Where am I wrong? (Build Advice)

Where am I wrong? (Build Advice)

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Posted by: KeyLimPi.9031

KeyLimPi.9031

I’m been trying to work out a roaming build recently for WVW and I’ve just been getting absolutely dominated wherever I go. Usually this happens because of 2v1 situations or lack of stun breakers so I’ll ask you all.

http://i.imgur.com/UHFORbW.jpg
http://i.imgur.com/ODZgCcE.jpg

There are my stats/build at the moment without food/utility/stacks. Grenade kit and Tool Kit are pretty much staples for me but I’m having a ton of difficulty figuring out my third utility. I keep swappping between Rocket Boots, Elixer Gun, Elixer S and Slick Shoes.

I’m not asking for a static build where I never swap anything, as I’m try to adjust to the enemy before they attack, but I’m taking massive damage regardless of my armor. Where would you balance out my stats if at all? Would you recommend a 3 kit or 2kit/gadget?

Help me out here with some outlines, I’m having more difficulty with this than I have any other class. That said I did declare it my main, and I want to master it. All help is appreciated

(EDIT: My Weapon has Sup. Corruption, my shield has Sup. Battle)

(edited by KeyLimPi.9031)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hmm. I’m having a hard time understanding your kit/trait choices—you have juggernaut but you don’t use flamethrower? I’m sure I’m missing something.

Your health pool is very small compared to your toughness. Essentially, your “effective health pool” isn’t very high despite the high armor value. My recommendation would be to put more points into the alchemy line at the expense of your firearms line (you only have two pistol skills with cooldowns and you don’t use flamethrower, so…those traits aren’t helping you). You have more than enough condition damage and precision already, and alchemy traits are incredible. You could also grab some condi/tough/vit ascended trinkets.

I love 3-kit builds but they’re an interesting animal. If you do a 3-kit build, you definitely want elixir gun as your third. Expect to practice with a 3-kit build for a long, long time before you start dominating with it.

You might want to try dual pistols since you’re low on burn application. The shield is so much fun but condition builds need burning, period. Also, glue shot will land clutch grenades for you.

Engineer is far more difficult to create your own build with than the other seven professions. There are a dizzying number of choices and a single utility change will re-arrange your entire playstyle. But there’s nothing more rewarding.

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Posted by: Conan.8046

Conan.8046

Grenades aren’t effective in 1v1 if some people do make them work they have either a lot of skill or the other player is terrible! Its not the answer but its something to think about when choosing kits.

Alchemy is pretty awesome and going HGH with a power build is always a good choice, if you really prefer condition damage however i don’t really see the need for 50% crit.

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Posted by: Nate.8146

Nate.8146

Your health is pretty low. At 16000, you’re quicker to kill because you don’t have much time to heal between burst attacks, especially if you’re stunned at some point. I run full soldiers set and have 3k armor (with juggernaut), 25k health, and boon duration runes. My stats are 0/20/20/20/10. This setup enables me to have a lot of skill configurations. Riffle + turret builds, pistol/shield + elixir builds, and kit builds. The soldiers gear gets me 3K power and with medkit fury, I have 41% crit chance. With FT juggernaught, the 8 stacks of might + condi proc sigil boosts my condition dmg up to 800 or so. In comparison to your stats, I’m already at an advantage.

The other problem is your skill choice. Grenades and rocket boots are not good for roaming. You need more control abilities. Abilities that immobilize or stun the enemy, and engineers have tons of control abilities. Riffle + net turret + sitting duck is one of the better options. Net shot from riffle, then net shot from net turret toolkit, then plant net turret for another net shot + overcharged stun. By then, your riffle net shot will have recharged. When the cripples get close to you, use overcharged shot and /laugh as they limp their way back to you Stability is your biggest concern. In those cases, whip up your toolkit, kite, and use shield block until their stability runs out. Shouldn’t take to long and after that, they become your play thing for the next minute. This works amazingly well against melee chars, but in general it’s good against all chars. People freak when they get stunned or immobilized and tend to forget about the fight. This buys you valuable turns to keep the pressure on them rather then they keep the pressure on you.

This is just some random ideas to help you out. Grenades IMO are really only useful in defending forts and towers. Even then, I prefer to use mortar since the shots lob much more easily over the wall and the mortar stats better with power builds (soldier set).

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Posted by: VitalSuit.1980

VitalSuit.1980

I run a similar build
30/10/0/20/10

Healing Turret, Flamethrower, Bomb Kit, Rocket Boots

To those saying that his health is too low, you don’t need 20k hp and over 3k armor to survive being hit nor should you ever have to rely on having over 3k armor to face tank instead of dodging or blocking.

With that being said the only advice I can honestly say is to get better(?). Builds don’t really mean anything since the player is the one controlling it.

Oh and as others said, grenade kit is really good but it’s far too much effort to try and hit people with it in pvp unless you’re defending towers.

(edited by VitalSuit.1980)

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Posted by: kokocabana.8153

kokocabana.8153

Not sure what to make of taking juggernaught without a flamethrower.

You appear to be running a lot of rabid gear which is great for condition builds that take advantage of crit procs, but your build doesn’t know what it wants to do. Pistol/shield is not great for conditions because you lose out on blowtorch and glueshot. Condition builds rely on keeping up burns and rockets boots are not enough. You need to be using a sigil of earth to take advantage of your high crit and condition damage. As a roamer, you need to be self sufficient and I think you are lacking in condition cleansers. I would recommend dropping a kit for elixir c. Grenades are great in PvE and spamming into groups of players, but not in 1v1 or 1v2 where everyone is running in different directions.

(edited by kokocabana.8153)

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Your stats are perfectly fine , as long as you round out your build with reliant condition removal and 1 stunbreaker. You’re definitely running an optimum build , 2 SBS and turret to control conditions , starting to boil down to how effect you are at dodging key skills and precision with your grenades.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

(edited by TheOneNOnlyGeneralBama.9586)

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Posted by: KeyLimPi.9031

KeyLimPi.9031

I swapped out and used

http://imgur.com/1VOHcIQ,oYOkKa6
http://imgur.com/1VOHcIQ,oYOkKa6#1

I swapped to P/P and changed out some of my traits. I seem to be having better luck with the combo. Changed out my Healing Turret and 3rd utility to Elixer Heal and Elixer S for stomping.


Line for Discussion——
I have 10 points left over from the “test” build. My grenades I’m reluctant to get rid of due to how many conditions I can stack in such a short period of time. That said I agree, if you’re not hitting about 80% of the throws, you’re wasting a slot/DPS so I’m willing to hear some swap suggestions. HGH isn’t worthwhile for me since I’m only using 2 elixers. I might take out 20 power points and re-adjust them.

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Posted by: VitalSuit.1980

VitalSuit.1980

Speedy Kits since you have no source of swiftness and you’re using 2 kits.

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Posted by: kokocabana.8153

kokocabana.8153

^As a roamer or just anyone playing WvW should have speedy kits.