(edited by Even.4687)
What are your favourite combos / chains
my favorite combo for wvw is to use toolkit and net turret together.
Drop box of nails, drop net turret and overcharge, then magnet pull. they aren’t going anywhere.
With this combo i also use grenades with sigil of geomancy on one of my pistols (sigil of earth on the other pistol). so after i’ve pulled them to me, my box of nails, net turret and hit them with pry bar, i swap to nades (procs geomancy), throw down chill grenades then shrapnel. if not dead, swap to pistol, glue shot then blowtorch.
tookit + net turret is so great for picking people out of groups too.
Former Gunslinger, curret Engineer, Future Spellslinger
In sPVP I don’t have many combos. I use the grenade kit and net turret/rocket turret. The burning and the control really helps with the grenades skill shots, but I wouldn’t call this a combo as much as it is good synergy. Anyway, I have a few combos I use in WvW.
#1: Magnet + Freeze Grenade. Using freeze grenade at point blank range with 70% condition duration gives a 10 second chill, which lets me hit my opponent with everything.
#2: Toss Elixir S + Overcharged Shot. If you gain stability, you won’t get knocked back, and so you can layer up more combos from there.
#3: Static Shot + Pry Bar + Gear Shield. I use this mainly against nooby thieves. When I get ambushed I immediately open with static shot, then follow up with the pry bar, and then hide behind gear shield as those thieves wail on it in a confused and impotent frenzy. The confusion hits for 1200-1400 damage a tick, so after a few shots the thief is nearly dead.
Those are the 3 big ones I use a lot.
Not for WvW, but my favorite is Big ol’ Bomb + Thumper Turret + Magnetic Inversion (+ Supply Crate).
Because nothing quite makes people go “wait what?” like doing 5-6 blast finishers solo.