Weapon swapping?

Weapon swapping?

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Posted by: Rimetin.3405

Rimetin.3405

I don’t know if this has been brought up before, but why are engineers the only class that can’t switch weapons?

I mean ok, I get engineers can’t use as many weapons as the other classes so in that sense it’s a bit “pointless”, but imo that’s no reason to not have that on engineers. Weapon swapping on other characters is, at least to me, essential as the ability of having a melee AND ranged combination, or mook AND boss combination. With my engineer, I’m stuck with my mook combination all the time, and when a story or event boss suddenly spawns, I have no chance to even switch to a better suited weapon because the game won’t let you switch in combat.

I can’t be the only one feeling this way, can I? Thoughts?

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Posted by: Lyuben.2613

Lyuben.2613

Its a good thing the pistol and rifle work at melee and long range eh?

Joking aside, its a real shame that engineers are the only guys without weapon swapping. Maybe we’ll get it eventually, but I ain’t holding my breath.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: VakarisJ.5619

VakarisJ.5619

Elementalists can’t swap weapons as well. This is to account for their attunements, same as for Engineers’ weapon kits.

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Posted by: Rimetin.3405

Rimetin.3405

For engineers I mostly meant the boss/mook thing – since they’re mostly long-range anyway. (This is true for my casters as well – they’re built to be long-range, but the swaps are mostly divided into boss/mook. But for example my guardian is euipped with a short-range combo and the swap is for long range.) What I’d like is the ability to easily switch between pistols and rifle, as I feel that the pistols are the mook combo and rifle for bosses.

As for elementalists, I could swear there was a swapping option? Or then I’m confusing it with the attunement. I haven’t played much ele. But even so, I feel like they get more options than engi, since the attunements are in the F1~F4 slots (what do you even call those?) while engi kits can only be put in the utility slots. Which ofc gives the F1~F4 slots new functions, but that’s not the same.

Or maybe I’m just unnecessarily whining, but.

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Posted by: XelNigma.6315

XelNigma.6315

I can see it being that way for the elem, they get access to 4 weapon sets while keeping all of there utilitys, stat bonus on the weapon and the sigil on said weapon.
The engi has to give up all that to have access to more than 1 weapon set.

Iv read some where that they didnt have time to fix up the engi and necro class before launch. Maybe a big “Fix the engi” patch is on the way?

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Posted by: Rimetin.3405

Rimetin.3405

I do hope so! The way things are now doesn’t seem at all fair to me.

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Posted by: Devinchi.2756

Devinchi.2756

I can see it being that way for the elem, they get access to 4 weapon sets while keeping all of there utilitys, stat bonus on the weapon and the sigil on said weapon.
The engi has to give up all that to have access to more than 1 weapon set.

Iv read some where that they didnt have time to fix up the engi and necro class before launch. Maybe a big “Fix the engi” patch is on the way?

The difference with the ele is that regardless of the attunement they’re in, the weapon skills still perform very similarly. A staff ele, regardless of attunement, is long range AoE. A dagger ele is always close range. Attunements only change slight characteristics of the weapon skills. Meanwhile, you can switch from your powerful, in-your-face rifle to a supportive and condition Elixir Gun, to melee ranged AoE bombs all with virtually no cooldown. Engi’s can switch their role entirely in a heartbeat only having to sacrifice a utility.

Although I’m not gonna argue that kits should maintain your weapon stats. Kits are great, but not good enough to justify reducing your stats.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

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Posted by: Lyuben.2613

Lyuben.2613

Attunements are, mechanically equal to weapons. And you have 4 attunements, so it is weapon swapping. Engis don’t have that.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: ProstoBob.8196

ProstoBob.8196

We have kits,that is the way to play engineer…use your kits. Using both weapon and kits is the most effective feature of engineers, as they have no swap cooldown time (1 second,that is enough)and can do really nasty combos. But yeah, shure…it is easier to make multiple topic on the matter “engineers are underpowered” than to learn at what your class excells.

For somebody trying to level up,try using condition damage gear,and do something like:

Glue shot,Blowtorch
switch to flamethrower,
air blast, flame blast
(do not remember proper skill names,as i used this combo when i was leveling).

Pistols = condition damage,a lil bit of control.
RIfle = utility,control,raw damage.

Kits…kits is where you shine, use your weapon in combinations with certain kits.
Oh and about thieves,as rifle-grenadier in bers. gear,i can say that those Heartseeker spammers are pretty hillarious. Overcharged shot or net shot+grenade barrage…dead thief.

Charging warrior with a greatsword? Net shot,and you laugh in his face while he is charging in 1 place.

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Posted by: Rimetin.3405

Rimetin.3405

Problem is, at least I find that the kits and pistols are on the mook and crowd control side. But if the kittened champion jungle troll in wychmire spawns in my face, those aren’t going to do anything. I’d need a rifle. And I find it unfair that while other classes can just swap their sets to fit AND use their utilities to deal with the situation, I either have to make do with the completely wrong combinations that I have or run away to swap.

Also, weapon swapping gives the great opportunity to combo too. I get that it’s what you’re trying to say with the kits, but it would be more effective if I could do condition damage with pistols and then swap to the rifle.

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Posted by: ProstoBob.8196

ProstoBob.8196

you do not need a rifle,how about static shot? glue shot? With a shield you can block\knock them back\daze\stun.

How does that limit you in any way?

Elixir gun – jump away
Bomb kit -big ol bomb
oh and my favorite…dodge

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Posted by: Amos.8760

Amos.8760

Am I the only one that doesn’t know what a ‘mook’ is?

My turret is so much better at this game than I am.

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Posted by: Shimond.2478

Shimond.2478

As I use 3 kits typically, I do not feel the lack of weapon swapping. Especially when kit swapping has no cooldown, unlike every other classes ‘swaps’.

Do agree main weapon stats should count towards kits, though (unless kits have some hidden innate stats I’m not aware of).

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Posted by: Rimetin.3405

Rimetin.3405

By mook I mean the smaller, everyday enemies you run across just when trying to get from point A to point B. Like jungle spiders or stalkers.

Whereas “bosses” would be things like the Champion Jungle Troll event in Wychmire Swamp or story bosses, like Renvari in one of the sylvari stories.

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Posted by: Lyuben.2613

Lyuben.2613

As I use 3 kits typically, I do not feel the lack of weapon swapping. Especially when kit swapping has no cooldown, unlike every other classes ‘swaps’.

Do agree main weapon stats should count towards kits, though (unless kits have some hidden innate stats I’m not aware of).

You may not feel a lack, but you have one.

Mechanically, an engineer will never weapon swap.

Kit dropping and picking up kits, does not count under existing game mechanics, wish that be the case as I may.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Rimetin.3405

Rimetin.3405

Still doesn’t seem that fair to me, since we need to sacrifice all of the utility slots for that. I get what that they’re useful and should be used, but even (or perhaps ESPECIALLY) elementalist gets to keep special skills and still get new arsenals without having to sacrifice those slots.

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Posted by: Wulfrim.4793

Wulfrim.4793

I swear people will complain about anything. A engineer can have 34 active skills all at once and they are still complaining they can’t switch weapons. Absolutely ridiculous.

Kara Bune – Elementalist 80 – Tarnished Coast
Katniss Shade – Necromancer 80 – sPvp rank – 29
Emma Wolfsbane – Thief 80 – Looking for Guild

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Posted by: Lyuben.2613

Lyuben.2613

I swear people will complain about anything. A engineer can have 34 active skills all at once and they are still complaining they can’t switch weapons. Absolutely ridiculous.

A level 1 engineer can only have access to 5 weapon skills I’m afraid.

And active skills=/=weapon swapping.

Weapon swapping is a specific thing.

Bundle dropping/bundle picking up is not weapon swapping.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Wulfrim.4793

Wulfrim.4793

Zomg you can’t have it all, get it through your head. You aren’t nor will you ever be the God class of GW2. The cost of having 24 more skills than any other class is its not weapon swapping. Stop crying for the sake of crying. If you don’t like the mechanic play a class with weapon swapping. Engineers and elementalists not having weapon swap is completely justified

Kara Bune – Elementalist 80 – Tarnished Coast
Katniss Shade – Necromancer 80 – sPvp rank – 29
Emma Wolfsbane – Thief 80 – Looking for Guild

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Posted by: Shimond.2478

Shimond.2478

You may not feel a lack, but you have one.

Mechanically, an engineer will never weapon swap.

Kit dropping and picking up kits, does not count under existing game mechanics, wish that be the case as I may.

As I gain swiftness and vigor everytime I switch kits, I beg to differ. I ‘feel’ the swap quite clearly in my build. I understand other engineers do not.

Perhaps having played elementalist and guardian extensively gives me a different viewpoint than you all. The only issue I have with kits is losing the weapon stats.

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Posted by: Lyuben.2613

Lyuben.2613

Zomg you can’t have it all, get it through your head. You aren’t nor will you ever be the God class of GW2. The cost of having 24 more skills than any other class is its not weapon swapping. Stop crying for the sake of crying. If you don’t like the mechanic play a class with weapon swapping. Engineers and elementalists not having weapon swap is completely justified

Elementalists do have weapon swapping though.

Mechanically speaking, attunements are counted as a weapon swap.

And you don’t have 24 more skills. 24 more skills means literally, nothing.

Arenanet have on record said it that 0 kit and 4 kit builds are equally viable. What does that mean and imply about your comments about 24 skills? Figure it out.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Lyuben.2613

Lyuben.2613

You may not feel a lack, but you have one.

Mechanically, an engineer will never weapon swap.

Kit dropping and picking up kits, does not count under existing game mechanics, wish that be the case as I may.

As I gain swiftness and vigor everytime I switch kits, I beg to differ. I ‘feel’ the swap quite clearly in my build. I understand other engineers do not.

Perhaps having played elementalist and guardian extensively gives me a different viewpoint than you all. The only issue I have with kits is losing the weapon stats.

Gaining vigor and swiftness=/=weapon swapping.

Use a sigil that says “on weapon swap” with the engineer. Then tell me we have weapon swapping.

We have bundle dropping/bundle picking up.

Its different.
You have to have 2 weapons, to weapon swap.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Shimond.2478

Shimond.2478

Of course if you mean the specific ‘weapon swap’ mechanic, sure. What I’m saying is what the engineer has is better than that (sigils notwithstanding – I chalk that up to my ‘main weapon not counting’ issue).

Truly, engineers do not need ‘weapon swap’.

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Posted by: Arvin.3124

Arvin.3124

You have so many kits you can swap back and forth to without any time penalty (well, maybe 1 or 2 seconds)

I dont see any reason why we should have weapon swap on top of that to be honest.

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Posted by: Lyuben.2613

Lyuben.2613

Of course if you mean the specific ‘weapon swap’ mechanic, sure. What I’m saying is what the engineer has is better than that (sigils notwithstanding – I chalk that up to my ‘main weapon not counting’ issue).

Truly, engineers do not need ‘weapon swap’.

I disagree.

The reason we don’t have weapon swapping, isn’t to nerf some arbitrary balance concern with kits. Its simply an old outdated mechanic being used for them.

So, is a real thing to be concerned with weapon swapping, but the real issue that causes it, is that kits are not treated as weapons at all.

I’m pretty sure it would be hugely redundant and silly to allow pistol/rifle swapping, the two weapons are simply far too opposed. It would have no meaning and it would waste resources.

But the real problem is, that kits which are supposedly the thing compensating for the lack of a real weapon swap mechanic, fail to do so. Kits simply are inferior versions of weapons, and that isn’t right.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Killyox.3950

Killyox.3950

Tbh i don’t need weapon swapping. I do need kits proccing weap swap sigils though. Once they fix and make FT and ToolKit and Elixir Gun more useful, even as main weapons with rifle/pistols acting as support, i won’t mind lack of weap swap at all.

I like kit swapping and the fact i got no CD on it and unlike Ele am not limited to 2 range or type of skills.

@Lyuben, bombkit for example is not at all inferior to any weapon. We need other kits to be equally good.

My only complaint in regard to Bomb Kit is skill #1. 2-5 are fantastic.

(edited by Killyox.3950)

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Posted by: Wulfrim.4793

Wulfrim.4793

Kits are far superior to weapon swapping and it shouldn’t take a genius to see so. A weapon swap offers one thing, a sigil. It also has a cooldown. Not only do you get buffs from changing kits, which is like a sigil and similar to attunement changing but you also have no cooldown! You can pop the strongest skills in each kit and truly never have to auto attack. Having 24 more skills than any other class is far superior to “Activating a sigil”
What sigil would you even put on there?
100% Crit chance? Well Fury on each kit swap seems better in my opinion.
2-3 Stacks of Might? Switch to Flamethrower, drop a firewall and combo off it.
Poison on next attack? Use pistol or drop a poison grenade.
50% more endurance? Use Acid Bomb on Elixir Gun, its the same as a dodge.
Bleed nearby foes? Shrapnel Grenade.
Freeze nearby foes? Can’t really replicate this but we have enough CC through the kits to make up for it, blinds, knockbacks, chills, cripple.

Hey look at that, by using kits we have all the sigils all the time and then some! Nerf kits. Give em a 40 minute cooldown.

Kara Bune – Elementalist 80 – Tarnished Coast
Katniss Shade – Necromancer 80 – sPvp rank – 29
Emma Wolfsbane – Thief 80 – Looking for Guild

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Posted by: BakBakaa.2453

BakBakaa.2453

Weapon swapping does not seem to be part of the design for engineers and this is a good thing.

They replace the ability to weapon swap with kit swapping. Kits are abilities that grant 5 skills (replaces weapon skills) you wouldn’t normally have. This comes with an extremely low cool-down on swapping in/out of. That functionality alone makes it worth losing the weapon swap for.

Weapon skills are our five main skills (all 5 from two hand or 3 and 2 divided between main-hand/off-hand) that are not changeable. Most classes can have at most two weapons (a total of 10 skills) and have to take into account a swapping cool-down for “hopping” between those weapons to utilize other skills. Engineers on the other hand get the ability to “hop” between UP TO four different weapons (1 weapon 3 kits) at the cost of an ability slot, on the fly with no noticeable cool-down (1 second I think). Even disregarding the ridiculously lower cool-down ( a very strong element of our class indeed ) that gives them 10 more weapon like skills to use on the fly at the cost of utility slots. The engineer can also forgo the kits in order to take on more conventional ability like buffs (elixirs) or immovable companions (turrets). This versatility and ability to respond to a wide range of encounters is what makes us extremely strong, complex, and fun.

I agree turrets and elixirs have their problems (again discussion for another thread so I won’t get into that here) but the sheer number of options we have is in fact worth the loss of weapon swapping. Putting another set of weapons in our line up or the ability to swap from pistols to rifle in combat would break our class dynamic and end up devaluing our kits. In all honesty (once the bugs with stats are fixed) kits will be stronger or at the very least as strong as any weapon we can switch to anyways. Use those kits to better effectiveness and learn to dance between them for truly devastating control and debilitation! Its what makes us unique.

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Posted by: oneano.2719

oneano.2719

With the tool kit, I dont see why you would want to swap weapons. . . though I would like to see a few melee attacks, pistol whip stock strike, or something like that…

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Posted by: BlindChance.3678

BlindChance.3678

You can’t swap between weapons, but you can switch between your weapon set and kits without any kind of cooldown. It’s a small price for this amazing choice of skills, situational tricks and damage output.

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Posted by: CriSPeH.8512

CriSPeH.8512

How can anyone say its okay that they replaced weapons swapping with kit swapping?
Dont get me wrong being able to swap kits on a 1 sec CD is awesome but it also means we have a whole group of on swap sigils tht are useless to us, we get no extra stats or sigils with our kits and we use a Utility slot.

AND what if you play full elixir or full gadgets?? Do i get to weapon swap if I use a build tht doesnt have kits?? So the engineer has to carry a kit at all times to get the “benefit” of not having a secondary??

Seems like we give up an entire combat mechanic to justify a 1sec CD on kit builds. In tht case they should just make all of our skills kits – Elixir kit, Gadget kit, Turret kit etc.

Not to mention tht as kewl as my turrets, FT and Elixir gun look they have looked the same the entire game.

Its not a broken mechanic its just a half kitten #8217;d one

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Posted by: Conncept.7638

Conncept.7638

Elementalists can’t swap weapons as well. This is to account for their attunements, same as for Engineers’ weapon kits.

Except elementalists always have a full four attunements, and engineers often have no kits whatsoever, giving them 14 skills, the least of any class.

It really isnt fair, or well thought out, I don’t see the necromancer getting ‘docked’ HP because he can potentially have 5 meat shields on his skill bar, I don’t see why we get docked the complete use of a game mechanic because we can potentially run five kits.

(edited by Conncept.7638)

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Posted by: Ryan.2758

Ryan.2758

We are like elementalists in that we cant switch weapons mainly because we can both swap weapons at will.

But now you’re thinking, “but wait, they get 4 total attunements when we need to slot our kits”.

Yes, but heres why we actually get the better end of the bargain.

1. We also get a utility skill with the kit itself.
2. Our kits have more variety than the elementalist attunements.
3. We don’t have any cooldown to switch between our kits. We can use a flamethrower, switch back to a rifle for a net shot, then instantly switch back to roasting. Elementalists incur a 20 second CD when switching out of an attunement.

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Posted by: Vigilence.4902

Vigilence.4902

We should get weapon swapping. Honestly, some of the kits are horrible, and definitely don’t make up for the fact that we can’t swap weapons.

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Posted by: Jordan.6157

Jordan.6157

Engineer’s have kits. This is how they are made and meant to be played. It works perfectly and needs no changing. If you don’t like it don’t play Engineer. This is how the profession is. If you don’t like how the profession is why are you playing it?

We simply dont have enough weps aswell for wep swapping. Everyone will be rocking the same kitten. Just lame.

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Posted by: Lyuben.2613

Lyuben.2613

Engineer’s have kits. This is how they are made and meant to be played. It works perfectly and needs no changing. If you don’t like it don’t play Engineer. This is how the profession is. If you don’t like how the profession is why are you playing it?

We simply dont have enough weps aswell for wep swapping. Everyone will be rocking the same kitten. Just lame.

Perfectly?

Good joke mate.

I bet you think its intended that kits ignore weapon stats, sigils and discourage engineers from using toolbelts with kits equipped.

Just as intended…

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Jordan.6157

Jordan.6157

Elementalists can’t swap weapons as well. This is to account for their attunements, same as for Engineers’ weapon kits.

Except elementalists always have a full four attunements, and engineers often have no kits whatsoever, giving them 14 skills, the least of any class.

It really isnt fair, or well thought out, I don’t see the necromancer getting ‘docked’ HP because he can potentially have 5 meat shields on his skill bar, I don’t see why we get docked the complete use of a game mechanic because we can potentially run five kits.

If you don’t like the kits and complaining about the lack of skills without kits why are you playing Engineer I simply don’t understand. Why complain about a profession that overs love for what it is and people trying to change it to better suit them? I am totally confused with this. It’s like going on a elementalist and a bunch of people wanting to have a greatsword with physical abilities rather than magical. Stop trying to change how the profession is. If you don’t like it change. Obviously Engineer doesn’t sit well with you but it does for others. So play another profession than ruin it for others. Thanks!

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Posted by: Jordan.6157

Jordan.6157

Engineer’s have kits. This is how they are made and meant to be played. It works perfectly and needs no changing. If you don’t like it don’t play Engineer. This is how the profession is. If you don’t like how the profession is why are you playing it?

We simply dont have enough weps aswell for wep swapping. Everyone will be rocking the same kitten. Just lame.

Perfectly?

Good joke mate.

I bet you think its intended that kits ignore weapon stats, sigils and discourage engineers from using toolbelts with kits equipped.

Just as intended…

Kits seem fine to me. I hit with Grenades 900 per 3x grenades for skill 1. I don’t feel much of an issue when I play. I am just sick of seeing people try and revamp a profession. It’s basically asking arena-net to change their game. It’s no different to asking minecraft to become a first person shooter. It doesn’t make sense. How can people think they can just make something what they want because they like how they are an Engineer. If they don’t like how the profession is, it MASSIVELY confuses me why they play it.

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Posted by: Lyuben.2613

Lyuben.2613

Engineer’s have kits. This is how they are made and meant to be played. It works perfectly and needs no changing. If you don’t like it don’t play Engineer. This is how the profession is. If you don’t like how the profession is why are you playing it?

We simply dont have enough weps aswell for wep swapping. Everyone will be rocking the same kitten. Just lame.

Perfectly?

Good joke mate.

I bet you think its intended that kits ignore weapon stats, sigils and discourage engineers from using toolbelts with kits equipped.

Just as intended…

Kits seem fine to me. I hit with Grenades 900 per 3x grenades for skill 1. I don’t feel much of an issue when I play. I am just sick of seeing people try and revamp a profession. It’s basically asking arena-net to change their game. It’s no different to asking minecraft to become a first person shooter. It doesn’t make sense. How can people think they can just make something what they want because they like how they are an Engineer. If they don’t like how the profession is, it MASSIVELY confuses me why they play it.

That’s another issue.
Saying “kits are perfect” is far from the truth.

Kits have a lot of problems.

And making kits work as intended, is not making changing the game or redesigning anything.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Jordan.6157

Jordan.6157

Also, if Engineer’s did have a wep swap… what on earth would have been the point in all of the kits? Don’t say “oh bcus we are an engineer YALL”. Absolutely stunned how people think they are the developers. Actually if they add Wep-kit they should rename the profession something else… because it’s no longer an engineer.

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Posted by: CriSPeH.8512

CriSPeH.8512

“Also, if Engineer’s did have a wep swap… what on earth would have been the point in all of the kits? Don’t say “oh bcus we are an engineer YALL”. Absolutely stunned how people think they are the developers. Actually if they add Wep-kit they should rename the profession something else… because it’s no longer an engineer.”

All your arguments imply that to play an engineer your HAVE to play with kits. If you play with just elixirs, gadgets or turrets you now have no secondary weapon.

And really turrets are what make us engineers, our kits are more like a demolionist or something and are gadgets are like a 12yr old asian kid looking for one-eyed willy.

I agree with you about Kits being very awesome and being able to switch them around so quick is a sweet tactic for Engineers but it shouldn’t be mandatory to carry a kit to get close to the same amount of skill options as other classes

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Posted by: AndrewWaltfeld.4621

AndrewWaltfeld.4621

“Also, if Engineer’s did have a wep swap… what on earth would have been the point in all of the kits? Don’t say “oh bcus we are an engineer YALL”. Absolutely stunned how people think they are the developers. Actually if they add Wep-kit they should rename the profession something else… because it’s no longer an engineer.”

All your arguments imply that to play an engineer your HAVE to play with kits. If you play with just elixirs, gadgets or turrets you now have no secondary weapon.

And really turrets are what make us engineers, our kits are more like a demolionist or something and are gadgets are like a 12yr old asian kid looking for one-eyed willy.

I agree with you about Kits being very awesome and being able to switch them around so quick is a sweet tactic for Engineers but it shouldn’t be mandatory to carry a kit to get close to the same amount of skill options as other classes

However that is a choice you made with the class. Engineer play styles are determined by our utility skills we choose. The engineer classes is all about those three skill slots and the elite. It’s a choice you made when you have your build.

Besides even if you had weapon slot… what would you switch to? Our only OTHER weapon? Rifle AND Pistol + whatever? Sorry. I rather have my kits not have cool-downs. Adding a weapon slot and ergo – a cool down would fundamentally change the entire way the engineer class plays for majority of the builds.

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Posted by: CriSPeH.8512

CriSPeH.8512

“However that is a choice you made with the class. Engineer play styles are determined by our utility skills we choose. The engineer classes is all about those three skill slots and the elite. It’s a choice you made when you have your build.”

So…because I choose to play my engineer a different way its okay that i lose a whole aspect of the game? I lose the ability to use on swap sigils and being able to have a secondary weapon with different stats? and while the kit skills themselves are awesome kits kitten my other skills while i have them out.

If your answer to a broken mechanic is “well you choose to play that way” then although that is very perceptive its not very helpful.

playing with all turrets, all elixirs, all gadgets or all kits should all be equally viable. and we shouldnt have to give up so much just because of one aspect of our skillset.

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Posted by: Jordan.6157

Jordan.6157

“All your arguments imply that to play an engineer your HAVE to play with kits. If you play with just elixirs, gadgets or turrets you now have no secondary weapon.
And really turrets are what make us engineers, our kits are more like a demolionist or something and are gadgets are like a 12yr old asian kid looking for one-eyed willy.
I agree with you about Kits being very awesome and being able to switch them around so quick is a sweet tactic for Engineers but it shouldn’t be mandatory to carry a kit to get close to the same amount of skill options as other classes”

But this is how Engineer’s are made. It’s not mandatory to use them but it is if you do want 19 skills and above. This was how the engineer was designed. This is the engineer. If people don’t like it and want to change it then why play the engineer when this is what it is. If anything was to change dramatically like a wep swap then it wouldn’t be the engineer anymore. You knew what the profession was about, you knew kits were a substitute for a secondary wep so if you are upset because you don’t use kits and have a limited amount of skills I can only say you chose the wrong profession because this is what it is.

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Posted by: CriSPeH.8512

CriSPeH.8512

“You knew what the profession was about, you knew kits were a substitute for a secondary wep so if you are upset because you don’t use kits and have a limited amount of skills I can only say you chose the wrong profession because this is what it is.”

They arent a substitute for weapons because they dont provide anything that weapons provide. Anyone can buy items that give bundles and do the same thing our kits do which is 5 new skills and no stats or sigils.

And once again you are arguing that unless everyone plays this one certain way they have no right to complain. There was never anything said that when playing an engineer KITS are your bread and butter and its fail not use them. An engineers best burst is built around no kits at all.

You also seem to think that by some miracle Anet are the first Devs to create an mmo tht is absolutly perfect right out the gate, without any flaws, glitches, exploits, broken mechanics or imbalances. That everything is working exactly as they intended it to be.

In which case I think you are spending to much time in forums and not enough time actually playing.

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Posted by: AndrewWaltfeld.4621

AndrewWaltfeld.4621

And once again you are arguing that unless everyone plays this one certain way they have no right to complain. There was never anything said that when playing an engineer KITS are your bread and butter and its fail not use them. An engineers best burst is built around no kits at all.
You also seem to think that by some miracle Anet are the first Devs to create an mmo tht is absolutly perfect right out the gate, without any flaws, glitches, exploits, broken mechanics or imbalances. That everything is working exactly as they intended it to be.
In which case I think you are spending to much time in forums and not enough time actually playing.
—-
It’s not entirely difficult to equip one kit. It’s still your choice to run without kits You are designing your character to run without kits. I have seen engineers run with gadgets and an variety of other builds (and be successful), but the vast majority uses at least one weapon kit.

The engineer is far from perfect but changing the engineer on such a extremely fundamental level of how the profession was designed goes against the profession core concepts. Plain and Simple. You would literally have to re balance the entire class.

Besides with the toolkit skills, you have three extra F1-F4 abilities that a lot of other classes do not have like warrior, thief etc. Not to mention flexibility in aces by the simple change of our skill slots.

edit – Yes. The developers have STATED multiple times that the kits are meant to replace our weapon swap ability. They are the almost equal to a secondary weapon. During the Beta Weekends, people questioned and asked the developers about the weapon slots as well. This is the classes special ability or trick much like the thief’s steal etc. Whether or not you use them is a choice you made. They can be bread and butter if you wish, or you can build your engineer without them, that’s entirely up to you.

(edited by AndrewWaltfeld.4621)

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Posted by: CriSPeH.8512

CriSPeH.8512

“edit – Yes. The developers have STATED multiple times that the kits are meant to replace our weapon swap ability. They are the almost equal to a secondary weapon.”

Well its good I have the choice to run around with something that is ALMOST equal to a secondary weapon.

Just to be clear I dont think we should get a secondary weapon and kits since tht would obviously be OP or would require to big a change to how kits work. But since you are so keen on choice I dont see why if i am running around with turrets, elixirs or gadgets i dont get the choice of a weapon swap and the benefits that come with it.

And just because we have toolkit skills means nothing, every profession also has skills that Engineers dont have.

If they made it so Kits gave somekind of stat bonus and worked with sigils how would that affect the core concept? that would just make them behave more like the secondary weapons that they are supposed to be replacing.

If they made it so when you dont have a kit equiped you have the option to weapon swap how would that change how the class functions.

If you like the class then fine but just because others feel like things are a bit flawed you dont have to come in with a “L2P” “you are just choosing the wrong skills type of attitude”

Since beta ppl have been complaining about no autoattacking on kits and tadahh today Anet agreed that was a flaw and it need fixing. Do you really think there is no room for improvement?

“Again – you knew exactly what the class was when you got into it.”

Where does it state that swapping to kits loses your weapon stats and sigils? and that on-swap sigils are useless to an engineer?

Sure I was aware that kits were our only option for a secondary weapon and it sounded awesome when I rolled. I also thought WvWvW sounded awesome. Is there something offensive to you that I now think they arent as awesome as they sounded and may need some work to get right.

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Posted by: GummiBear.2756

GummiBear.2756

A level 1 engineer can only have access to 5 weapon skills I’m afraid.

Geuss what? Neither does say a thief, or a guardian, since other classes weapon swaps first get activated at lvl 7, where engi’s can actually get their first kit at lvl 5 if they want.

Ele is the ONLY class with 10 wep skills at lvl 1

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Posted by: Jordan.6157

Jordan.6157

“You knew what the profession was about, you knew kits were a substitute for a secondary wep so if you are upset because you don’t use kits and have a limited amount of skills I can only say you chose the wrong profession because this is what it is.”

They arent a substitute for weapons because they dont provide anything that weapons provide. Anyone can buy items that give bundles and do the same thing our kits do which is 5 new skills and no stats or sigils.

And once again you are arguing that unless everyone plays this one certain way they have no right to complain. There was never anything said that when playing an engineer KITS are your bread and butter and its fail not use them. An engineers best burst is built around no kits at all.

You also seem to think that by some miracle Anet are the first Devs to create an mmo tht is absolutly perfect right out the gate, without any flaws, glitches, exploits, broken mechanics or imbalances. That everything is working exactly as they intended it to be.

In which case I think you are spending to much time in forums and not enough time actually playing.

Wep kits are replacement for weps for engineer. That is a fact. You don’t like any kits so now you want a wep swap… it’s just plain silly. You want to change their entire concept of engineer because you want 19 skills but dislike kits. It’s exactly like playing any other profession…. “I don’t like any other wep so I just stick to greatsword and never swap”. It’s your choice not to use the profession to its full potential.

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Posted by: Lyuben.2613

Lyuben.2613

The point was Gummibear, that he was making comments about the engineer while only being level 1.

And an engineer will only ever have 5 weapon skills. He may get 15 ‘bundle’ skills if he loses all his utility slots, but he’ll never achieve more than 5 weapon skills.

Vibor Bauman- Level 80 Engineer- Gandara