Weird potent elixirs trait interaction (bug)

Weird potent elixirs trait interaction (bug)

in Engineer

Posted by: Tulki.1458

Tulki.1458

After testing out this trait with Toss Elixir H, I noticed something really weird.

Potent Elixirs is supposed to increase elixir durations by 20%. Toss Elixir H has this behaviour:

Randomly gain:
- Protection 5s
- Regeneration 10s
- Vigor 10s

Now, potent elixirs is supposed to give the same effect (one at random) at 120% normal duration. Instead, what it does is this:

Randomly gain:
- Protection 5s
- Regeneration 10s
- Vigor 10s

PLUS

Randomly gain:
- Protection 1s
- Regeneration 2s
- Vigor 2s

So when you toss elixir H with potent elixirs, you can get weird results like 1s protection and 10s regeneration. Instead of picking one boon and enhancing that by 20% with the trait, it picks one boon at normal effectiveness then adds 20% of another random boon. What it should be doing is granting 120% of ONE boon. This is the way Toss Elixir B works with Potent Elixirs.

The trait also doesn’t seem to work with any of the Elixir Gun skills that are tagged with “Elixir”, nor does it increase the duration of Toss Elixir U or Toss Elixir C.

(edited by Tulki.1458)

Weird potent elixirs trait interaction (bug)

in Engineer

Posted by: Seras.5702

Seras.5702

I think I might like that bug with Elixir H. Getting 5s protection and 2s vigor sounds pretty nice. Getting 10s regen and then a lucky timed 1s prot could be pretty neat.

As for EG, yea, it’s not supposed to work on any of its skills, despite the tooltip saying they’re “elixirs.” That one’s been discussed a lot.

And I’m almost certain there was a bug where Potent Elixirs wasn’t properly affecting Elixir U but it was fixed. If it got re-broken well….then that’s pretty lame.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Weird potent elixirs trait interaction (bug)

in Engineer

Posted by: Tulki.1458

Tulki.1458

I think I might like that bug with Elixir H. Getting 5s protection and 2s vigor sounds pretty nice. Getting 10s regen and then a lucky timed 1s prot could be pretty neat.

As for EG, yea, it’s not supposed to work on any of its skills, despite the tooltip saying they’re “elixirs.” That one’s been discussed a lot.

And I’m almost certain there was a bug where Potent Elixirs wasn’t properly affecting Elixir U but it was fixed. If it got re-broken well….then that’s pretty lame.

Yeah I figured it shouldn’t be affecting Elixir Gun skills anyway, since that weapon has its own family of traits.

Splitting the duration bonus into a separate boon is often wasted though. 1s of protection is rarely useful because many skills have cast times that will already cut that 1s window in half.

Weird potent elixirs trait interaction (bug)

in Engineer

Posted by: Mijo.3274

Mijo.3274

Thank You all guys for the advices, in the end i found out i am a claw gripper, and with a way smaller hand than most of the players.

The Razor Naga is too expensive as the first gaming mouse to buy, so i bought a Logitech g300 for only 25€.

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Champion magus, 4 builds i use
R.I.P. my beloved Meh-Mer, the most hated class by ANET itself.
Winner of the first HxH 1v1 tournament! WOOT!

Weird potent elixirs trait interaction (bug)

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Posted by: ellesee.8297

ellesee.8297

i’d be a little sad if this trait wasn’t outclassed by all of the better elixir traits in the tree. but good find nonetheless and i hope anet fixes it. doubt it will be anytime soon.

#1 Engi NA and world first rank 80!
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Weird potent elixirs trait interaction (bug)

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Posted by: Seras.5702

Seras.5702

@Mijo: thinking you posted to the wrong thread…

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Weird potent elixirs trait interaction (bug)

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

Just FYI, the “elixir” keyword on some of the elixir gun skills seems to be a leftover from the beta. IIRC, the elixir traits did actually affect the elixir gun skills back in beta (elixir F used to be traitable to like a 3 second cooldown), but the changed that later on. The elixir gun is effectively a “kit” and not an “elixir”, so that’s why the elixir traits don’t affect it now.

As for the bug with toss elixir H, I think that one has been around forever. The underwater versions of many (if not all) the toss elixirs are still bugged right up too.