[Video] A healing build for Engineers? (sPvP)

[Video] A healing build for Engineers? (sPvP)

in Engineer

Posted by: Optics.3289

Optics.3289

I decided to go ahead and try to create a healing build for Engineers.
Overall, without going into too much detail, this build specialises in survival, consistent healing and boons.

I’m running with an Elixir R, Elixir Gun, Healing Turret and Bomb Kit. I wanted to make sure I could gather the best possible supportive and healing skills I could, and by going 30 points into inventions, not only do I get a massive increase to my personal toughness but I get minor heals from my bombs.

Now the trick with this build is that the healing is very consistent, as well as the boons. Combined with regeneration (which will almost always be active considering the abilities you have) the healing from the bombs is respectable, at most. I understand that it is not a lot of healing; however the fact that we can keep the healing up almost all of the time is excellent, especially since it’s AOE heals for the most part.

Elixir R allows us to revive allies, something I find incredibly useful, though its CD is a bit long. But more importantly the Elixir Gun’s abilities are great. Fumigate to remove conditions, (and combined with Cleaning Formula 609, conditions are cured often) Super Elixir for progressive healing, and Elixir F for more boons.

- Link to my guide on the build

http://www.gw2db.com/skill-builds/1219-explosive-healing – The build itself

What do you think about the usefulness of this build?

Please check out my Youtube channel: https://www.youtube.com/user/OpticsTV/videos
I’ve made a lot of popular Engi builds in the past I swear

[Video] A healing build for Engineers? (sPvP)

in Engineer

Posted by: Spitwyld.1963

Spitwyld.1963

Hey Optics, I like your creative style and have included your Pyrotank build in my Engineer Guides compendium thread.

That being said, I don’t really think this build works as you intend it to. Engineers have a bunch of useful support skills, but sacrificing the damage output for the minor group heals isn’t worth it imo. I also don’t think going full DPS is effective either, Engineers require a balance to make good use of their abilities to stay alive and support the group damage-wise.

Be the change you want to see in the world.