Way to improve turrets

Way to improve turrets

in Engineer

Posted by: waka.9826

waka.9826

A simple change, nothing crazy.

But I suggest to make the CD of the turrets begin as soon as they are planted, I find that the biggest weakness of the turrets is that once you plant them they are basically staying there, you cannot reposition them or else you will suffer a 30-60 second time where you will basically have no utilities to use during your fight (assuming you go all turrets)

Way to improve turrets

in Engineer

Posted by: Redfeather.6401

Redfeather.6401

Best suggestion I saw so far on the forums, was a Turret CD based on their health.
A destroyed turret is on full cooldown. A fully healed one, that gets picked up, gets little to no CD.

Way to improve turrets

in Engineer

Posted by: Gurt.9368

Gurt.9368

I’ve always wondered why turrets didn’t behave like this since the beginning. This could be a good way to make turrets move viable without increasing their health pools and more mobile without changing their mechanics.