What I want from Med Kit
thanks for the laugh.
If you don’t want to derail your thread right away, you better delete the first paragraph (in favor of you doing this quickly I will not go into detail about why).
About the idea in general:
Even worse than the original one.
Yea, the extra condi-clear is nice on antidote, but herbal mixture is not helping getting rid of already applied condis, healing spray has a really weak heal, and the daze is on a way too long tell. And why did you nerf bandages even? They were healing for 1.2k each so far…
There’s nothing funny about it, HT can be destroyed by champions and enemy zergs.
Herbal Mixture (feel free to suggest a better name) is like Berserker Sance, you should use it preemptively. Could also be instant-cast, it’s up to the devs to decide.
The heals are on par with HT + Regen + Water blasts. The daze is a 5 man interrupt with 10s cooldown. Necro’s Wail of Doom is 2s daze on a 30s cooldown. Healing Spray should have a huge tell, because even if you miss, the heal already happened.
Bandages are 1000 base heal, and they will reduce to only one. Check their Med Kit idea here:
http://www.twitch.tv/guildwars2/b/653059691 | 2:03:07
(edited by FLiP.7680)
That was not really the reason for my initial statement. But if you insist on clicking being the proper way to use healing turret (or any other skill) then it’s fine…
So?
Their AA has a 1/2sec cast, aoe-heal, no cd and applies burning.
You have a 10sec cd at this spot, a channel, minor heal and a CC at the end of said channel…
They come around the corner with 2 buffs. 1 aoe, the other one on yourself.
You drop 1 potion and consume another one instantly…
As far as of now, I like their concept better than yours…
At what point did I ask for your personal validation?
In the moment when you posted your suggestion, together with the feedback / validation of the rest of the community…
If you can’t handle it, don’t post anything.