lack of acknowledgement or bugfixing actually drove me from the game once, and I still don’t really have as much fun as I used to, knowing that they think that the way to cause build diversification isn’t by making more builds viable or fixing bugs, but by nerfing the ones people like.

I can tell you, right now, exactly what my response will be when they either delete the class because only a few people use it or fix the bugs and balance issues that are driving people out: About kitten time.

(edited by Anymras.5729)

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Posted by: Kuruptz.4782

Kuruptz.4782

jezuz grenades and grenades did anyone actully use them for PVP? not includingWvW zergs

more like a principle they rather nerf us than fix us they always have a Huge Eye looking on Us looking so we dont go over that Overpowered line while all other Proffession is crossing it without problems

well as some say we cant really say any other are OP until All of our Trriats and skills are fixed so lets wait couple more months..

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Posted by: CriSPeH.8512

CriSPeH.8512

While I agree with the OP as far as Engineers being pretty effective with the right builds. I don’t think anyone owes Anet an apology for releasing a profession that was clearly not finished, completely unrefined and loaded with glitches, bugs and broken mechanics.

Because they shipped the game with an unfinished profession, instead of looking forward to getting bugs addressed or better balance refinement Engineers can only hope that each patch will bring us a little closer to being what we should have been at release.

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Posted by: tigirius.9014

tigirius.9014

The Grenade nerf is ok, guys! Let’s just use our other kits that haven’t been nerfed yet!

Like Bomb Kit…Oh wait.

What about Elixir Gun? No, that got nerfed too.

Flamethrower? Oh right, the “Miss” bug, which is 3 months old, still hasn’t been fixed.

Well, we can use turrets, the RNG elixirs, and the Tool Kit! Oh, and don’t forget our ever-useful gadgets. Who needs Shadowstep when you can self-cc yourself with Rocket Boots?

What a great class, right guys?

No one is “just” complaining about one skill that gets nerfed. One nerf is fine. Three nerfs are fine. Nerfing our class every single patch without even making appropriate bugfixes for three months in a row is a slap in the face. Please don’t talk like you’re the most special snowflake in the world for trying to work around the numerous nerfs to the class.

Thank you so much for speaking my mind. EVERY sentence was spot on seriously!

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: raahk.2786

raahk.2786

Engineers can operate with specific builds, but the fact that they are out preformed by any other profession in the game right now makes any build the engineers have not matter to begin with.

The engineer, I think, is like a sexuality confused teenager. It doesn’t know what it wants to do, so it ends up trying to do everything at once and fails horribly at it.
What I mean by this is that if one were to look at each of the engineers weapons, you would find that there is a sheer split on the variants of damage it can do; the engineer is split between condition damage and raw damage, but due to how the profession is made it can’t focus on either without sacrificing something else in return, thus making the engineer weaker as a whole. Even the kits are like this, in that you can’t focus on one form of damage without crippling the other.

I believe the only option for the engineer is a complete rework in it’s traits and abilities. The traits being a big part of it, as many are seemingly random. Some of the engineers abilities are literally random as well, the elixirs being a prime example of this. Applying random conditions or boons is something that further contributes to the engineer being as weak as it is, and the constant amount of nerfs to the class (while the pet class of arenanet, the warrior, has only recieved buffs since the launch of the game) just makes the engineer even more pathetic.

Again, a complete rework of the profession is needed to make it viable in both PvP and PvE. When a profession has a singular build that it relies on not because it’s the best build, but because it’s the ONLY build, then there is a definite problem with that profession and the way it’s been balanced.

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Posted by: RaynStargaze.6510

RaynStargaze.6510

The Grenade nerf is ok, guys! Let’s just use our other kits that haven’t been nerfed yet!

Like Bomb Kit…Oh wait.

What about Elixir Gun? No, that got nerfed too.

Flamethrower? Oh right, the “Miss” bug, which is 3 months old, still hasn’t been fixed.

Well, we can use turrets, the RNG elixirs, and the Tool Kit! Oh, and don’t forget our ever-useful gadgets. Who needs Shadowstep when you can self-cc yourself with Rocket Boots?

What a great class, right guys?

No one is “just” complaining about one skill that gets nerfed. One nerf is fine. Three nerfs are fine. Nerfing our class every single patch without even making appropriate bugfixes for three months in a row is a slap in the face. Please don’t talk like you’re the most special snowflake in the world for trying to work around the numerous nerfs to the class.

^lol and 100% agree

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Posted by: binidj.5734

binidj.5734

The Grenade nerf is ok, guys! Let’s just use our other kits that haven’t been nerfed yet!

Like Bomb Kit…Oh wait.

What about Elixir Gun? No, that got nerfed too.

Flamethrower? Oh right, the “Miss” bug, which is 3 months old, still hasn’t been fixed.

Well, we can use turrets, the RNG elixirs, and the Tool Kit! Oh, and don’t forget our ever-useful gadgets. Who needs Shadowstep when you can self-cc yourself with Rocket Boots?

What a great class, right guys?

No one is “just” complaining about one skill that gets nerfed. One nerf is fine. Three nerfs are fine. Nerfing our class every single patch without even making appropriate bugfixes for three months in a row is a slap in the face. Please don’t talk like you’re the most special snowflake in the world for trying to work around the numerous nerfs to the class.

Spot on in every particular.

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square

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Posted by: Destroyer.1306

Destroyer.1306

Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Liquid.9672

Liquid.9672

Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.

Have you changed your build at all since the patch? Also, what sigil for the rifle did you pick?

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Casia.4281

Casia.4281

make a claim like that, going to need some proof/explanation.

What do engineers have that can hit 22k with one move?

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Posted by: Linc.6834

Linc.6834

grenade barrage is the only thing that would come close to that kind of DPS, and only in an extreme burst build

i tried out grenades again last night in WvW and I have to admit I kinda like the change, instead of just spamming the bajesus out of 1 i just switch to it on when stuff is off cooldown. Barrage is still very powerful, but I kind of question the damage of the rest of the skills now, #1 is only usefull for vuln stacks, crit triggers and in WvW making ppl dodge or move out of the way. #3 has terrible damage now which is quite the joke, #2 and 4 have almost double the damage of the new #1 which is cool but still pretty mediocre. I agree about sigils and runes, we kinda have to build around them now instead of building around a kit/weapon combo. And I agree with might damage is actually pretty good. But what kind of crap is that! So if and Engi wants to do any sort of decent damage he has to build around giving himself 20+ stacks of might? That’s kinda what the Dev’s are telling us with the HGH buff, BUT they totally screwed that up because it doesn’t work with the thrown elixers. It makes it extremely frustrating to build your character when half the skills we get don’t work how the tooltip says they do, and the other half are extremely vauge and we’re not even sure how they were intended to work

(edited by Linc.6834)

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Posted by: Destroyer.1306

Destroyer.1306

make a claim like that, going to need some proof/explanation.

What do engineers have that can hit 22k with one move?

One cooldown, yes about 17k. I couldn’t one-shot 22k hps. We’re talking about the weaker dudes on the battlefield.

I’m not looking to get my build nerfed. But if people think to themselves, how can I design a one-shot Engineer, I’m sure they can figure it out for themselves.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Casia.4281

Casia.4281

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

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Posted by: Destroyer.1306

Destroyer.1306

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…

Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.

Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: KirinDave.6451

KirinDave.6451

Heh. Since the most recent patch, I’ve one-shot two people in WvW.

Congratulations. But do try to actually contribute rather than popping sparks on upleveled L20s with power gear. Breakout events mean you get less slack to go make highlight reels (of you not contributing a whit to the map status, but hey cool kills bro) if you want to keep all those nice leader bonuses.

It’s also an extreme mischaracterization to say people are “whining” that the class is too weak. Most of the complaints are, “That is a terrible direction for the class and the changes you’ve made and promise to make will only hurt that cause.” We have no confidence that Anet has a coherent plan for the Engineer.

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Posted by: Casia.4281

Casia.4281

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…

Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.

Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.

Oh, so 6(ok 3) shot. thank you, and 100% crit rate, and at night.. And someone giving you might.

(edited by Casia.4281)

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Posted by: Destroyer.1306

Destroyer.1306

Heh. Since the most recent patch, I’ve one-shot two people in WvW.

Congratulations. But do try to actually contribute rather than popping sparks on upleveled L20s with power gear. Breakout events mean you get less slack to go make highlight reels (of you not contributing a whit to the map status, but hey cool kills bro) if you want to keep all those nice leader bonuses.

It’s also an extreme mischaracterization to say people are “whining” that the class is too weak. Most of the complaints are, “That is a terrible direction for the class and the changes you’ve made and promise to make will only hurt that cause.” We have no confidence that Anet has a coherent plan for the Engineer.

Eh, I’ve got 12k lifetime kills and my server has been in first for a month. I’ve contributed enough to go out and see what my class can do from time to time.

Look, I WvW. This last patch was a huge Engineer buff from my perspective as a burster. Perhaps the dungeons crowd who need sustained DPS got nerfed on Grenade Kit 1, but these boards honestly sound like a lot of whining and not a lot of creativity with the Sigils, which is what I come here for.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Destroyer.1306

Destroyer.1306

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…

Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.

Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.

Oh, so 6(ok 3) shot. thank you, and 100% crit rate, and at night.. And someone giving you might.

Obviously, it’s about min/maxing if you want to be one-shotting. This is just a fun build, it’s not my usual. But the Mights really are unnecessary. I’ve gotten huge Throw Wrench numbers without them.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Casia.4281

Casia.4281

Heh. Since the most recent patch, I’ve one-shot two people in WvW.

Congratulations. But do try to actually contribute rather than popping sparks on upleveled L20s with power gear. Breakout events mean you get less slack to go make highlight reels (of you not contributing a whit to the map status, but hey cool kills bro) if you want to keep all those nice leader bonuses.

It’s also an extreme mischaracterization to say people are “whining” that the class is too weak. Most of the complaints are, “That is a terrible direction for the class and the changes you’ve made and promise to make will only hurt that cause.” We have no confidence that Anet has a coherent plan for the Engineer.

Eh, I’ve got 12k lifetime kills and my server has been in first for a month. I’ve contributed enough to go out and see what my class can do from time to time.

Look, I WvW. This last patch was a huge Engineer buff from my perspective as a burster. Perhaps the dungeons crowd who need sustained DPS got nerfed on Grenade Kit 1, but these boards honestly sound like a lot of whining and not a lot of creativity with the Sigils, which is what I come here for.

I can’t argue. Seriously, this was a pretty nice buff we got overall.
But please try to be less disingenuous with “one shot”. that isn’t helping when its not even true. 3 shotting a level 40 in wvw is not something to make assertions about.

I am also on SoS. I didn’t appreciate my guild up and deciding to got to Seafarer’s..

when you say, sigil of air and sigil of night, I take that means, pistolx2?
Seriously, swap to rifle.

It will increase your chain light, wrench, etc damage 15%.

12k throw wrenches are totally possible.

(edited by Casia.4281)

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Posted by: Destroyer.1306

Destroyer.1306

I can’t argue. Seriously, this was a pretty nice buff we got overall.
But please try to be less disingenuous with “one shot”. that isn’t helping when its not even true. 3 shotting a level 40 in wvw is not something to make assertions about.

I am also on SoS. I didn’t appreciate my guild up and deciding to got to Seafarer’s..

when you say, sigil of air and sigil of night, I take that means, pistolx2?
Seriously, swap to rifle.

It will increase your chain light, wrench, etc damage 15%.

I guess it’s semantics, but if you cast three skills at the same exact time, it counts as a one-shot in my book. Insta-dead is still insta-dead in my book.

And regarding their level, this should work on most 80 glass cannon builds, which are common in WvW. Only Warriors are going to be able to one-shot someone with a reasonable amount of defense.

Look, I designed this build to min/max for one-shotting. You can make adjustments for greater utility. But I think it’s a worthwhile exercise to show people how to take the class to the extreme, and let them pull back from there. You can probably roll back quite a bit of this build and still find people you can one-shot.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Destroyer.1306

Destroyer.1306

Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.

Have you changed your build at all since the patch? Also, what sigil for the rifle did you pick?

Yes please explain how you managed to manipulate the build so as to instakill anyone because right now, there are only two classes that can use 1 attack and only 1 attack to down anyone and those are the warrior/thief.

Like I said earlier, one cooldown, not one attack.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…

Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.

Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.

Maybe I’m missing something, but I count 3 sigils?

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Posted by: Destroyer.1306

Destroyer.1306

Once you hit 25 Stacks of Sigil of Perception, you might as well swap it out for a weapon with a different Sigil.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Once you hit 25 Stacks of Sigil of Perception, you might as well swap it out for a weapon with a different Sigil.

Ah and that doesn’t get rid of the stacks? Thanks.

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Posted by: Casia.4281

Casia.4281

best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?

Well, I suppose if you stacked vul first, then threw it.

Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…

Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.

Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.

Maybe I’m missing something, but I count 3 sigils?

STack up 25 stacks of bloodlust or prec. 250 power or 250 prec.
Swap to in this case pistols I assume.
10% damage at night, night. 30% chance on crit discharge air.

I personally, would not recommend pistols.
use rifle. and force for 5% all the time.
(still use a swap for 250 power or prec. )

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Posted by: tigirius.9014

tigirius.9014

I can’t argue. Seriously, this was a pretty nice buff we got overall.
But please try to be less disingenuous with “one shot”. that isn’t helping when its not even true. 3 shotting a level 40 in wvw is not something to make assertions about.

Look, I designed this build to min/max for one-shotting. You can make adjustments for greater utility. But I think it’s a worthwhile exercise to show people how to take the class to the extreme, and let them pull back from there. You can probably roll back quite a bit of this build and still find people you can one-shot.

One shotting is one shotting, it’s not an opinion it’s using 1 ability and only 1 ability to kill anything. Only two classes can do that and that’s part of the major issue. When it comes to these classes and how they are designed the whole point of the complaints is that one shouldn’t HAVE to manipulate to be able to do what only two classes can do in the game with ease. It’s a serious imbalance issue.

Yes the number of attacks matters greatly. Even the OP would agree. I hope they are listening and scale our kits to our equipment because it would make this class suck even more if they don’t coming january.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Casia.4281

Casia.4281

I mean, If I use night, and get might from others, I can get 20k grenade barrage, and if I’m using 3 moves, lets add in 7k shrapnel, and 3k overcharged.

That is where wars get their damage , % damage buffs AND might in the same build.
Engs need to pick % damage buffs in tools, OR might in alch.

Our base skills are actually better in most cases.

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Posted by: Destroyer.1306

Destroyer.1306

I can’t argue. Seriously, this was a pretty nice buff we got overall.
But please try to be less disingenuous with “one shot”. that isn’t helping when its not even true. 3 shotting a level 40 in wvw is not something to make assertions about.

Look, I designed this build to min/max for one-shotting. You can make adjustments for greater utility. But I think it’s a worthwhile exercise to show people how to take the class to the extreme, and let them pull back from there. You can probably roll back quite a bit of this build and still find people you can one-shot.

One shotting is one shotting, it’s not an opinion it’s using 1 ability and only 1 ability to kill anything. Only two classes can do that and that’s part of the major issue. When it comes to these classes and how they are designed the whole point of the complaints is that one shouldn’t HAVE to manipulate to be able to do what only two classes can do in the game with ease. It’s a serious imbalance issue.

Yes the number of attacks matters greatly. Even the OP would agree. I hope they are listening and scale our kits to our equipment because it would make this class suck even more if they don’t coming january.

Dude. Warriors min/max every single utility slot with Signets, which makes it not one ability because their Signets are active. Plus warrior one shots have a huge cast time for targets to block, range, or run behind trees. Plus they need to fully adrenalize.

My Engineers version (once you collected stacks) is instant. If you don’t want to call it a one shot, fine. Because it’s actually a much faster kill than what you’re calling a one-shot.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: ikiturso.4026

ikiturso.4026

rampager engi defense himself how? I did this build for first months. When burst is done so is engi. Many ppl learned to deal with it. (Rifle ofcourse holds some hopucs pocus) Fun to get badges but wont change outcome of battle like stellar knight grenadier used to be. Defensive alchemy traited nadier was very versatile. The damage on nade 1 was ok but still you could take it on tough ground when enemy came on to u. Maybe classgannon bursters work with top server zergings better than where i play.

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Posted by: Destroyer.1306

Destroyer.1306

I mean, If I use night, and get might from others, I can get 20k grenade barrage, and if I’m using 3 moves, lets add in 7k shrapnel, and 3k overcharged.

Well, Shrapnel and Overcharged would triple the cast time. I would not count that as a one-shot.

Do people not understand what Analyze and Surprise Shot do? I think everyone needs to do the exercise of putting Analyze, Throw Wrench, and Surprise Shot on your bars, press F2, F3, and F4 at the same time, and see exactly what happens.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Casia.4281

Casia.4281

Overcharged is instant. all3 would hit at the same time.
oh, did mean blunderbuss/overcharged.

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Posted by: Lightsbane.9012

Lightsbane.9012

Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.

Have you changed your build at all since the patch? Also, what sigil for the rifle did you pick?

lol sure kid. you’re a glass cannon rifle, and people magically ignore you every fight, right?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Isslair.4908

Isslair.4908

awkward in application

This pretty much describes engi class as a whole.

EU Aurora Glade

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Posted by: DaliIndica.9041

DaliIndica.9041

Engineers can operate with specific builds, but the fact that they are out preformed by any other profession in the game right now makes any build the engineers have not matter to begin with.

The engineer, I think, is like a sexuality confused teenager. It doesn’t know what it wants to do, so it ends up trying to do everything at once and fails horribly at it.
What I mean by this is that if one were to look at each of the engineers weapons, you would find that there is a sheer split on the variants of damage it can do; the engineer is split between condition damage and raw damage, but due to how the profession is made it can’t focus on either without sacrificing something else in return, thus making the engineer weaker as a whole. Even the kits are like this, in that you can’t focus on one form of damage without crippling the other.

I believe the only option for the engineer is a complete rework in it’s traits and abilities. The traits being a big part of it, as many are seemingly random. Some of the engineers abilities are literally random as well, the elixirs being a prime example of this. Applying random conditions or boons is something that further contributes to the engineer being as weak as it is, and the constant amount of nerfs to the class (while the pet class of arenanet, the warrior, has only recieved buffs since the launch of the game) just makes the engineer even more pathetic.

Again, a complete rework of the profession is needed to make it viable in both PvP and PvE. When a profession has a singular build that it relies on not because it’s the best build, but because it’s the ONLY build, then there is a definite problem with that profession and the way it’s been balanced.

Totally agree with the first part. I do like the kit idea, but each kit tries to do a bit of everything and you end up never really being able to push any one direction in your builds. We can bunker pretty well, and hybrids or more rounded works nicely, but no real burst options.

It would be nice if the kits had a more definitive flavour, like nades being AoE damage, toolkit being high dps melee, FT actually working.

The elixer gun is a prime example, what is it meant for? whats its purpose? because to me it just feels like a filler kit, much like how the bomb kit doesnt really seem to have a place outside of a few situations and a couple of skills.

Its a very complex class which is why when played well they can be amazing, but it has a real problem attracting players with its overlay complex and ill thought out design angle.

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Posted by: foxtrot.6902

foxtrot.6902

Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.

That looks more like a full rotation

I’d count a “one shot” as a warrior using kill shot or thf back stab and dropping someone.

Better be careful tho, if anet gets wind of an engineer in glass cannon gear killing someone with an entire rotation we might get a nerf.

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Posted by: papaganoosh.7908

papaganoosh.7908

There is nothing more valuable IMO than a good Bunker guardian with a CC heavy build. Amazing in team fights, great for holding points. A boon for any SPvP team.

Papaganoosh (SPvP Officer, The Unnamed EU)

http://www.the-unnamed.com/spvpapp – recruiting skilled players for TPvP

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Posted by: Dante.3754

Dante.3754

There is nothing more valuable IMO than a good Bunker guardian with a CC heavy build. Amazing in team fights, great for holding points. A boon for any SPvP team.

Papaganoosh (SPvP Officer, The Unnamed EU)

http://www.the-unnamed.com/spvpapp – recruiting skilled players for TPvP

lolwtf gaurdian

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Posted by: Shoyoko.7309

Shoyoko.7309

My idea when I first started out engineer is that it is a profession that masters in utilities and tools. I still think it is the most versatile class in terms of game-play however the traits and skills don’t intertwined well, we have a lot of bugs that make many builds useless.

I am still disappointed about the nerf even with the damage output being not as bad with “particular” sigil, it does make the grenadier less worth while when you have to spam and now doing “around” the same amount of damage to the *1 skill of ft (auto- and not to mention ft is very strong since the juggernaut trait automatically provides might).

We don’t have big burst damage like other classes, but strong normal *1 skills- so it made a big difference when they nerfed it. On top of that, to buff up the shrapnel, flash and poison grenades is great but feels like the grenadier build is becoming more reliant on condition damage ( but all our grenadier traits are on power line =_=? seriously what is going with it?)

I agree 100% with everyone that says the overall design of engineer needs to looked over again, the update created more confusion than benefits and most bugs are still not fixed. I think engineer has a lot more potential and what would be amazing, if we see these “interesting” skills mesh well together resulting in wide possibilities of combo mixes.
(p.s I say on behalf of many engineers, i really like the grenadier build, if they wanted more diversity, should have buffed up the other builds and then nerf to balance)

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

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Posted by: Destroyer.1306

Destroyer.1306

That looks more like a full rotation

I’d count a “one shot” as a warrior using kill shot or thf back stab and dropping someone.

People seem to be stuck on that. Nevermind that it kills three times faster than Kill Shot. I guess people want to see one giant number as opposed to 7 medium sized ones that hit at the same time.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

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Posted by: Liquid.9672

Liquid.9672

People seem to be stuck on that. Nevermind that it kills three times faster than Kill Shot. I guess people want to see one giant number as opposed to 7 medium sized ones that hit at the same time.

Yeah semantics in my book. I played a pay-to-win MMO for about a year called Runes of Magic, where at a certain gear level I could one-shot normal even level mobs with one skill press and the same with certain glass cannon classes in PvP (well what the game called PvP anyways). That’s certainly the true definition of a one-shot.

However, in GW2, I consider any series of skills that kills another player in under 3 seconds the equivalent of a one-shot.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate