WVW Engi Zerg build (post nerf)

WVW Engi Zerg build (post nerf)

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Posted by: DrMatt.9408

DrMatt.9408

http://intothemists.com/guides/5571-wvw_zerg_hgh_mortarnade_engi_version_2_post_mortar_nerf

Updated the build following ridiculous mortar nerf. Now healing turret +mecha legs + bunker down + protection injection as standard, invention support traits + medkit removed following various research done by community showing they are a waste of space.

Swapped Celestial trinkets for Zerker to compensate for mokittenamage nerf, armor still Soldiers.

Still very effective in WVW zerging. I am now swapping to nade kit as soon as I am in range however, mortar is for max range and combo field support only. Don’t forget to cleanse party with elixir gun, skill 3 is very useful. Try to predict when waterfields are needed and cast mortar toolbelt in advance.

(edited by DrMatt.9408)

WVW Engi Zerg build (post nerf)

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Posted by: PierPiero.9142

PierPiero.9142

why taking elixirs traits and not taking elixir H and playing only with one elixir ?

WVW Engi Zerg build (post nerf)

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Posted by: PierPiero.9142

PierPiero.9142

why taking elixirs traits and not taking elixir H and playing only with one elixir ?

WVW Engi Zerg build (post nerf)

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Posted by: Maskaganda.2043

Maskaganda.2043

why taking elixirs traits and not taking elixir H and playing only with one elixir ?

probably because some elixir gun skills now count as elixirs (they give might with hgh and cleanse). mortar 5 is also an elixir.

it’s worth noting that all tosses now give 2 stacks of might, keeping perma 25 by yourself is really easy. I had a blast with hgh mortar in group fights and elixir X when solo :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WVW Engi Zerg build (post nerf)

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Posted by: DrMatt.9408

DrMatt.9408

Aye, you simply do not need the elixir heal skill in wvw, you get more than enough might from everything else trust me and medkit/med turret are far superior for healing. As noted above, elixir gun 4+5+toolbelt now all count as elixirs, in addition to mortar 5, so this build actually runs with 6 elixir skills total + elixir B at 75% health for an extra 2 stacks

(edited by DrMatt.9408)

WVW Engi Zerg build (post nerf)

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Posted by: DrMatt.9408

DrMatt.9408

Updated the build with some clarification. Currently leaning towards mecha legs + bunker down + protection injection + healing turret as mentioned above, as the ally healing traits in inventions don’t seem that powerful in retrospect and the extra blast finisher + water field from healing turret is really useful.

WVW Engi Zerg build (post nerf)

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Posted by: DrMatt.9408

DrMatt.9408

Remade build following mortar nerf. Compensated with more dps as detailed above.

WVW Engi Zerg build (post nerf)

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Posted by: Peutrifectus.4830

Peutrifectus.4830

I take it you’ve thought about runes of holbrek? Gr rea t with mecha legs and still easy to keep hight might stacks.

WVW Engi Zerg build (post nerf)

in Engineer

Posted by: DrMatt.9408

DrMatt.9408

you loose 15% might duration and 5% damage though, although further -20% condi duration would be nice. think with the nerf to mokittenps is more important now.

WVW Engi Zerg build (post nerf)

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Posted by: DrMatt.9408

DrMatt.9408

kitten mortar is nerfed so hard you can’t even type it now