What this class is missing: Stability

What this class is missing: Stability

in Engineer

Posted by: Penguin.5197

Penguin.5197

“They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight.” – Arenanet on engineer class philosophy

On a class that relies on boons to help them fight, isn’t it weird that we are missing one of the stronger boons? This was not always the case and we had stability like the rest of the classes in the form of the juggernaut trait (http://wiki.guildwars2.com/index.php?title=Juggernaut&oldid=313868) When it was removed, we were left with two skills that can grant stability to us, one has a 50% chance of giving it when we need it and the other one is a skill that forces us to not move, replaces our skills with skills with the strength of masterwork weapons that cannot even target nearby enemies.
I believe that stability is part of the reason this class feels like it is missing something. Here are the non elite-skills that give stability:
Guardian:
“Stand Your Ground!”
“Hallowed Ground”
Warrior:
“Balanced Stance”
“Dolyak Signet”
Ranger:
“Signet of the Wild (to your pet)”
Elementalist:
Armor of Earth
Mesmer:
Power Break
Engineer:
Toss elixir s (randomly)

So apart from necros (Who at least have fear to make up for it and can at least trait for 3 second of stab) and thieves, we suffer from having no stability skills, most likely because developers must have though our infinite stability trait would make up for it and we did not need one. Sadly though we all know what happened to it.

I believe that this class was made from the beginning to have good access to stability, but lost it during the way. So I request we get a skill or trait to be updated with stability, a class that requires mid/close range playing style really could benefit from one.

(edited by Penguin.5197)

What this class is missing: Stability

in Engineer

Posted by: Haralin.1473

Haralin.1473

We already had it on flamethrower trait, till the nerf came as always. The engi must be so op with all his nerfs he got

Haralin Engineer
[Skol]

(edited by Haralin.1473)

What this class is missing: Stability

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Posted by: Ayestes.1273

Ayestes.1273

If the Toss Elixir S had both Stealth and Stability instead of 50% one or the other, this wouldn’t be an issue.

Virydia – Hearld
Tirydia – Scrapper

What this class is missing: Stability

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Posted by: Penguin.5197

Penguin.5197

We already did had it on flamethrower trait, till the nerf came as always. The engi must be so op with all his nerfs he got

I know we did that is why I linked the previous version of the juggernaut trait. We don’t need it on 100% uptime, just more options to have it. When you think about it, the engineer was probably made to be the best at something. Even though we don’t have the highest damage or movement or anything else, we were be able to keep a high rate of stability. Infinite stability with the flamethrower, infinite stability when on mortar, stability always active when using either version of elixir x. We had something going on with stability but when stab with ft was removed we lost that connection and now we only have it with elite skills.
I’m not sure whats the best way to explain what I mean but I’m trying lol

What this class is missing: Stability

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Posted by: JohnDied.3476

JohnDied.3476

“They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight.” – Arenanet on engineer class philosophy

Yah.. because we bring a lot more boons than say, an elementalist.

Yah.. because we bring a lot more boons than say, an elementalist.About stability. They should add it to another elixir, I’d prefer at a 100% change, but knowing the devs it would be another RNG thing.

What this class is missing: Stability

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Posted by: luckywaldo.6089

luckywaldo.6089

Stability is NOT toughness. There is literally a boon called stability, and it is the counter to incoming CC’s.

I completely agree that the lack of stability hurts, both in PvP and dungeons. I had forgotten about the old juggernaut but you made me miss it again already. ;_;

It was honestly OP to have 100% uptime, but engie really got nothing back to compensate.

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

What this class is missing: Stability

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Posted by: Penguin.5197

Penguin.5197

Stability is NOT toughness. There is literally a boon called stability, and it is the counter to incoming CC’s.

I completely agree that the lack of stability hurts, both in PvP and dungeons. I had forgotten about the old juggernaut but you made me miss it again already. ;_;

It was honestly OP to have 100% uptime, but engie really got nothing back to compensate.

Considering that unlike other classes, engies don’t have access to any skills like stealth,fear, or stability (except with the half skills but I’m not counting those), I think it would be fair to maybe see that version of juggernaut back, even if slightly nerfed (Like grants stability every 10 seconds for 4 seconds or something)

What this class is missing: Stability

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Posted by: google.3709

google.3709

Theif have dagger storm
Necro Plague
and we have elixir X for stability :P

What this class is missing: Stability

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

Well to be fair only guardians, warriors and ele’s (and mesmers with sig of inspiration I guess?) (in that order of frequency) can grant their teammates stability, the only way for other classes to get it is to bring a utility skill devoted to it (which many lack) or pop an elite.

Ranger and thief are in the same position really since they don’t have any reliable way to apply stability to themselves outside of their elites. Ranger is worse off out of those two since thief at least has easy stealth to get it through some tricky spots (as well as a stunbreaker on a weapon set),