unofficial theme song of the Nightmare Court
Wait, is that perma-stability?
unofficial theme song of the Nightmare Court
Technically not perma, you can have the stack stripped and then get CC’d again.
And if you swap out of flamethrower, it’ll go away pretty fast.
So more like a pseudo-perma stability, which is still quite nice. Might see more people running it just to help avoid CC’s although it does mean locking yourself into firearms.
They still might end up nerfing it yet, there will be adjustments after the patch goes in once they see how the dust settles from all this.
Technically not perma, you can have the stack stripped and then get CC’d again.
And if you swap out of flamethrower, it’ll go away pretty fast.
So more like a pseudo-perma stability, which is still quite nice. Might see more people running it just to help avoid CC’s although it does mean locking yourself into firearms.
They still might end up nerfing it yet, there will be adjustments after the patch goes in once they see how the dust settles from all this.
Yes, I realize that 2 CCs in a row will get through. But that descriptions doesn’t say anything about Flamethrower…
[edit: Yes, I know it’s a flamethrower trait on live. But… not in the new description! Oversight or crazy buff?]
unofficial theme song of the Nightmare Court
It only works while flamethrower is active. It’s just missing from the description.
do you realize how rushed grouch was to make his slides?
i mean he left out all the tactics slides on accident. definitely dont envy him.
head here to discuss wvw without fear of infractions
Technically not perma, you can have the stack stripped and then get CC’d again.
And if you swap out of flamethrower, it’ll go away pretty fast.
So more like a pseudo-perma stability, which is still quite nice. Might see more people running it just to help avoid CC’s although it does mean locking yourself into firearms.
They still might end up nerfing it yet, there will be adjustments after the patch goes in once they see how the dust settles from all this.
Yes, I realize that 2 CCs in a row will get through. But that descriptions doesn’t say anything about Flamethrower…
[edit: Yes, I know it’s a flamethrower trait on live. But… not in the new description! Oversight or crazy buff?]
That was a typo. The need for flamethrower was left out of the notes. You have to have flamethrower active to generate those boons. Stowing it will not generate them. They confirmed this vocally on the stream.
LOL now I understand the context of this thread. You must’ve thought everyone was sipping some crazy Kool-Aid over at ANet once you read that.
This can be fun with the Alchemy trait that reduce incomming dmg by 2% for each uniqe boon on you (Iron Blooded). You get 2 boons from Juggernaut (Might and Stab), you get Swiftness from Heavy Armor Exploit, Vigor from Swifness (Invigorating Speed), Regen from… everything. Fury from No Scope. Maybe top it off with some experimental turrets and get Retal and Protection as well.
Then add on backpack regen and the new bunkerdown for sustain.
This can be fun with the Alchemy trait that reduce incomming dmg by 2% for each uniqe boon on you (Iron Blooded). You get 2 boons from Juggernaut (Might and Stab), you get Swiftness from Heavy Armor Exploit, Vigor from Swifness (Invigorating Speed), Regen from… everything. Fury from No Scope. Maybe top it off with some experimental turrets and get Retal and Protection as well.
Then add on backpack regen and the new bunkerdown for sustain.
screw turrets
you get long retal/might/fury/swift/vigor from B @ 75%
i dunno if i like having to choose between prot injection and invigorating swiftness though, i like prot injection better at master as a choice between it and BPR :/
head here to discuss wvw without fear of infractions