(edited by jpnova.4572)
Since A-Net refuses to allow engineers to switch weapons, I propose we get weapon modes, however this should just be limited to the 2h Rifle and Mainhand Pistol so as to reduce complication, this would still use the weapon swap button and would trigger weapon swap sigils. One mode would be the current skill set and the other an alternative set which we can freely switch between with a 10 second cooldown between each.
This is a theory crafting thread.
Weapon modes:
Rifle
Shot Gun Mode: The current skill system left intact but the range reduced on the first two skills slightly.
Sniper Mode: A new set of long distance skills for the rifle.
1. Aimed Shot- 1200 range, adds a 6s bleed, 20% Projectile Finisher. Pierces
2. Super Shot(10s)- 1200 range, high damage, randomly grants weakness, immobilize, blindness or cripple to target, Fury, Protection, Swiftness, Vigor to self.
3. Strafing Shot(10s)- 1200 range, roll sideways and fire a shot while doing so. Projectile Finisher, 3/4s evade. Pierces.
4. Between The Eyes(15s)- 1200 range, 1s charge, Daze. Projectile finisher.
5. Gateway Shot(20s)- 800 range, ground targeted. Teleport to location, inflict 2s Weakness to opponents.
Revert- Teleport back to initial location.
Pistol
Bullet Mode: Current set up kept as it is.
Ray Gun Mode: A short range version of the current pistol set up. Coated Bullets will increase the range on the ray attacks and cause them to pierce(Like Mesmer GS auto-attack)
1. Death Ray- 500 range, refresh one condition on target and do extra damage for each condition on them.
2. Freeze Ray(10s)- 400 range, mediocre damage, chills target for 3s
3. Cerebral Shock(15s)- 400 range, cone, mediocre damage, randomly applies Fear, Confusion or Daze to opponents hit. Steal’s one boon from closest target.
Traits:
Rifled Barrels: Will increase range on all the skills on each mode, increasing rifle by 300, pistol by 200. Hair Trigger needs to be fused with the trait
Coated Bullets: Pistol bullets pierce, ray gun mode have greater range and pierce.
Quick Shift: New Minor trait in Firearms that reduces cooldown on weapon mode switch
(edited by jpnova.4572)
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