Q:
What traits are bugged?
Scope’s been dead since release, all turret traits in the Inventions line are (currently, at 3:39 AM 5/14/2013, before the patch of 5/14/2013) dead, Elite Supplies X is inaccurate (does nothing for Mortar – instead, Rifled Turret Barrels enhances that) and Static Discharge, as far as I know, has some issues with sending bolts of lightning into the dirt.
Kit refinement died in their patch to break it to make gadgets seem more desireable. (sorry glue spots and a misplaced 2 second ranged reflective shield doesn’t make up for the damage they’ve done to it)
Piercing shots is really useless imo.
There’s a strange crossover of traits that make building an explosive/condi build impossible mainly because the other two adventurer classes get 2 bonuses at once. (Trap Potency – conditions last twice as long and the cooldown on traps 20% faster)
Not to mention comparitively there are far more bonuses to damage and crit chance on the two other adventurer classes then on engineers which needs a serious looking into. (like the ability for rangers and thieves to activate their utilities to gain might and improve damage by flanking<which would improve gadgets if gadgets were treated like signet> )
Really they just need to spend two months and redo the whole thing honestly.
Thanks for the responses guys (or girls).
Engineer turret traits just got fixed from today’s patch after almost 2 weeks.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-May-14-2013