Purity of Purpose
WWYD #1: Explosions are Blast Finishers
Purity of Purpose
I know you guys love to talk about things to do that can fix the game. But sometimes I enjoy the idea of being overpowered. It’s empowering.
This is a really terrible idea but I was wondering just how terrible it would get.
What if they took out the Grandmaster Trait Auto Dispenser Smoke Bomb and swapped it with something saying “Explosions are Blast Finishers” Let’s call it Explosive Impact. Now all the bombs, grenades, dodge roll bombs, 25%HP mines, and the rest are all giving you combo finishers.What would you do?
Having ALL of them as blast finishers is impossible.
2 dodge rolls will easily result into either 6 stacks of might, 2 AoE heals, 4 seconds of invinsibility, etc. We can’t even start talking about grenades and Bombs as we can spam them endlessly. Having a permanent 25 stacks of might/permanent stealth/massive AoE healing calls for OP.
But if you give probably give it something like a 9 second cool down or something, it’s would be pretty good. Though I’m not sure about 9 seconds cool down myself, remember that blast finishers give you 3 stacks of might for 20 seconds. You’ll end up with permanent 3~6 stacks of might just by dodge rolling.
But I love your idea though, not many people use Combo Fields and Finishers
Yeah it’d be a more powrful version of the old Evasive Arcane. We’d have too many blast finishers at this point. I’d argue many of our skills could use a look over and have Blast/Projectile finishers added to them where it seems they should have it, but you shouldn’t have access to that many Blast finishers or else you can easily stack those combos.
On a side note, some of this Might stacking with Fire Fields is why Ele’s can get pretty nasty in damage even without a Berserker’s Amulet.
Tirydia – Scrapper
We could definitely use some finishers that aren’t on long cooldowns, and don’t eat up multiple utility slots (I’m lookin’ at YOU turrets).
Bomb kit + flamethrower + elixir gun = instant 25 area might stacks, permanent area retaliation, and ~12 seconds of stealth on demand. Hahaha, this would be pretty amazing.
I think a more balanced trait would be ‘Bombs have a 20% chance of being a blast finisher’. If you made all explosions be blast finishers (or have a chance), grenades would win out again, just like it does with Shrapnel. Giving that chance to Bomb Kit would give it a combo-able edge that would make people look with a more approving view at it, as the only thing Bomb Kit has going for it is either condition damage (in which case you don’t stay in bomb kit for more than the 2 and 3), or the highest raw auto (in which case you’re completely ignoring the 2 and 3, and probably the toolbelt since that scatters mobs).
Yea, I do feel like we need more finishers. It’s a kitten shame really.
Alas, I agree that this would be insanely overpowered. Maybe make it so forceful explosives makes the bomb 3/2 a blast finisher? That wouldn’t be so bad and would be a decent buff to a kit in need.
@$20 an hour! It’s worth it!
why not have it that the bomb auto attack is a blast finisher (12 second cool down)
i’d also love to be able to detonate the Flamerthrower #2 on command and have that detonation be a blast finisher
(edited by Rump Buffalo.2594)
Kind of illogical to make all bombs blast finishers when some of them are field creators. As a profession we very literally already have the most blast finishers available to us, then any other profession. So I think if we want to request a change to benefit or improve the profession, asking for more of what we already have the most of does nothing to benefit us.
It could be done if it were made conditional. Like with a trait or skill.
Evil Midnight Bomber What Bombs at Midnight:
At 25% health your explosive skills count as blast finishers for 12 seconds.
I like it. Can we make it a bit higher of a threshold though? 25% feels like 1% when 100Bros is in your face.
I think many many more of our explosives could be used as blast finishers and I’m with you OP what exactly is wrong with engineers being every bit as powerful as a thief or warrior? thieves and warriors don’t seem to complain and they never get nerfed so why not all engineers the ability to do as much sheer damage as those two classes we’re supposed to be just as militant if not more. (and I don’t mean that crappy argument “well we out dps them over time” spsssh I mean up front! burst people burst and don’t say 100nades because it’s so chaotic that it’s practically a bug not an elegantly intentionally designed setup)
thieves and warriors don’t seem to complain and they never get nerfed
Post when you have a warrior and thief to 80. Because you like to talk about things that you are clueless about. I can link you to 20 threads from each profession you named, created in the last 7 days about them complaining.
Warrior has been nerfed 10 times more then engineers even came close too. Mostly because they were just that OP on release. They have had damage reduced over and over, had negative effects added to their skills, so on and so forth. You like to talk about a lot of things you very clearly know nothing about.