Viability of engineer in zergs?

Viability of engineer in zergs?

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Posted by: Tonszo.9654

Tonszo.9654

I like to wvw, mostly zerging. My main was a ranger and it was really hard to zerg with. So I decided to switch to becro or engi. In the end I decided to be engi. I want to play a class that isnt on the bandwagon (warrior, guard). My cousin plays ele and I don’t want to be same class as him. So what is the viablitly or engi in WvW zerg?

Viability of engineer in zergs?

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Posted by: Tonszo.9654

Tonszo.9654

Also why is engineer the least played profession based on launch day of China?

Viability of engineer in zergs?

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Posted by: NekoNeko.8730

NekoNeko.8730

If you like to go frontline with the warrior and guardian as an engi, it is feasible since engineer’s got 3 skills which is an aoe pulse cripple( a pain to cleanse due to their nature of reapplying every second) which is unblockable (Glue Shot, Glue Bomb, Box Of nails). It can be used to create tails in the enemy’s melee train.

You can either go power based soldier to solely tag (easier to get the set) or hybrid celestial might stacking engi bomber ( which allows u to heal with elixir infused bombs for 270 per bomb(zerg support) + self healing 170hp/s with backpack regenerator which pretty much gives u around 440hp/s sustain as an engi(not counting regen boon or your own heal skills) while still doing 1k+ non crit for tags or 2k with crits with bomb auto and your burn conditions will do around 600-800hp burn depending on the amount of might stack)

There is also 1.5k range grenades too if you just like to range ( although i find that it is less effective for zerging when theres lots of mesmers n guards around who throws out their reflection domes etc.)

Engineer being the least played profession is probably because the first 20 or so levels levelling as an engineer is pretty boring until u unlock the bomb kit at least because depending solely on the weapon set of engineer’s to dps mobs is pretty lackluster. Also it less flashy compared to other classes in terms of the skills that it has…until u realised that the engineer can do a little bit of everything ( stealth, water blast finisher, fire might stacking, lots of aoe etc etc. albeit not as strong as classes specialising in those mechanics). They are pretty much what is called jack of all trades classes and master of none but because of this it is a very versatile class. If you can overlook how less flashy the class is played compared to other classes, there is always a tool for you to overcome most situations.

Viability of engineer in zergs?

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The engineer is a hard niche to fill. It isn’t easy to play, and unless you understand the game’s mechanics well, you’ll never be good at the engineer. The engineer also isn’t a bread and butter “role” based class, so most people have no idea which direction to take it. That is why so few people start with the engi. It was like this on launch day in the west, too.

Anyway, engineers in zergs aren’t bad, so long as you keep a few things in mind:

#1: Be flexible. Don’t keep your utilities or traits the same, as attacking keeps, attacking zergs, defending keeps, and escaping all require different tactics.
#2: Be mobile. The most important thing to note in zerg combat is not to be out of place. Otherwise, you’ll get trained down.
#3: Know the class well. You have to always know the following: combo fields, blast finishers, how to swap kits quickly, and which utilities are useful in different circumstances.

That said, the engi can be quite useful. They have 1500 range on grenades, so they can attack from afar. They have a wide radius on bombs, which also provide the useful might and stealth stacking combo fields. The mobility on elixir gun and rocket boots provides useful escapes, as well as blast finishers. They have an invulnerability skill, a stealth skill, a few blocks, a few reflects, AoE heal + condi cleanse + water field, permanent swiftness uptime, reflects, heals, and if used rights a well placed turret can signify an enemy zerg around the corner. Engineers can do both direct damage and condition damage, and can do these both at the same time as well. They also have bouncing attacks.

But… they can’t do this all at once. So, change your utilities and change them often. The only thing I recommend be on your bar permanently is the grenade kit, since it is useful nearly everywhere. Now, for the weaknesses of engineers:

#1: Engis don’t really have good stun breakers. Elixir S is good if you are about to be trained, but otherwise most of our stun breakers are kind of meh. You’re weak to control, so beware this.

#2: Retaliation is murderous to us. Engineer DPS is about multiple hits, so things like static discharge and grenades can cause an engi to slap themselves to death. Funny thing, we’re decent at granting retaliation, so an engi’s weakness is another engi…

All in all, engineers are an underrated class that can fulfill nearly any role.

I don’t have opinions. I only have facts I can’t adequately prove.

Viability of engineer in zergs?

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Posted by: insanemaniac.2456

insanemaniac.2456

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

JQ: Rikkity
head here to discuss wvw without fear of infractions

Viability of engineer in zergs?

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I like to rep carrion myself. Enough power to do direct damage, enough malice to do condi damage. Since shrapnel isn’t proc based, I just load myself with might stacking runes and go grenadier.

I don’t have opinions. I only have facts I can’t adequately prove.

Viability of engineer in zergs?

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Posted by: NekoNeko.8730

NekoNeko.8730

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

Viability of engineer in zergs?

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Posted by: insanemaniac.2456

insanemaniac.2456

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

JQ: Rikkity
head here to discuss wvw without fear of infractions

Viability of engineer in zergs?

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Posted by: NekoNeko.8730

NekoNeko.8730

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

Well I am just looking at it in terms of tagging power, afterall soldier set has higher effective power than knight’s set….unless you have a use for the crits if you are using on-crit sigil’s or on crit trait’s like vulnerability on crit trait, then yes, you can argue that knight’s would be better in that situation. But if you are utilising neither, why say no to extra vit? :P

Viability of engineer in zergs?

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Posted by: insanemaniac.2456

insanemaniac.2456

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

Well I am just looking at it in terms of tagging power, afterall soldier set has higher effective power than knight’s set….unless you have a use for the crits if you are using on-crit sigil’s or on crit trait’s like vulnerability on crit trait, then yes, you can argue that knight’s would be better in that situation. But if you are utilising neither, why say no to extra vit? :P

cuz the extra vit comes at the cost of being able to handle yourself when youre on your own

JQ: Rikkity
head here to discuss wvw without fear of infractions

Viability of engineer in zergs?

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Posted by: NekoNeko.8730

NekoNeko.8730

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

Well I am just looking at it in terms of tagging power, afterall soldier set has higher effective power than knight’s set….unless you have a use for the crits if you are using on-crit sigil’s or on crit trait’s like vulnerability on crit trait, then yes, you can argue that knight’s would be better in that situation. But if you are utilising neither, why say no to extra vit? :P

cuz the extra vit comes at the cost of being able to handle yourself when youre on your own

Elaborate on that matter more please. (I hope you don’t mean when he is roaming, because OP is talking about zerging situation)

(edited by NekoNeko.8730)

Viability of engineer in zergs?

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Posted by: insanemaniac.2456

insanemaniac.2456

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

Well I am just looking at it in terms of tagging power, afterall soldier set has higher effective power than knight’s set….unless you have a use for the crits if you are using on-crit sigil’s or on crit trait’s like vulnerability on crit trait, then yes, you can argue that knight’s would be better in that situation. But if you are utilising neither, why say no to extra vit? :P

cuz the extra vit comes at the cost of being able to handle yourself when youre on your own

Elaborate on that matter more please. (I hope you don’t mean when he is roaming, because OP is talking about zerging situation)

i dont necessarily mean roaming, but like if youre running back to tag and there are people in the way, youre gonna be better off with like a knight/zerk mix than with straight soldier. cuz youll be able to kill instead of just run and die. so stuff like that. but yes, roaming is included too. but more like a scouting playstyle instead of just looking for baddies to murder.

i have a soldier set. it hits like a wet noodle. cant kill anyone whos not glass. my knight/zerk/cav set can kill almost anything except the most trollish bunkers. and i dont even rely on crit procs for damage.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Viability of engineer in zergs?

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Posted by: NekoNeko.8730

NekoNeko.8730

You can either go power based soldier to solely tag (easier to get the set)

for every single piece of gear that you would ever even consider acquiring soldier stats… you will always be better off with knights

Not really…if it’s just for tagging and surviving in a zerg(+ease of getting soldier gear), soldier’s tag better than solely knight’s. You can check on this link of someone making the table of effective power and HP for each armor set for direct damage from here http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/

Of course this doesn’t take account of on crit sigils like sigil of fire you might be using. (I myself use full celestial but with 2 on swap sigil of energy + battle). Also knight’s aint half bad if used to mix and match with soldier i guess.

in that thread

honestly the vit you give up doesnt matter on anything but thief, guard, ele

Well I am just looking at it in terms of tagging power, afterall soldier set has higher effective power than knight’s set….unless you have a use for the crits if you are using on-crit sigil’s or on crit trait’s like vulnerability on crit trait, then yes, you can argue that knight’s would be better in that situation. But if you are utilising neither, why say no to extra vit? :P

cuz the extra vit comes at the cost of being able to handle yourself when youre on your own

Elaborate on that matter more please. (I hope you don’t mean when he is roaming, because OP is talking about zerging situation)

i dont necessarily mean roaming, but like if youre running back to tag and there are people in the way, youre gonna be better off with like a knight/zerk mix than with straight soldier. cuz youll be able to kill instead of just run and die. so stuff like that. but yes, roaming is included too. but more like a scouting playstyle instead of just looking for baddies to murder.

i have a soldier set. it hits like a wet noodle. cant kill anyone whos not glass. my knight/zerk/cav set can kill almost anything except the most trollish bunkers. and i dont even rely on crit procs for damage.

Yes, the beauty of knight’s is when u mix it with ferocity like berserker trinks. I do agree with you in that aspect. But if it’s just in regards to pure knight’s versus pure soldier, soldier will outdps knight’s. Its just because of how much power gives more to damage than precision unless you mix ferocity in the equation. Should haf posted for the OP to go knight’s mixed with berserker trinks ( Although knight’s with cava trinks are pretty lacking due to loss in power, due to power adding so much damage)

P.S. Not relying on crit? pfft. Come on. Its obvious that if you take knight’s u want the crits since you have less power :P

(edited by NekoNeko.8730)

Viability of engineer in zergs?

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Posted by: insanemaniac.2456

insanemaniac.2456

i rely on crit yes, not procs like fire sigil or bleed on crit or strength sigil

JQ: Rikkity
head here to discuss wvw without fear of infractions