Q:
[GoA] Guardians of Äsgard
Maguuma
(edited by Shadowtech.5071)
Q:
Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.
ele
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.
Original excerpt post-
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889
Are you freakin serious Arenanet? nerfs engineer but not ele, but not better at versatility than ele, am I the only one who saw this?
Thoughts people?
(edited by Shadowtech.5071)
A:
my problem is they went against their design for combat, saying that no class should have any issues with combat and then nerfing this class so that we indeed do have serious issues with pve combat especially 1v1 is just crazy.
If you mean it’s not viable to endlessly spam grenade 1 in PvE and win maybe… But that’s entry point skill level. Worse than most new players. Simply add dodge and that strat becomes totally fine for most 1v1 PvE…
You do realize that the whole point of ranged is that they die long before they reach you right? Saying it shouldn’t happen because it doesn’t fit YOUR view of combat still doesn’t make it right when warriors with guns and rangers and indeed thieves with bows enjoy that kind of combat easily to the point that most players don’t bother with melee because it is that much easier. So yes even tho I wasn’t one of those concentrating on grenades as the ONLY nerf they brought to the table yes grenades should be just as easy on my engineer as shooting a short bow on my ranger. When it’s not that easily done, that’s called imbalance.
engineer OP, can do everything 120%.
Ele terrible in comparison.
That ele description practically tells: “Eles should be the best at everything, deal with it.”
To be honest, i met exactly 1 engineer so far that actually defeated me in 1on1 (in WvW). He was some kind of pistol/condition-build. Other than that i have faced a growing amount of tankengineers lately. They do almost no damage but are a real pain to deal with (i usually ignore them…).
my problem is they went against their design for combat, saying that no class should have any issues with combat and then nerfing this class so that we indeed do have serious issues with pve combat especially 1v1 is just crazy.
Yeeeaaahhh… Except that those descriptions are EXACTLY correct. No lies to be seen, regardless of your opinion on nerfs.
my problem is they went against their design for combat, saying that no class should have any issues with combat and then nerfing this class so that we indeed do have serious issues with pve combat especially 1v1 is just crazy.
If you mean it’s not viable to endlessly spam grenade 1 in PvE and win maybe… But that’s entry point skill level. Worse than most new players. Simply add dodge and that strat becomes totally fine for most 1v1 PvE…
Engineers are subpar junkies with recycled skills. I feel we are the gathering of other classes recycled skills however; with the privelege of picking out of a garbage bag and having these ghetto recycled skills. We need to lose a bunch of dmg for compensation.
my problem is they went against their design for combat, saying that no class should have any issues with combat and then nerfing this class so that we indeed do have serious issues with pve combat especially 1v1 is just crazy.
If you mean it’s not viable to endlessly spam grenade 1 in PvE and win maybe… But that’s entry point skill level. Worse than most new players. Simply add dodge and that strat becomes totally fine for most 1v1 PvE…
You do realize that the whole point of ranged is that they die long before they reach you right? Saying it shouldn’t happen because it doesn’t fit YOUR view of combat still doesn’t make it right when warriors with guns and rangers and indeed thieves with bows enjoy that kind of combat easily to the point that most players don’t bother with melee because it is that much easier. So yes even tho I wasn’t one of those concentrating on grenades as the ONLY nerf they brought to the table yes grenades should be just as easy on my engineer as shooting a short bow on my ranger. When it’s not that easily done, that’s called imbalance.
You can’t kill by standing still and spamming 1! Oh no! UP, fix, overhaul, ANet hate us!! …lel
my problem is they went against their design for combat, saying that no class should have any issues with combat and then nerfing this class so that we indeed do have serious issues with pve combat especially 1v1 is just crazy.
If you mean it’s not viable to endlessly spam grenade 1 in PvE and win maybe… But that’s entry point skill level. Worse than most new players. Simply add dodge and that strat becomes totally fine for most 1v1 PvE…
You do realize that the whole point of ranged is that they die long before they reach you right? Saying it shouldn’t happen because it doesn’t fit YOUR view of combat still doesn’t make it right when warriors with guns and rangers and indeed thieves with bows enjoy that kind of combat easily to the point that most players don’t bother with melee because it is that much easier. So yes even tho I wasn’t one of those concentrating on grenades as the ONLY nerf they brought to the table yes grenades should be just as easy on my engineer as shooting a short bow on my ranger. When it’s not that easily done, that’s called imbalance.
You can’t kill by standing still and spamming 1! Oh no! UP, fix, overhaul, ANet hate us!! …lel
If you died to a nade engineer spamming 1 then someone removed the movement keys from your keyboard. I had thought that the nade damage was as high as it was because you needed to manually target where they went, you know, risk of missing (which happened often) justified by reward of hitting with those bad boys. Easy to sit back and spam nades unattended? Yes. Easy to do with a thief all up in yo’ grill? Not so much.
Just remove our danged shot-gun rifle skills. I want long range!!!!!
snip
snip
“I’ll only be happy if we’re wildly OP”
“sarcastic rebutal”
If you died to a nade engineer spamming 1 then someone removed the movement keys from your keyboard. I had thought that the nade damage was as high as it was because you needed to manually target where they went, you know, risk of missing (which happened often) justified by reward of hitting with those bad boys. Easy to sit back and spam nades unattended? Yes. Easy to do with a thief all up in yo’ grill? Not so much.
I was just saying no class should be able to kill without difficulty by simply spamming the 1 key. Too many people from all the class forums need to calm down and get some perspective. No class is as weak and pathetic as the forum community makes them out to be. Some classes need minor tweaks, all classes have bugs. Albeit some are subject to bugs that are much more dire (Necro minions or Engi flamethrower for example)
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