Water field blast issues?

Water field blast issues?

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Posted by: Bloodgruve.6038

Bloodgruve.6038

New lvl 80 Engi here. Starting to work with Healing Turret and the Water Fields. Ran some dungeons last night and it seems that the blast finishers don’t finish half the time. I noticed that if I did Cleansing Burst and then detonated the turret it didn’t always work. I tried different timing between CB and detonate and can’t figure out why it’s not consistent. Also Regenerating Mist seems to have a very short field duration, barely able to kick off another finisher before it’s gone.

Are these bugs or play? Any suggestions are appreciated.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Water field blast issues?

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Posted by: kokocabana.8153

kokocabana.8153

Regenerating mist’s water field lasts for 1 second. I ignore it.

Overcharge abilities on turrets only take effect on the turret’s next regular attack/heal. Healing turret’s c/d is 3 seconds so if you do not get overcharge as soon as it is deployed then cleansing burst won’t happen until the next aoe regen 3 seconds later. What you want to do is spam healing button by pressing it 3 or 4 times really fast and then detonating. This will cause it to overcharge as soon as it deploys and then blast the field. Since the water field stays after detonating, you can use elixir gun’s acid bomb to get a second water blast.

Water field blast issues?

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Posted by: Bloodgruve.6038

Bloodgruve.6038

How long does the water field last on the turret? And thank you for the reply, this seems to fit what I was seeing last night.

TYVM
Blood~

“Real knowledge is to know the extent of one’s ignorance”

Water field blast issues?

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Posted by: Redfeather.6401

Redfeather.6401

I haven’t used healing turret in a long while, but back when I did the cue was the crank.
Once you see the crank on top of the turret move, using a blast finisher within the aoe circle would always create the combo.

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Posted by: Linc.6834

Linc.6834

Cleansing Burst gives a 3 second water field. And as others have said it only triggers on the next turret attack. Which is every 3 seconds, that’s why people spam the ‘6’ key to get the overcharge on the first ‘attack’ of the turret. You can tell it triggered if the turret spews water and there’s a combo field around it (little tan puzzle pieces floating from ground).

I have been practicing using Regenerating Mist for the combo field, and its tough, but doable. I generally use shield 4 or elixir gun 4 to trigger it, or time it with B.o.B. if the turret is on cooldown. All of those skills will generally get you out of harms way, so why not try to get some healing at the same time?

Water field blast issues?

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Posted by: Kimbald.2697

Kimbald.2697

My main question here is: why?

Why does it have to be so tricky to pull of?
My ranger puts down a healing spring and has 15 seconds of a water field that isn’t prone to lag, bad timing, or any other issues.
Just an example, rangers aren’t engineers, but I do think they made it overly tricky on this one.

Short duration AND not being deployed immediately by default… one of these would have suffised.

You can get the timing to work for you, but again: why…

Wiggely, wobbely and other wombaty wabbity creatures…

Water field blast issues?

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Posted by: johnsonade.9547

johnsonade.9547

Yeah it’s trickier since the last major profession patch that was put out. You can do a no-look waterfield chain buy counting out the time mentally or audibly until you get used to the timing. I count out a little less than a second for each action in deploy, overcharge and detonate. Once you get used to it, you can actually blast finish a waterfield by detonating the Healing turret while running in a zerg so as to heal everyone a bit. The slight glowing overcharge halo will linger in the spot even if you’ve detonated the healing turret so I’ve had time to deploy and detonate another turret while kiting within HT’s Field. You can get about 4-5 waterfield finishers but it’s a LOT more tricky than with a ranger, healing spring and a drake to do tail swipes, or axe skill 5. Engineers just have a lot more blast finishers. Omg if they applied blast finishers to all the bombs and mines, the servers would melt from bomb kit skill 1 spamming.

Water field blast issues?

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Posted by: Forestnator.6298

Forestnator.6298

Water field blast issues?

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Posted by: Ralkuth.1456

Ralkuth.1456

New lvl 80 Engi here. Starting to work with Healing Turret and the Water Fields. Ran some dungeons last night and it seems that the blast finishers don’t finish half the time. I noticed that if I did Cleansing Burst and then detonated the turret it didn’t always work. I tried different timing between CB and detonate and can’t figure out why it’s not consistent. Also Regenerating Mist seems to have a very short field duration, barely able to kick off another finisher before it’s gone.

Are these bugs or play? Any suggestions are appreciated.

Blood~

Spam heal button twice and then use instant-cast/less than a second blast/leap finishes. The field is very brief and if you try to immediately cast Supply Crate it will likely not combo lots (long 1 second cast).

so you can do something like:
Big Ol’ Bomb (wait 2 secs)
Heal Turret deploy (spam heal button)
Turret ability with water field (field appears)
Big Ol’ Bomb Blast finish + turret detonate blast finish + Shield 4 x2 (spam 4 quickly)
Rocket Boots, Elixir Gun 4 if you’ve got EG, Thumper turret etc.

That should spike heal you for 3k~5k more than normal and CC everything around you. You can use heal turret tool belt skill for another water field to combo with. Just remember field is -very- brief and you need to use almost instant/quick blast finishes.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

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Posted by: Bloodgruve.6038

Bloodgruve.6038

I don’t have a lot of time on the class yet but this really showed me how engineers can do a lot of things but have a difficult time doing them.

This begs the question, if we master the class is it more ‘powerful’ than others for all the work that goes into it?

Blood~

“Real knowledge is to know the extent of one’s ignorance”

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Posted by: johnsonade.9547

johnsonade.9547

I don’t have a lot of time on the class yet but this really showed me how engineers can do a lot of things but have a difficult time doing them.

This begs the question, if we master the class is it more ‘powerful’ than others for all the work that goes into it?

Blood~

lol nahhhhh, we have fringe tech that’ll crush newer players no matter what class but, as they are, engineers have a lot more setup for spike damage than other professions and a decent number of conditions to apply but nothing as antipersonnel as what necros do. To me that means you can get to the point where no one can beat you 1v1 but in a zerg or in a group setting you can only run support, control and area denial. Don’t get me wrong, there are some truly bad kitten engies out there, but our class has a lot of bugs to work out and a lot or normalizing in our favor in order to for the profession to be dominant.

(edited by johnsonade.9547)

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Lmao Engineers by far have some of the greatest condition application in the game , there isnt enough condition cleanses in the game to clean it all..and the fact we wear medium armor with control mechanics mixed with boon spamming and dmg / condition mitigations you have one heck of an class to deal with in the right hands. The same people that wail that we are underpowered are usually FOTM bandwagoners who doesnt have apt knowledge in anything other than copy paste and 1 , or somone who found out they are simply inferior in all aspects of gameplay and decided to trash the class. You decide which one you are..

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.