guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Weapons stats
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
yeah but out “attack” stat still goes down. Sometimes that is the important one. Otherwise, condition damage is handy to have roll over for condition based engies though. As well as various other stats.
I would have really liked to see the “damage” rating of weapons carry over as well.
Just a quick realisation.
Correct me if I am indeed wrong but I believe that this only takes your damage rating into account from your lowest damage weapon. So having a shield, which obviously does lower damage than pistol, it will take the stat from the shield.
I’m a bit sleepy and I may be stating the obvious here but I only realised this now.
“IT’S THE RED WIRE!”
It also doesn´t work with a rifle, attack stat also goes down when using a kit. The difference to an exotic rifle is equal to 236 power on level 80 for me.
I also used different rifles and the additional stats on the rifle seem to work though, base-damage obviously not (according to stats-window).
(edited by hydeaut.1758)
Can’t really tell a difference in lvl 80 maps :/
Did they really do anything to kits?
Yeah just look at the med kit, it’s effectively useless without healing power stats now.
Drop Medkit, heals 96 for me now and I have very little focus on healing power.
“IT’S THE RED WIRE!”
Just a quick realisation.
Correct me if I am indeed wrong but I believe that this only takes your damage rating into account from your lowest damage weapon. So having a shield, which obviously does lower damage than pistol, it will take the stat from the shield.
I’m a bit sleepy and I may be stating the obvious here but I only realised this now.
No. Assuming you are using Pistol + Shield, your 1, 2 & 3 damage depends on your pistol while your 4 & 5 depends on your shield. This applies to all characters.
For kits, i assume they have a base damage (scaled to your level), but i dont know that number. We would have to experiment with the kit on different levels with 0 healing stat.
Garrus: “Drop Medkit, heals 96 for me now and I have very little focus on healing power.”
really? I was healing for 950~1000 per drop yesterday. I will try tonight to see if its more/less now. My weapons are both soldier prefix.
(edited by Orion the Cursed.1206)
Hello.
I also lose 236 attack point with rifle.
But equipping a shield,did anyone noticed a touhness loss switching to a kit?
I lose the + 90 of the trait (and that s fine because switching to a kit i haveno more the shield) but i also lose another additional 70/80 tougthness.
Engineer : Charliengine
Engineer : Brother Thompson
Can’t really tell a difference in lvl 80 maps :/
Did they really do anything to kits?
No nothing i can see i think people are all on a placebo, nothing changed…
Yeah just look at the med kit, it’s effectively useless without healing power stats now.
Drop Medkit, heals 96 for me now and I have very little focus on healing power.
I have runes of the Grove on every piece of my Armor and Healing turret Regen is 62 nothing is fixed its still a broken class…wake up people.
(edited by Dante.1508)
Equip a cheap rifle, switch to kit, kill something, record damage numbers and average.
Equip expensive rifle, switch to kit, kill same something, record damage number and average.
second number > first number
Wasn’t this what they said it would do?
Can’t really tell a difference in lvl 80 maps :/
Did they really do anything to kits?No nothing i can see i think people are all on a placebo, nothing changed…
Yeah just look at the med kit, it’s effectively useless without healing power stats now.
Drop Medkit, heals 96 for me now and I have very little focus on healing power.
I have runes of the Grove on every piece of my Armor and Healing turret Regen is 62 nothing is fixed its still a broken class…wake up people.
It’s somewhat difficult to tell when you never really bothered looking at the numbers previously when the kits never were affected by stats. So now Im looking at the numbers and I can’t really say because I never needed to pay attention previously.
“IT’S THE RED WIRE!”
Tool Kit #1 got buffed. It actually deals decent damage now and that 1 second Cast Time for Thwack is really now worth the wait.
I have runes of the Grove on every piece of my Armor and Healing turret Regen is 62 nothing is fixed its still a broken class…wake up people.
What level are you? I have +18 healing power (silly rings) and my turret does 140 regens at level 80. Which is up from 138.. so…
Not disagreeing that we aren’t broke.. but give us some more details on your ‘62’ because that doesn’t seem possible at 80. (Or were you possibly downscaled?)
you can easily see the numbers effected with a condition build. With P/P or P/S you gain 90+90 condition damage, and it shows.
I think I’m going to start collecting damage numbers to see if I can’t divine approximations to the actual weapon damage values on kits. It’d be a simple matter given enough time and effort.