Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
Ok, so I’m going to get straight to the point. With the new and improved HGH perk, sigils working with kits, and the flamethrower, you can have a constant standing 20-25 stack of might in a fight. How you might ask? Using this build.
Traits:
10/30/0/30/0
V
VI, VIII, XI
II, VII, XI
Equipment
Rabid armor (or the PvE equivalent)
Weapons are really up to the user.
Runes: 2x Fire, 2x Hoelbrak, 2x Strength
Sigil: Strength (I plan on using a stacking sigil & switching it out as I play wvw mainly)
Strategy
The point of this build is to use your elixir B, toss elixir B, and toss elixir H as often as you feel like it. Because the flamethrower hits so quick, your might will skyrocket from standing at 10 (17 if you’re constantly using elixers) to 20-25 with no sweat.
My utillities are: elixer H (just cause its an elixer), flamethrower, elixer S, elixir B, supply crate. What I experienced was a standing armor of ~2800, HP of 18k, Power of 1700, cond dmg of 1800, and crit chance of 49%.
I’m going to continue to tweak it, but I figured you guys need a pick-me-up after that BS ’nade nerf(ish). Post back here with your personalized versions.
Ok, so I’m going to get straight to the point. With the new and improved HGH perk, sigils working with kits, and the flamethrower, you can have a constant standing 20-25 stack of might in a fight. How you might ask? Using this build.
Traits:
10/30/0/30/0
V
VI, VIII, XI
II, VII, XIEquipment
Rabid armor (or the PvE equivalent)
Weapons are really up to the user.
Runes: 2x Fire, 2x Hoelbrak, 2x Strength
Sigil: Strength (I plan on using a stacking sigil & switching it out as I play wvw mainly)Strategy
The point of this build is to use your elixir B, toss elixir B, and toss elixir H as often as you feel like it. Because the flamethrower hits so quick, your might will skyrocket from standing at 10 (17 if you’re constantly using elixers) to 20-25 with no sweat.My utillities are: elixer H (just cause its an elixer), flamethrower, elixer S, elixir B, supply crate. What I experienced was a standing armor of ~2800, HP of 18k, Power of 1700, cond dmg of 1800, and crit chance of 49%.
I’m going to continue to tweak it, but I figured you guys need a pick-me-up after that BS ’nade nerf(ish). Post back here with your personalized versions.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
time to roll warrior.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
(edit) CC/movement impairments: overcharged shot, net shot, magnetic shield, static shield, glue shot, air blast.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
Warrior in question uses a hammer, and a longbow.
That gives me a blind and a 3s immob.(3x longer than next shot)
2 knockdowns, 1 is aoe, and a ranged snare.
No CC? HUh?
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
Warrior in question uses a hammer, and a longbow.
That gives me a blind and a 3s immob.(3x longer than next shot)
2 knockdowns, 1 is aoe, and a ranged snare.No CC? HUh?
lol well it looks like you do have the CC. I’m a little confused by your net shot comment, its 2s no? Idk man, it sounds like you’re at home with your war :P lol. I love the engi and I’m going to continue to have a grand ’ole time with my shiny new flamethrower
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
Warrior in question uses a hammer, and a longbow.
That gives me a blind and a 3s immob.(3x longer than next shot)
2 knockdowns, 1 is aoe, and a ranged snare.No CC? HUh?
lol well it looks like you do have the CC. I’m a little confused by your net shot comment, its 2s no? Idk man, it sounds like you’re at home with your war :P lol. I love the engi and I’m going to continue to have a grand ’ole time with my shiny new flamethrower
Haha more power to ya man. No , seriously, more power.
Yeah Ive done too much playing on warrior and elementalist on the side.
After playing my engi so much I had to do something with all those dungeon tokens laying about taking up a bank tab. Unfortunately it kind of opened my eyes to how much work the engi takes to get as much or less results than other profs. :/
Def a home war for sure. But I think engi just lost.
Haha more power to ya man. No , seriously, more power.
Yeah Ive done too much playing on warrior and elementalist on the side.
After playing my engi so much I had to do something with all those dungeon tokens laying about taking up a bank tab. Unfortunately it kind of opened my eyes to how much work the engi takes to get as much or less results than other profs. :/Def a home war for sure. But I think engi just lost.
I wouldn’t say that, I’m a LONG way from giving up on the engineer, I have way too much fun with it. Yeah, its not anywhere near as effective at killing people as my war or my thief, but idk, I enjoy the playstyle more. I hope Anet keeps trying fixes, I think we’re headed in the right direction but still a long way off.
I like it, but it doesn’t seem like FT should be that hard to fix. There is a whole list of simple things they could do to make it less frustrating.
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