Voz's Bunker Spec: A Guide to Immortality

Voz's Bunker Spec: A Guide to Immortality

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Posted by: Walorx.5129

Walorx.5129

What’s happening all my kawaii brethren!

Today, I’ll be returning the bunker engineer to its former place as the bunker king. You will learn how to never die, to stay alive forever, and to become immortal after watching this video. Now I won’t waste any time, so enjoy the guide and learn the ways of the “Boss Mode Node Holder” engineer bunker spec!

PS: I had some rendering issues, so the video quality isn’t as clean as I’d have hoped for

Without further adu,
The Guide to Immortality: https://www.youtube.com/watch?v=Y4r0s23rLI0

Enjoy,
Vöz
(Sittingonacoach)

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

(edited by Walorx.5129)

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Posted by: Lupanic.6502

Lupanic.6502

nice build. But without any knockback it is a pure pointholder. I guess the bombkit with healing bombs makes more sense.

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Posted by: aydenunited.5729

aydenunited.5729

nice build. But without any knockback it is a pure pointholder. I guess the bombkit with healing bombs makes more sense.

But… if you never lose the point, why would you need the knockbacks? He has no Elixir S type of moves in his set that would cause him to lose the point, so if he stays alive as long as he says, there’s not as much need for knockbacks. I agree though, it would be much harder to take the point back in this build if you do lose it.

Jumzi (Ranger), Tarnished Coast

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Posted by: aydenunited.5729

aydenunited.5729

Hmmmm… only thing I’m not digging about this build is the med kit. Losing that extra heal at 25% life (since medkit puts it into the toolbelt slot) is something I’m not yet willing to get rid of as a bunker, but some great ideas in there.

Jumzi (Ranger), Tarnished Coast

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hmmmm… only thing I’m not digging about this build is the med kit. Losing that extra heal at 25% life (since medkit puts it into the toolbelt slot) is something I’m not yet willing to get rid of as a bunker, but some great ideas in there.

You actually get the toolbelt heal back on the medkit at 25% as well!

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Seems everyone have their form of bunkering xD

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: PWNcakesAndROFLs.8263

PWNcakesAndROFLs.8263

Really cool video, you explain everything quite clearly and put gameplay in it! Cool build too, but I think it’s worth mentioning that when using runes of Svanir and you use a stun-breaker, you lose your invulnerability.

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

He has no Elixir S type of moves in his set that would cause him to lose the point, so if he stays alive as long as he says, there’s not as much need for knockbacks.

Block of Ice proc from the runes makes u lose point control.

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Posted by: Walorx.5129

Walorx.5129

@Lupanic The bomb heals are terrible, using one EG #5 would give the same healing as about 10 bombs in 1/10 of the time.

@aydenunited If your main goal is to get a decap, you should bring flamethrower instead of EG

@Shadow of Azrael It’s better to at least keep a point neutral than you dying and they capping it + 5 points ^-^

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

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Posted by: aydenunited.5729

aydenunited.5729

Hmmmm… only thing I’m not digging about this build is the med kit. Losing that extra heal at 25% life (since medkit puts it into the toolbelt slot) is something I’m not yet willing to get rid of as a bunker, but some great ideas in there.

You actually get the toolbelt heal back on the medkit at 25% as well!

Another bugfix/change I was unaware of, thanks for the info!

Jumzi (Ranger), Tarnished Coast

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Posted by: Telose.9584

Telose.9584

Would flamethrower be a good substitute for elixir gun?

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Posted by: RaynStargaze.6510

RaynStargaze.6510

says i will show some tourney footage

shows snippets of capricorn zerg

confused