What happend to all the range?
actually in pve the mortar 1 does a lot of dmg at 25 might stacks using scholar runes fire arms + tools trait line.
also grenadier trait increases GRENADE BARRAGE toolbelt to 1500 range and throws 7 grenades instead of 6.
also try hitting a moving target at 1500 range with the mortar (same speed as untraited grenades) and u will soon understand why they made nades 900 and gave us 100% flight speed increase trait.
now that condi dmg requires high values of condi stat to deal any real dmg the grenade 2 5 are useless for power builds.
and u use grenade kit as power build for the slow on 4 and the vuln stacking on 1.
same for mortar 2-5 its utility and 1 anf f5 are actually very potant when used in combo with traits etc ofc this is a PVE point of view.
anyway all I see here is a learn to play issue with the class. once u learn how to combo skills such as bomb kits and land mines etc to ambush other players (I assume this is a pvp post) and fight in close quarters.
and btw yes engie has “range skills” but we are designed to be close – mid range for effective dps out put or boon buffing. (like 99% of classes atm)
the only reason we ever need 1500 range is for WvW and nuking walls / siege.
Fractal lvl 80 – 126 AR
actually in pve
Ah yes, pve. Stacking into a cornor and hugging a boss to death. I can see why you dont care about range. And why you would think that it makes no difference that grenades went from 1500 to 900.
Most grenades you ever threw were probably at your own feet, not surprising you wouldn’t see the use of long range.
anyway all I see here is a learn to play issue with the class.
It seems stacking in a cornor and beating up the same AI day in and day out has inflated your ego to the point that you actually believe this makes you good. That’s so cute.
There is a world outside of the cornor you know, even in pve. You might be in it soon enough as i think anet is none to fond of the cornor stacking as it is. It’s one of the most complained about things regarding pve.
But hey if you prefer the Mortarkit good for you. If thats more fun to you. Then the Grenadekit can be the long-range kit for condition builds and everyone gets a choice.
But just straight up reducing the range on grenades, pistol, rifle and elixirgun has not improved these weapons. Why couldnt they’ve rolled the range traits in baseline? Why shouldnt the grenades be 1500range?
I doubt it has anything to do with balance since these traits have existed for almost the entire duration since the game has been live. But now 1080range pistol autoattacks are overpowered?