(edited by Tulki.1458)
Weird potent elixirs trait interaction (bug)
I think I might like that bug with Elixir H. Getting 5s protection and 2s vigor sounds pretty nice. Getting 10s regen and then a lucky timed 1s prot could be pretty neat.
As for EG, yea, it’s not supposed to work on any of its skills, despite the tooltip saying they’re “elixirs.” That one’s been discussed a lot.
And I’m almost certain there was a bug where Potent Elixirs wasn’t properly affecting Elixir U but it was fixed. If it got re-broken well….then that’s pretty lame.
[TTBH] [HATE], Yak’s Bend(NA)
I think I might like that bug with Elixir H. Getting 5s protection and 2s vigor sounds pretty nice. Getting 10s regen and then a lucky timed 1s prot could be pretty neat.
As for EG, yea, it’s not supposed to work on any of its skills, despite the tooltip saying they’re “elixirs.” That one’s been discussed a lot.
And I’m almost certain there was a bug where Potent Elixirs wasn’t properly affecting Elixir U but it was fixed. If it got re-broken well….then that’s pretty lame.
Yeah I figured it shouldn’t be affecting Elixir Gun skills anyway, since that weapon has its own family of traits.
Splitting the duration bonus into a separate boon is often wasted though. 1s of protection is rarely useful because many skills have cast times that will already cut that 1s window in half.
Thank You all guys for the advices, in the end i found out i am a claw gripper, and with a way smaller hand than most of the players.
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i’d be a little sad if this trait wasn’t outclassed by all of the better elixir traits in the tree. but good find nonetheless and i hope anet fixes it. doubt it will be anytime soon.
@Mijo: thinking you posted to the wrong thread…
[TTBH] [HATE], Yak’s Bend(NA)
Just FYI, the “elixir” keyword on some of the elixir gun skills seems to be a leftover from the beta. IIRC, the elixir traits did actually affect the elixir gun skills back in beta (elixir F used to be traitable to like a 3 second cooldown), but the changed that later on. The elixir gun is effectively a “kit” and not an “elixir”, so that’s why the elixir traits don’t affect it now.
As for the bug with toss elixir H, I think that one has been around forever. The underwater versions of many (if not all) the toss elixirs are still bugged right up too.