Goal: Brainstorming ways to make Gadgets something you would actually want to run. Personally, my suggestions are going to focus on making an All-Gadget build viable. As a result please feel free to point out any potential OP synergy. Note that what I list are just some possible options and I’m not suggesting all of them be added, because some overlap or would be OP.
I’m going to start with the traits:
Gadgeteer: The idea behind this trait is great, the execution was not. Not only is the duration too short, most of the boons aren’t that helpful. Due to how they’re designed, Gadgets are intended for use in a power based build with the option for a ton of CC. Chances are you aren’t going to have much healing power, so Slick Shoes giving regen means that you get a tiny heal from a skill with a long CD (even when traited). The only boons that do help with sustain is Aegis on Throw Mine and Vigor on Rocket Boots. What Engis lack in general is Stability, so why not give Slick Shoes that instead? Putting Protection a long lasting Vigor on A.E.D may also help with sustain but that may be too strong if paired with Protection Injection and Protective Shield or it may be just what the build needs.
Speedy Gadgets: It’s a simple CD reduction skill, but that’s pretty important with CDs as long as these. However, a major issue pure Gadget builds have is that they really stink on the mobility front. Sure, Slick Shoes has super speed but that’s on a long CD. Since the word “Speedy” is in the name why not also make it give a a small passive speed increase for each Gadget? Nothing too major, maybe 3-4% per gadget. It would still be slower than a Engi with Speedy Kits but it will at least make them a bit more mobile.
Static Discharge: This isn’t a Gadget trait but it could synergize well with some changes. The most annoying thing about this skill is that unless the tool belt skill directly targets an enemy the discharge just shoots into the dirt. It should head towards your target or the nearest enemy if you’re not consistently. Thie would probably require a small tweak to Mine Field though because atm placing and detonating causes a discharge and that may give a bit too much DPS.
The skills themselves:
A.E.D: I’m starting with this one because while the recent buff made it a bit better, it’s still not good. I like the high risk high reward aspect, but losing your condi cleanse on a class with so little already really hurts. Perhaps give it a passive removal every now and then when you have Gadgeteer instead of a boon/in addition to a defensive boon (I mean that IS a long CD for a heal even with the potential payout).
As for Static Shock, the range on it is terrible and landing it is unreliable. Instead of a stun I would much rather have a shot of lightning with something like 900 range that dazes for half a second of something. It would synergize with SD better and keep the CC theme while not being super strong.
Utility Goggles: No real complaints, a stun break with Fury and blind immunity in addition to a tool belt skill that applies vuln and reveal.
Slick Shoes: If Speedy Gadgets was buffed as suggested the CD wouldn’t be so bad and the skill is fun and effective.
Personal Battering Ram: I really like the idea of this skill and it’s fun to use. That being said it feel REALLY unreliable because once again the range is way too short. A range of 400 (same as Overcharged Shot) might make it worth using since the tool belt skill already synergizes with SD.
Rocket Boots: Another skill that’s fine as is except for it occasionally spitting you back the way you came. This wasn’t a problem before some hopefully it gets fixed eventually.
Throw Mine: A pretty cool skill, with a buff to the Ram’s range you could chain CC pretty effectively by tossing this on your launched target and mid air detonating it. The boon removal is also nice.
The problem with Mine Field is that the way it deploys is generally random. The pattern should be consistent so that it doesn’t screw the user over.
That’s all I have for now. If I had to pick just 3 of my changed I would go with Gadgeteer giving better defensive boons (it’s the number 1 issue), the Mine Field pattern being consistent, and either range increases in Static Shock or Battering Ram. I can do without the Speedy Kit changes because Power Shoes does exist and I can fit it in a build.
The actual mechanics behind Gadgets are the most original and fun in the game imo but currently they simply don’t give you enough sustain or the skills themselves are too difficult to hit (why would you want to be in melee range).
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)