(edited by ukuni.8745)
(Vid) HGH soldier
Untraited grenades? What is this madness?
I think it ended up working out fine, but you might consider dropping 5 in inventions and taking modified ammunition. I know it sounds a bit odd to advise not taking the healing recharge, but you can get a 6-10% damage boost pretty easily by taking modified ammunition. With these higher vitality elixir builds, it’s harder to heal yourself up from low HP in a pinch, so it’s generally better to kill or get away from whatever is killing you instead of trying to out-sustain it, at least in my experience.
I feel like you might be a bit better off with bomb kit than grenade kit though since you primarily use them from melee range. In addition to hitting pretty hard, they’re also less vulnerable to retal and provide you some more stealth opportunities that are useful for escaping. Smoke bomb is also very handy for securing stomps so you don’t have to waste your elixir S for that. It means you can’t attack with it at range, but your rifle auto attacks will do more damage than grenade tosses anyways, and you’ll want to get close for your big damage in the first place.
Tool kit or elixir gun would also be very strong choices for obvious reasons.
Untraited grenades? What is this madness?
I think it ended up working out fine, but you might consider dropping 5 in inventions and taking modified ammunition. I know it sounds a bit odd to advise not taking the healing recharge, but you can get a 6-10% damage boost pretty easily by taking modified ammunition. With these higher vitality elixir builds, it’s harder to heal yourself up from low HP in a pinch, so it’s generally better to kill or get away from whatever is killing you instead of trying to out-sustain it, at least in my experience.
I feel like you might be a bit better off with bomb kit than grenade kit though since you primarily use them from melee range. In addition to hitting pretty hard, they’re also less vulnerable to retal and provide you some more stealth opportunities that are useful for escaping. Smoke bomb is also very handy for securing stomps so you don’t have to waste your elixir S for that. It means you can’t attack with it at range, but your rifle auto attacks will do more damage than grenade tosses anyways, and you’ll want to get close for your big damage in the first place.
Tool kit or elixir gun would also be very strong choices for obvious reasons.
all very agreeable stuff, ill have to mess around with some different stuff at some point but i think the main reason i ran this build is it felt like it worked and the madness very much clearly the madness
Is there a way to get a similar build without the Celestial as I don’t have them trinkets.
I really liked that clutch binding blades into grenade barrage about 8 and half minutes in. nice vid.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
(edited by Maskaganda.2043)
I really liked that clutch binding blades into grenade barraga about 8 and half minutes in. nice vid.
we did it heaps that day unfortunately i forgot to film alot
Is there a way to get a similar build without the Celestial as I don’t have them trinkets.
this should be a reliable alternative
http://gw2skills.net/editor/?vcAQFAUlcTp6q1XxELseNiE+gECmRe5Xie8YU2kB-zEyAoLASEQ2rIasVuioxqXw0lJVfKI7TKiWNpAGVYE-w
After the patch today, i will run a very similar build for my ingi.
In zerg fights i will replace the grenade kit with the flamethrower. Not the best choice i know, but the one with the most fun.
Perhaps after the nerf of the crit. damage, the new meta build could be pure-power build with might-stacking (love the new Superior Rune of Strength).
The second sigil i will try force or fire (100% crit after patch – i think).
And i hope it s true, that they make the kits ascended in the next few weeks.