(edited by Penguin.5197)
What this class is missing: Stability
We already had it on flamethrower trait, till the nerf came as always. The engi must be so op with all his nerfs he got
[Skol]
(edited by Haralin.1473)
If the Toss Elixir S had both Stealth and Stability instead of 50% one or the other, this wouldn’t be an issue.
Tirydia – Scrapper
We already did had it on flamethrower trait, till the nerf came as always. The engi must be so op with all his nerfs he got
I know we did that is why I linked the previous version of the juggernaut trait. We don’t need it on 100% uptime, just more options to have it. When you think about it, the engineer was probably made to be the best at something. Even though we don’t have the highest damage or movement or anything else, we were be able to keep a high rate of stability. Infinite stability with the flamethrower, infinite stability when on mortar, stability always active when using either version of elixir x. We had something going on with stability but when stab with ft was removed we lost that connection and now we only have it with elite skills.
I’m not sure whats the best way to explain what I mean but I’m trying lol
“They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight.” – Arenanet on engineer class philosophy
Yah.. because we bring a lot more boons than say, an elementalist.
Yah.. because we bring a lot more boons than say, an elementalist.About stability. They should add it to another elixir, I’d prefer at a 100% change, but knowing the devs it would be another RNG thing.
Stability is NOT toughness. There is literally a boon called stability, and it is the counter to incoming CC’s.
I completely agree that the lack of stability hurts, both in PvP and dungeons. I had forgotten about the old juggernaut but you made me miss it again already. ;_;
It was honestly OP to have 100% uptime, but engie really got nothing back to compensate.
Ars Est Mortem ~ Necromancer
Stability is NOT toughness. There is literally a boon called stability, and it is the counter to incoming CC’s.
I completely agree that the lack of stability hurts, both in PvP and dungeons. I had forgotten about the old juggernaut but you made me miss it again already. ;_;
It was honestly OP to have 100% uptime, but engie really got nothing back to compensate.
Considering that unlike other classes, engies don’t have access to any skills like stealth,fear, or stability (except with the half skills but I’m not counting those), I think it would be fair to maybe see that version of juggernaut back, even if slightly nerfed (Like grants stability every 10 seconds for 4 seconds or something)
Theif have dagger storm
Necro Plague
and we have elixir X for stability :P
Well to be fair only guardians, warriors and ele’s (and mesmers with sig of inspiration I guess?) (in that order of frequency) can grant their teammates stability, the only way for other classes to get it is to bring a utility skill devoted to it (which many lack) or pop an elite.
Ranger and thief are in the same position really since they don’t have any reliable way to apply stability to themselves outside of their elites. Ranger is worse off out of those two since thief at least has easy stealth to get it through some tricky spots (as well as a stunbreaker on a weapon set),