Q:
Weapon swap
But the engineer only has 4 combinations.
Then allowing us the option to swap our limited weapon choice shouldn’t upset the balance then?
hammer + rifle would be awesome and op as kitten ^^
rifle 4 → hammer 5 + 3 “nurf dat cc!”
There’s no point. Hammer + rifle. Pistol x2 + pistol and shield. No Other major rotation options for the most part.
Giving us another dimension for build creation isn’t pointless, you yourself have offered 2 possible combinations. I’m just highlighting that it would be nice to have the option to weapon swap.
Alright, fine, but let’s say that we do allow this. Doesn’t that make the weapon swap itself into just sort of a pseudo-kit?
Pseudo-kit, ok, that’s why I said that I wouldn’t mind a penalty of the loss of a utility slot to balance this. Otherwise we would have too much access to different skills under 1 build. Allowing us the option to weapon swap can only allow us more options for play, which is a good thing right?