[Vid] WvW Solo Outnumbered #1 (I'm Back!)

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Posted by: Joe.4178

Joe.4178

My Current Incomplete Build Link: http://gw2skills.net/editor/?fcIQJAqelIqicHxyuF17IyoCdGoH6VehXfe8WsFEC-j0BBINBkkGg+AMHqIasVTFRjVzATHjIqWKAYWDA-w

Back to playing the class that I was renown for, solo condi/healing engineer. I’m still a bit rusty playing engineer again, but with an incomplete high risk-high reward build. I don’t have full ascended + infusions yet to maximize damage, but I felt bad for keeping you guys waiting for so long. Don’t forget to rate/comment/subscribe & watch in 1080p HD!

I’ll answer any questions asap feel free to ask!

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Lupanic.6502

Lupanic.6502

well done. Nice video.

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Posted by: ukuni.8745

ukuni.8745

very nice, its especially hard playing 30/30/0/0/10 but you did great, keep it up.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Bombsaway.7198

Bombsaway.7198

Your build is so built for having a 2cd pistol. That blow torch at 12 seconds would be pretty amazing.

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Posted by: Adamantium.3682

Adamantium.3682

I too enjoy the trait distribution you use. I like seeing successful builds that don’t go into Elixirs.

I question what some of those guys you went up against were thinking at certain points in that video, but sometimes it takes the right opponents to win outnumbered fights. Good video.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Alkaholic.3875

Alkaholic.3875

YESSSS!!! He’s returned back to his roots.

Couple of points to ponder:

Perplexity Runes – I know u’re an honorable person and don’t want to “cheese” ur dmg buuuuuut, hella condi’s brah.

Torment Sigil – Another 30% chance on crit and w/ ur 54% crit chance…OUCH.

Napalm Specialist vs Modified Ammunition – 2% per condi and u will likely have an average of 5/6 and could get up to 11 which would be a 22% dmg buff. Though I don’t know if it applies to condis too.

Just ideas to play around w/. I trust u’ll find the one that works for u. I wish we had 4 util slots so I could rock the EG and still have my rocket boots. Hell, add my ft to that list for easy stomps.

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Posted by: K U T M.4539

K U T M.4539

Napalm Specialist vs Modified Ammunition – 2% per condi and u will likely have an average of 5/6 and could get up to 11 which would be a 22% dmg buff. Though I don’t know if it applies to condis too.

Only applies to direct damage. Wouldn’t be super helpful for his spec.

Anyway, welcome back Joe. Tried a similar spec to that out, and the crazy condi damage got kind of addicting.

Basic [BS] NSP/Mag

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Posted by: Joe.4178

Joe.4178

well done. Nice video.

Thanks man appreciate it.

very nice, its especially hard playing 30/30/0/0/10 but you did great, keep it up.

Thanks! I didn’t feel like playing the standard 30 10 0 20 10 build, it seems too dull compared to having no survival ability at all. I’m used to playing high risk build like shatter with no survival ability, because I believe you shouldn’t get a 2nd chance if you make a mistake. Then the learning progression wouldn’t be as fast in my opinion, but people have their own preferences.

Your build is so built for having a 2cd pistol. That blow torch at 12 seconds would be pretty amazing.

Thanks for the idea, I do wanna test it out now seeing p/p vs p/s in different situations. Gonna have a go at it and see how well it does in outnumered situations.

I too enjoy the trait distribution you use. I like seeing successful builds that don’t go into Elixirs.

I question what some of those guys you went up against were thinking at certain points in that video, but sometimes it takes the right opponents to win outnumbered fights. Good video.

Thanks, I used to be a healing engineer until the new meta with hammers warriors/condi meta. So I’m used to blasting my water fields as often as possible, also I liked rocket boots & tiny potion but I couldn’t have both. Therefore why not have elixir gun with 15 second cd acid bomb that has same range as rocket boots + a stun breaker? xD Then again rocket boots do cleanse immob/chill/cripple.

YESSSS!!! He’s returned back to his roots.

Couple of points to ponder:

Perplexity Runes – I know u’re an honorable person and don’t want to “cheese” ur dmg buuuuuut, hella condi’s brah.

Torment Sigil – Another 30% chance on crit and w/ ur 54% crit chance…OUCH.

Napalm Specialist vs Modified Ammunition – 2% per condi and u will likely have an average of 5/6 and could get up to 11 which would be a 22% dmg buff. Though I don’t know if it applies to condis too.

Just ideas to play around w/. I trust u’ll find the one that works for u. I wish we had 4 util slots so I could rock the EG and still have my rocket boots. Hell, add my ft to that list for easy stomps.

I can’t handle the perplex sorry haha, its just not my style to play something that’d give me an edge and make outnumbered fighting easy. Torment sigil is strong also, but I think energy is prob one of the most powerful sigil’s in the game since that 1 extra dodge roll can save you in many situations. The damage increase isn’t for condi’s so I’ll have to pass on that lol. xD

Napalm Specialist vs Modified Ammunition – 2% per condi and u will likely have an average of 5/6 and could get up to 11 which would be a 22% dmg buff. Though I don’t know if it applies to condis too.

Only applies to direct damage. Wouldn’t be super helpful for his spec.

Anyway, welcome back Joe. Tried a similar spec to that out, and the crazy condi damage got kind of addicting.

Thanks for the welcoming, indeed the condi damage is good but I can’t wait to gear up in full ascended + wvw infusions.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Logi.5612

Logi.5612

Awesome video Joe, nice to see you back on the engi. Did however notice that you explode your turret sometimes where it probably would have been better to pick it up for more condi cleanse/reduced cooldown.

Aside from that keep up the good work!

Currently in EU – [Au]

http://tinyurl.com/NewNecroVideoAu

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Posted by: Joe.4178

Joe.4178

Awesome video Joe, nice to see you back on the engi. Did however notice that you explode your turret sometimes where it probably would have been better to pick it up for more condi cleanse/reduced cooldown.

Aside from that keep up the good work!

Thanks, I’ll keep practicing on reserving my water blast finishers and not use it at full hp next time!

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: krow.4836

krow.4836

Great video.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I don’t think you need your precision that high. You don’t have high crit damage, and the nature of the on-crit procs you do have will easily trigger with the grenade kit with lower precision.

You could switch it up by slotting in some carrion gear for more power-based damage and vitality, or perhaps slot some apothecary gear for additional healing power. Dire gear would also be nice too.

I would also consider using modified ammunition instead of napalm specialist. Napalm specialist is nice with this build since you can break the +100% duration threshold with it, but modified ammunition could possibly result in overall higher damage that can’t be cleansed/transferred. I guess the math would have to be done, although if you started slotting carrion gear then modified ammunition would be worth strong consideration.

Perplexity runes would also work well on this build, especially since you’re using the shield, although the little boost in toughness from undead runes is always nice.

(edited by Yamsandjams.3267)

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Posted by: Darek.1836

Darek.1836

I don’t think you need your precision that high. You don’t have high crit damage, and the nature of the on-crit procs you do have will easily trigger with the grenade kit with lower precision.

You could switch it up by slotting in some carrion gear for more power-based damage and vitality, or perhaps slot some apothecary gear for additional healing power. Dire gear would also be nice too.

I would also consider using modified ammunition instead of napalm specialist. Napalm specialist is nice with this build since you can break the +100% duration threshold with it, but modified ammunition could possibly result in overall higher damage that can’t be cleansed/transferred. I guess the math would have to be done, although if you started slotting carrion gear then modified ammunition would be worth strong consideration.

Perplexity runes would also work well on this build, especially since you’re using the shield, although the little boost in toughness from undead runes is always nice.

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

Holy
Sharks With Lazers [PEW]

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Posted by: Sarahfull.4930

Sarahfull.4930

This is interesting cause its close to my build than I run in PvE. I just use celestial, runes of the traveller, rifle and I have my HT, nades, thumper turret, BK and supply instead

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Posted by: Joe.4178

Joe.4178

Great video.

Thanks!

I don’t think you need your precision that high. You don’t have high crit damage, and the nature of the on-crit procs you do have will easily trigger with the grenade kit with lower precision.

You could switch it up by slotting in some carrion gear for more power-based damage and vitality, or perhaps slot some apothecary gear for additional healing power. Dire gear would also be nice too.

I would also consider using modified ammunition instead of napalm specialist. Napalm specialist is nice with this build since you can break the +100% duration threshold with it, but modified ammunition could possibly result in overall higher damage that can’t be cleansed/transferred. I guess the math would have to be done, although if you started slotting carrion gear then modified ammunition would be worth strong consideration.

Perplexity runes would also work well on this build, especially since you’re using the shield, although the little boost in toughness from undead runes is always nice.

Tyvm for the feedback giving it some 2nd thoughts and was looking at dire vs rabid. 1 piece of dire (48 toughness hp 67 condi damage) vs 1 piece of rabid (48 toughness precision 67 condi damage). You are right that its unnecessary to have all that crit though since nades usually crit at least once. But I play glkittenter mesmer and I like critting and having condi’s proc on crit all the time. xD
The traits itself, I’m still tinkering around with a lot of suggestions people giving me and having fun with them. We’ll see how it comes to play when the new “balance” is out.

I don’t think you need your precision that high. You don’t have high crit damage, and the nature of the on-crit procs you do have will easily trigger with the grenade kit with lower precision.

You could switch it up by slotting in some carrion gear for more power-based damage and vitality, or perhaps slot some apothecary gear for additional healing power. Dire gear would also be nice too.

I would also consider using modified ammunition instead of napalm specialist. Napalm specialist is nice with this build since you can break the +100% duration threshold with it, but modified ammunition could possibly result in overall higher damage that can’t be cleansed/transferred. I guess the math would have to be done, although if you started slotting carrion gear then modified ammunition would be worth strong consideration.

Perplexity runes would also work well on this build, especially since you’re using the shield, although the little boost in toughness from undead runes is always nice.

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

Lol thanks, I just feel like theres no learning curve if I bombard people w/ confusion stack and high health pool w/ toughness. Wish there were more reward system for high risk high reward plays.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Sarahfull.4930

Sarahfull.4930

This is interesting cause its close to my build than I run in PvE. I just use celestial, runes of the traveller, rifle and I have my HT, nades, thumper turret, BK and supply instead

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Posted by: Joe.4178

Joe.4178

This is interesting cause its close to my build than I run in PvE. I just use celestial, runes of the traveller, rifle and I have my HT, nades, thumper turret, BK and supply instead

Yeah wvw & pve different, but that looks liek a more power based build that does a lot of damage which is good for pve. The downside is the -10% crit damage nerf coming soon since the meta for pve is zerker everything. And idk what they’re gonna do with the celestial armor after patch

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Kayzi.9752

Kayzi.9752

Yay another Joe engi vid!

Stalagta Team Faded – tM
NSP!

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Posted by: Joe.4178

Joe.4178

Yay another Joe engi vid!

Thanks stal, I’ll try to keep the vids coming but its not looking too good ever since NSP has moved to bottom bronze league. Rarely get any fights anymore or clips, so it’ll take a bit of time to collect them on engineer & mesmer.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Shu.6981

Shu.6981

wow youre a loser

Mugi [-tM-][Holy]
IamMugi
NSP

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Posted by: Yam.2891

Yam.2891

how come u dont play mes anymore??

The Lad Guy – aka Mustache Pete
[Trillmatic][SPCA][xmas]

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Posted by: Korruptkai.8527

Korruptkai.8527

Another great solo vid Joe. Keep it up!

[Holy] Warrior/Guardian

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Posted by: Vertere.1564

Vertere.1564

hey i have a question. i current play a mesmer but i’m working on leveling my engineer for wvw action. my engineer is 34 atm and i was planning on going with the 30/10/0/20/10 build at least that was my original thought mostly for cleanse poison effect. if i were to go with this build is conditions not that big of a deal? especially in fights necromancers

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Posted by: Adamantium.3682

Adamantium.3682

hey i have a question. i current play a mesmer but i’m working on leveling my engineer for wvw action. my engineer is 34 atm and i was planning on going with the 30/10/0/20/10 build at least that was my original thought mostly for cleanse poison effect. if i were to go with this build is conditions not that big of a deal? especially in fights necromancers

This is probably the best balance of damage and condition removal you can have on the Engineer.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Joe.4178

Joe.4178

hey i have a question. i current play a mesmer but i’m working on leveling my engineer for wvw action. my engineer is 34 atm and i was planning on going with the 30/10/0/20/10 build at least that was my original thought mostly for cleanse poison effect. if i were to go with this build is conditions not that big of a deal? especially in fights necromancers

30 10 0 20 0 is the standard build that most condi engi’s run but it isn’t my playstyle.

I like high risk = high rewards, so I don’t bother with 20 in the 2nd to last trait line since I’m used to playing high risk = high reward on my mesmer. In my opinion, I don’t think you deserve or should get a 2nd chance to live with tiny potion (elixir S) if you make 1 bad mistake. The learning curve on how you progress on your skill level is tremendous, but of course you’re gonna die a lot. But thats my opinion on how I improved my gameplay not only on mesmer, but engi also.

Necro’s are a hard counter to condi engi, but timing + playing your skills at the right time and being patient will pay off against them. For the condis, yes they do bother me big time. Thats why I use elixir gun instead of tiny potion or rocket boots.

Why waste a utility on rocket boots or tiny potion when you can use elixir gun for stun break + condi removal + light field + acid bomb (15seconds) vs rocket boots. I liked rocket boots/tiny potion so why not have them both with elixir gun.

A trick I use to help against the condi’s is turret heal but pick it up after for 15second heal if it was a 1v1 situation. Another good thing is elixir gun’s light field can cleanse condi’s also. The #5 light field combo on the elixir gun, I use the throw wrench toolbelt skill for 100% condi removal then auto attack with elixir gun in the #5 lightfield.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: Joe.4178

Joe.4178

I forgot to add elixir gun #4 acid bomb you can do it forward. Just like how I phase retreat dash forward all the time, you can acid bomb forward like rocket boots.


TRICK TO ACID BOMBING FORWARD*** (Similar to phase retreat dashing forward)
1. Go to options tab f11
2. Under movements tab, go to the about face option.
3. Bind a key to the about face.
4. Auto run
5. Left mouse click once while youre auto running and have the elixir kit out.
6. Press your about face button, then press acid bomb and right click after that to keep the running forward.
There you go, you can acid bomb forward every 15 seconds now with the same range as rocket boots.

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

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Posted by: scimi.3487

scimi.3487

I forgot to add elixir gun #4 acid bomb you can do it forward. Just like how I phase retreat dash forward all the time, you can acid bomb forward like rocket boots.


TRICK TO ACID BOMBING FORWARD*** (Similar to phase retreat dashing forward)
1. Go to options tab f11
2. Under movements tab, go to the about face option.
3. Bind a key to the about face.
4. Auto run
5. Left mouse click once while youre auto running and have the elixir kit out.
6. Press your about face button, then press acid bomb and right click after that to keep the running forward.
There you go, you can acid bomb forward every 15 seconds now with the same range as rocket boots.

This is precisely the reason I replaced rocket boots with elixir gun on all non-SD builds (although I do sometimes miss the immob/chill/cripple cleanse). However my experience with the about-face is that the animation does take a measurable (albeit small) amount of time and when I am trying to efficiently hit off combos like this, I tend to hit the combo too fast trying to gain as much ground as possible and end up shooting off sideways rather than straight ahead. As such, I’ve taken to just turning myself. A well muscle-memoried flick is just as fast and precise as about-face, but is easier to coordinate when to hit acid-bomb.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

It depends:

1. If he’s not running perplexity and dire because he feels that he needs to provide his inferior opponents with some sort of advantage to make the game at least remotely interesting, then I cannot respect that because it’s extremely arrogant.

If this is the case, I would tell him to stop showing off against pugs from low tier servers and try performing this feat against more skilled and/or coordinated individuals. I would also recommend not deliberately relying on NPC assistance, which was done on more than one occasion.

Furthermore, he should also use builds that are just more challenging or unusual in general in order for the performance to be more impressive, such as an all turret build. Even against unorganized pugs, using such a build to achieve similar results would be much more impressive.

2. If he’s not running perplexity and dire because he can’t be bothered to switch his gear out (due to costs or whatever), I can respect that because it can be a fairly expensive process to reoutfit a character, especially if ascended equipment is involved.

3. If he’s not running perplexity and dire because he simply prefers the benefits provided from full rabid and undead runes, then I can respect that because he’s playing to his preferences. Rabid and undead runes do have advantages compared to dire and perplexity (i.e. more frequent crits, less reliance on confusion for damage, no need for interrupts to maximize damage output), but there are situations where dire and perplexity may prove superior in terms of damage output or survivability.

In any case, I hope that he has at least tried using such things and isn’t just putting it down because it’s a popular thing to do. Sometimes perplexity can work quite well, and at other times it will really let you down. His build looks like it will naturally work well with them though.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I forgot to add elixir gun #4 acid bomb you can do it forward. Just like how I phase retreat dash forward all the time, you can acid bomb forward like rocket boots.


TRICK TO ACID BOMBING FORWARD*** (Similar to phase retreat dashing forward)
1. Go to options tab f11
2. Under movements tab, go to the about face option.
3. Bind a key to the about face.
4. Auto run
5. Left mouse click once while youre auto running and have the elixir kit out.
6. Press your about face button, then press acid bomb and right click after that to keep the running forward.
There you go, you can acid bomb forward every 15 seconds now with the same range as rocket boots.

Another tip regarding acid bomb:

If you hit the weapon swap in the middle of the acid bomb leap it will cancel the rest of the leap. You have to use the weapon swap button instead of simply putting your kit away. What happens is that your character will attempt to drop a bundle in the air, which will be met with the message “cannot drop bundles while in the air”. However, this will also freeze your character’s flight, and you will drop straight down to the floor.

This is useful in a situation where you want to drop the acid field/activate the blast finisher, but you don’t want to launch yourself backwards. Activate acid bomb, and hit the swap weapon button a split second later. This is useful in something like a super elixir field, since you will activate the retal, drop the acid, and not launch yourself out of your healing field from the super elixir. A similar idea can be applied to the fire bomb. It’s also generally useful in PvE since the mobs will actually stay in the acid field, and in PvP any melee opponents will have to stay in the acid if they still want to attack you, instead of just chasing you away from your acid field.

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Posted by: Adamantium.3682

Adamantium.3682

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

It depends:

1. If he’s not running perplexity and dire because he feels that he needs to provide his inferior opponents with some sort of advantage to make the game at least remotely interesting, then I cannot respect that because it’s extremely arrogant.

I feel I have to speak up here. I did not use Perplexity before for this exact reason, and it has nothing to do with arrogance. It’s simply refusing to be a part of an overpowered part of the game. It says nothing about people that do or don’t choose to use it. All it says is that I perceive it as overpowered, and to me using it would not be fun. The hyperbole you use here is pretty far off base.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I did not use Perplexity before for this exact reason, and it has nothing to do with arrogance. It’s simply refusing to be a part of an overpowered part of the game.

Ignoring the fact that we’re talking about condi bunker specs, which are arguably inherently boring, what’s not fun about using perplexity? Just saying it’s because they’re “overpowered” is no reason at all, and even hypocritical. Don’t believe me? Let’s look at the build in this video as an example of a build someone with your stance on perplexity might use and examine some of it’s “prime picks”:

1. Speedy Kits – Perma-swiftness for a 10 point trait. Take it away and the mobility of the build is severely compromised, and some of the demonstrated feats might not be possible. Not to mention that any 100% uptime on such boons could easily fall under the category of “cheesy”.

2. Incendiary Powder – The build demoed obtains an extra 8 seconds of burning potentially every 10 seconds for doing nothing more than what it’s already doing. There’s not much of an opportunity cost in taking it either since the build has to go 30 into explosives for grenadier anyways.

3. Grenade Kit – One of the most used engineer utilities, it is applicable in nearly all situations and is very potent.

4. Superior Sigil of Energy – Easily one of the strongest sigils in the game, the additional dodging provides a massive increase to survivability. I’m actually surprised they haven’t nerfed it yet.

5. Koi Cakes – An additional 40% duration on all conditions, allowing the +100% burning duration threshold to be reached in combination with napalm specialist.

Now some of you are going to look at a build with those choices and praise it for how awesome, thoughtful, skillful, or whatever it is, but then turn around and completely slam perplexity runes to the curb because they’re overpowered, cheesy, and broken?

Give me a break.

By this logic, all the above options would also need to be discarded because they all potentially overpowered. The fact of the matter is that perplexity is a very popular thing to bash given the reputation they have as “scrub runes”. Even if they were nerfed again, I don’t think it would change that.

Would perplexity be a strong choice? I believe it would be a very strong choice for this build. But look at the above list and tell me those aren’t very strong choices either. In fact, I’d say some of those are even stronger than using perplexity runes. If you don’t want to be part of an overpowered part of the game, you might want to reevaluate your build decisions if you’re running any of the above five things.

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

Here’s a few alternatives on how to achieve this:

1. Don’t run stacking weapons that are then swapped out. Portions of the video have 25 stacks on, yet it’s not in the build link. It’s likely the stacks were built, then the weapon swapped out to one with sigil of bursting. Cheesy.

2. Don’t run consumables. You want to tell me it’s not cheesy to use a consumable to enable your build to do things it couldn’t otherwise do? Those are training wheels. Take them off.

3. Don’t run incendiary powder and speedy kits. Perma swiftness and potentialy 80% burn uptime. Sounds like good candidates for cheesiness.

Now I still don’t like running perplexity runes sometimes, but my reason for that is because they make me deliberately focus on landing interrupts in order to maximize their potential. This can pigeonhole me into certain build choices. Something like undead runes provide suvivability and improve all conditions, whereas perplexity focuses solely on confusion and interrupts.

If my only reason for deciding against perplexity was “they’re overpowered”, I’d be very much a hypocrite because I frequently run all the things I pointed out above.

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Posted by: Adamantium.3682

Adamantium.3682

You’re way over thinking it. I don’t find it fun to play with Perplexity runes because I consider them easy mode. Same reason I don’t play a Warrior. If you don’t and find them valuable to your build, then go ahead and slot them.

Most importantly don’t put words in my mouth, and don’t tell me how I’m supposed to think.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

[Vid] WvW Solo Outnumbered #1 (I'm Back!)

in Engineer

Posted by: Joe.4178

Joe.4178

No need to argue guys, this video is just a reference for me to improve on my gameplay. I’ll be sure to not make the same elementary mistakes and improve on the next videos for you all!

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425