Want to know something
if your idea is to just knockback/shield, id add thumper. Because its overcharge is a knock back, so while it is longer CD by 20 seconds over net, it will land, you overcharge it, and it will blow out, then you can detonate it again to blow it out again.
keep in mind that we only have one weaponset, and if I wanna bomb a wall, or the area in front of it, I’ll go with nades, so that#s one utility slot blocked. I guess your method is a nice troll, but rather useless, especially if they simply pop stability and clear them.
also we already have throw mine, which is an impossible to block projectile that we can activate whenever. Perfect for having a ram unmanned… same goes for BoB from directly behind the gate.
It seems like a waste because the frontline will have stability and the rest will quickly run back to the gate anyway. It just seems like something else would be better.
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It would be a really fun build if it weren’t for the fact that destroying turrets can’t crit :/ Honestly, the mortar number 5 skill is much better.
AFAIK, explosive powder doesn’t stack with Accelerant-Packed Turrets, unfortunately.