Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Engineers are the clutch profession.
I know there is a MMO grinding joke in your response somewhere.
I think it’s a good thing that siege weapons are not repairable. If they were, I think it would really make large-scale WvW combat a lot more boring, especially on the higher ranked servers where large organized guilds enjoy clashing over objectives.
Ever had one of your enemy servers spend an hour running supply and build 12 golems? It’s really hard to stop that once they go on the offensive. They’ll knock down the doors at fully-upgraded keeps in just a couple of minutes. If they had a bunch of engineers able to repair all the golems back to full health in between objectives there would be almost no way to stop a push like that short of overwhelming numbers.
Also, I don’t really want my teammates assuming I’m there to watch after the siege engines. I made an engineer to shoot, burn and explode people, not fix stuff.
That would be awesome. But i think we should do it only with supplies.
Nice idea actually! Maybe different classes can have different wvw abilities? Repairing siege weapons, this golem especially, is great but I can see it abit powerful. Maybe out of combat, and maybe with supplies, and much time. And maybe if the engineer is in the golem. People would then shout for engineers to be part of the golem entourage and not just mesmers xD
We could display our mastery of machinery by being able to use our toolbelt abilities while piloting siege of any type.
I really like the idea of Engi being able to fix siege with supplies. It would really up our value in WvW. People would be constantly shouting for engineers on chat. But Anet would never do it. The reason is that some players would figure out a way to have an unstoppable golem army.
Maybe wrench could apply buffs?
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