So let me get this straight, off the bat: engineers are not a flawless class.
However, I’m always of the mindset of how I can make things better personally.
So here’s what I think, my 2 copper if you will. While reading this, keep in mind that I know engi’s aren’t perfect. But neither am I!
1) Stop comparing to whatever other MMO you played.
This game does not have the balance, and may not ever get the balance, of whatever other MMO you played. It’s barely a month old. All MMO’s see balancing across the board over years of polish. It doesn’t have the professions other MMO’s has, and it does not have the debuffs they had. It does not have the stats.
I focused on a burst DPS engineer and found that did not really work. Maybe a healy type engineer was better, but all classes can heal and now I lost so much damage I became unusable. The long and short of it is that you have to play in a way that fits in this game, and not ot make the game fit the model of a different video game.
2) Combo’s: learn them!
Check out this article!
Combo’s are amazing. It’s like you get free spells! Regenerating Mists is an AoE regen. Magnetic Shield is a defensive move that can reflect projectiles or knock enemies back. But used in rapid succession it is an AoE regen, knocks back enemies and an AoE heal!
If you have a kit equipped, use it! Switch to the flamethrower to drop a wall of fire and switch back to your rifle. Now, your spells and your ally spells will react with that and set stuff on fire. You don’t even have to do anything, they fire spells through your wall of fire and it lights enemies on fire. You just increased the damage of everyone by dropping one spell.
Switch to grenades and throw a poison grenade. Switch back to whatever you wanted to do before and now all spells that interact with tha combo field will apply weakness or poison. BOOM! More free debuffs and damage.
3) And yeah, like I said: use those kits!
Switching to a kit to use 1 or 2 spells and then removing it is not a waste. It’s how we are meant to play. A bad Elementalist will stay in one attunement for a whole dungeon. A good one switches from fire to earth spells, to air and then back to fire. A good engineer does the same.
Grenades kit and press 4 and 5, then switch back to your pistol/shield and double tap 4 to get AoE Frost Armor and Weakness. Switch to flamethrower and hit 4 to drop a wall of fire. Switch back to your pistols or rifle and press the incendiary ammo button and start lighting stuff up twice as fast!
4) Experiment!
You cannot compete with a flamethrower if you have 0 points in explosives and firearms. Don’t equip it and traipse around because that other engineer did it. What stats did you focus on? What traits did you focus on? Not the same as he did? Well, than you can’t play the same way!
5) Synergize your stats!
Do not try to be a jack of all trades. Going for traits that compliment power and toughness and going for vitality and boon duration in traits is not a good plan. 30% chance to cause bleeding on critical hits is good to have though ifg you are stacking precision. Again, don’t be a jack of all trades, because then you are a master of none. Even a full turrret build can be useful, if you pick all the synergetic skills and if you use the gear to support it.
In closing, I need to say again that the profession is not perfect. Neither am I. And neither are you. So while Anet is working on bug fixes and smoothign things out (Which will take them forever. An MMO is never done tweaking.) I plan on making myself a better player.