Weapon/Utilities/Traits - Far Point Engineer

Weapon/Utilities/Traits - Far Point Engineer

in Engineer

Posted by: jonnis.2946

jonnis.2946

I was wondering what the general opinion was on Engineer far point assault characters in sPvP. I’ve found them to be very effective at everything other than the very highest tier, and there’s a lot of different kits and traits I think you can take when building one. Going to look at these choices mostly from a survival/CC perspective

Weapon:
For me the choice is between Pistol/Shield and Rifle, they both have knockbacks, and while the net shot is useful I’d have to take the Blind and Block on the Shield. The poison is also a must for healing signet warriors

Here are the Utility skills that I think get a look in:

Bomb Kit:
AoE Blind field, AoE Knockback blast finisher, AoE Immobilise, and otherwise some nice damage. The confusion stacks have good synergy with a Pistol Shield set up too.

Tool Kit:
3 second block on a very short CD, 1200 range pull and some more confusion, plus crippling on the point. Toolbelt skill, while a guaranteed physical projectile, isn’t all that useful otherwise.

Elixir Gun:
Only kit skill to have a stun breaker, excellent damage control with weakness autoattack, has poison stacks and a light field that can be used for condi removal, if youre lucky. Also has another blast finisher, which always comes in handy

Flamethrower:
Short CD Knockback, an insta cast blind, some passable burning.

Elixir S:
Safe stomp, stealth, but quite a long CD

Elixir C:
Combined with auto immune response can make you virtually invincible vs Necros below 25% if youre careful. Toolbelt skill has more condi removal, weakness of the class.

Thumper Turret:
Stun Breaker, Stability, Knockback on AoE. Also works very well with Accelerant Packed Turrets for another knockback, which goes nicely with Healing Turrets overcharge skill too

I’m really very new to the far point assault Engineer. I normally play 20 0 10 30 10 with autoimmune response, backpack regenerator unless theres more than 1 warrior, in which case protection on stun. Reduced damage when stunned, Burn on crits and bomb radius and the classic swiftness/vigor. I’ve been coupling it mostly with Bomb Kit, Flamethrower and Elixir S.

Is there anything you think I’ve missed? What do you think is the most effective build for this playstyle?

Weapon/Utilities/Traits - Far Point Engineer

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

If I were you, I’d go one of two routes: either focus on decapping the point and surviving 1v1/1v2 indefinitely (and then escaping), or focus on forcing the opponent off the point due to overwhelming area damage. I’ve played both styles, and they can both work in solo queue.

If you want to force your opponent off, you’ll really need that bomb/nade combo. I prefer elixir gun as my third utility when I take that route, but you could potentially make several other options work.

If you want to knock your opponent silly and then refuse to die, I recommend rifle/bomb/elixir gun. Your third can be flamethrower if you really want to be sure you get the decap very easily, or it can be toolkit, elixir C, or Elixir S if you feel you can get the decap just with bombs/rifle and you just want more survivability.