Weapons Diversity

Weapons Diversity

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Posted by: Immersturm.6097

Immersturm.6097

As it currently stands, Engineers have access to the following combinations of weapons on land:

Pistol/Pistol
Pistol/Shield
Rifle

Underwater:

Harpoon Gun

Even with the use of kits, I think Engineers need more diversity in their choice of “primary weapons,” especially where melee combat is involved. It’s really quite easy to see skillsets associated with Engineers and maces/hammers, in my honest opinion, and I was wondering if ANet was planning on adding any additional weapons to this and/or any other available profession.

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Posted by: wolfyrik.2017

wolfyrik.2017

Some months ago, there was a dev post detail a sort of ‘wish list’ of features they’d like to add in 2014 and beyond. One of the features was increased weapon choice across all classes. Every now and then on the forum you’ll read posts from engi users, asking about when we’ll get our hammers.

Weapons Diversity

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Posted by: Immersturm.6097

Immersturm.6097

Some months ago, there was a dev post detail a sort of ‘wish list’ of features they’d like to add in 2014 and beyond. One of the features was increased weapon choice across all classes. Every now and then on the forum you’ll read posts from engi users, asking about when we’ll get our hammers.

Thanks for the heads-up.

I’ve actually got an idea for engineers in terms of weapon choice; what if engineers were able to dual-wield shields? A shield in the main hand and a shield in the off-hand, providing a melee option not seen with other professions?

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Posted by: Triangulator.2867

Triangulator.2867

No thanks. Ill take a dual wielded rifle first.

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Posted by: Bombsaway.7198

Bombsaway.7198

We have kits.
Engineer as a melee fighter just seems odd as could be.
You have the tool kit which is very melee focused.
But seriously, what would you have that fits? The hammer is 2hander not one so that seems silly. Sword would be odd.

I think we have the right weapons frankly to fit the whole engineering theme.

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Posted by: NinjaYoshi.3429

NinjaYoshi.3429

Why not give us a Mace? We already have a Mace auto-attack set up, and I think Mace/Pistol could be interesting.

Ze Butler – Level 80 Human Engineer, and a lot of alts
[YOHO] – Its a Pirate Life for Me

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Toolkit auto attack already has mace-style attack chain though.

I think main hand torch could be feasible and interesting…

But I agree that an offense-oriented true melee option is needed for Engi.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d rather they change the Toolkit auto to be like warrior axe auto. If we’re gonna smack stuff around with a wrench, we should be doing it at a faster rate out of frustration due to our kits clipping with our back piece.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Weapons Diversity

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Posted by: Immersturm.6097

Immersturm.6097

We have kits.
Engineer as a melee fighter just seems odd as could be.
You have the tool kit which is very melee focused.
But seriously, what would you have that fits? The hammer is 2hander not one so that seems silly. Sword would be odd.

I think we have the right weapons frankly to fit the whole engineering theme.

With all due respect, a warrior or a guardian as a ranged fighter seems equally odd, but they have access to alternating between ranged/melee combat from level 1. Engineers don’t get that option until they unlock the bomb kit or the tool kit.

Also, I don’t see why hammers would be silly. (See: http://www.youtube.com/watch?v=DNuXynCFlDk)