What actually determines kit damage?
All kits assume you are using an ascended weapon of your chosen weapon stats.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
1. Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
2.. the tooltips lie. the tooltips are based of the old values at release. which was average weapon damage vs a 2600 armor target. with average kit strength of 923. the weapon kit range was 872-969.
3. that damage range was very low. making many kits underpowered, when not enabled by ridiculously op traits. (grenadier/steel-packed, looking at you)
With the introduction of ascended gear, kit damage would have fallen even further behind. A change was made.
4. Currently, kit weapon strength DOES scale with your equipped weapon. with 1 handed weapons, it takes the highest tier. so you only need 1 ascended pistol, to get ascended kit damage for example.
I have never seen the exact values posted. Really bizarre the lack of transparency here. I personally did rough testing.
I believe ascended kit weapon strength is around 1017 average .
Fine is around 731 average
Rare is around 867 average
Exotic is around 974 average.
Again, tooltips lie, and will not show you a change in damage swapping out weapon quality. but go attack something, and the damage you deal is clearly different.
Your flamethrower will CLEARLY deal substantially more damage with an ascended pistol equipped, then if you had a blue one equipped.
1. Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
2.. the tooltips lie. the tooltips are based of the old values at release. which was average weapon damage vs a 2600 armor target. with average kit strength of 923. the weapon kit range was 872-969.
3. that damage range was very low. making many kits underpowered, when not enabled by ridiculously op traits. (grenadier/steel-packed, looking at you)
With the introduction of ascended gear, kit damage would have fallen even further behind. A change was made.4. Currently, kit weapon strength DOES scale with your equipped weapon. with 1 handed weapons, it takes the highest tier. so you only need 1 ascended pistol, to get ascended kit damage for example.
I have never seen the exact values posted. Really bizarre the lack of transparency here. I personally did rough testing.I believe ascended kit weapon strength is around 1017 average .
Fine is around 731 average
Rare is around 867 average
Exotic is around 974 average.Again, tooltips lie, and will not show you a change in damage swapping out weapon quality. but go attack something, and the damage you deal is clearly different.
Your flamethrower will CLEARLY deal substantially more damage with an ascended pistol equipped, then if you had a blue one equipped.
If I am not mistaken all kit damage was standardized to Ascended dmg at level 80 to avoid buggy behavior.
Unable to find the source however.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
take ten seconds to go buy a blue pistol with no power on it.
Then get an exotic.
givers, apoc, magi, dire, rabid, shamans, settlers, nomads. pick which is cheapest.
Equip and go hit something, with your kit. swap to the other pistol. hit the same kind of target with the kit again.
Check your combat log.
Good question here. I would also like to know this.
Found some info : http://wiki.guildwars2.com/wiki/Game_updates/2014-04-15#General_3
You are right Casia.
Apologies.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU