What determines healing turret lag?

What determines healing turret lag?

in Engineer

Posted by: Eleivo.2761

Eleivo.2761

I’ve noticed that the time it takes to overcharge the healing turret can differ quite drastically.

Sometimes I can mash 6 twice and have a water field under me in less than half a second. Then there are times when it takes like 4 seconds for it start spinning. Oftentimes I detonate the turret thinking there was a water field when there wasn’t one yet.

Does anyone else have this problem? Is there a way to control it?

Thanks everyone!

What determines healing turret lag?

in Engineer

Posted by: Anymras.5729

Anymras.5729

It might have something to do with the healing turret’s fire rate of 3 seconds; if you place the turret, and activate the overcharge after the first ‘shot,’ it will wait until the next firing cycle.

What determines healing turret lag?

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

yeah, overcharge happens on the next time healing turret fires, which is ~.5 sec after placement then every 3 secs after that.

if you lag spike a lot and your ping commonly shoots up to 300+, i dont recommend using healing turret because it will not be a dependable heal for you… but then again, playing with a ping that high is pretty miserable regardless of your build choices. especially for engi where you can kit swap as much as your ping allows.

JQ: Rikkity
head here to discuss wvw without fear of infractions

What determines healing turret lag?

in Engineer

Posted by: Eleivo.2761

Eleivo.2761

So if I overcharge it before the first shot, then it’s instant? That’s really good to know. Wish it was on the tooltip somehow.

What determines healing turret lag?

in Engineer

Posted by: Spyritdragon.6048

Spyritdragon.6048

You’ll notice it does this spinny thing where it winds up, spinning faster, and then slows back down – this is what applies regen to all allies in the area. The overcharge does exactly the same, but it adds a water field and a healing effect.

But yeah – overcharge before the first shot, and it’ll be pretty much instant. This is what i use the majority of the time – i plonk it down, instantly overcharge, and blow it up for blast finisher the moment the water field comes down. This way, i can use it to get a big heal on myself even while im running forward with swiftness.

Small tip – you might know this already, but the f1 also has a water field, albeit a very brief one. Timed right, you can put a blast finisher into it (like your shield 4) for an extra heal.

What determines healing turret lag?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heyhey, Ziggy here!

As the others already mentioned before, the healing turret does not lag, nor is it a bug. EVERY turret has an attack rotation, so does the healing turret. All their overcharges will be affecting the next rotation. Make sure to activate the healing turret before the rotation starts, better spam the key.

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

What determines healing turret lag?

in Engineer

Posted by: shion.2084

shion.2084

This is what i use the majority of the time – i plonk it down, instantly overcharge, and blow it up for blast finisher the moment the water field comes down. This way, i can use it to get a big heal on myself even while im running forward with swiftness.

If you don’t blow it up, but use a different blast finisher for the area heal, and then pick it up, your cool down is 5 sec faster vs. blowing it up I believe….

What determines healing turret lag?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

There are 3 uses of the healing turret + charge:

  • Put it down and overcharge, get condicleanse and great self heal, pick it up immediately again so your CD will be 15 sec. Great personal heal, if not the best ingame (heal over time).
  • Put it down, overcharge, blow it up, so you will heal 1300 additional heal for burst heal if you really need it or if you want to heal your team further. Note that you heal only yourself if you put the turret down and that you heal everyone with the overcharge AND blast finisher via toolbelt detonate.
  • Put it down and overcharge it, after it use it for another combo field, for example fire or smoke. Note that the blast finisher of the healing turret is where you are and not where the turret is (!!! unlike the damage !!!). So you can easy use the overcharge for a heal, walk a mile and use the finisher 5000 range away for anything else. You may safe some time with this, like in combat.

Greez – Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”