Which Nades build is more dmg?

Which Nades build is more dmg?

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Posted by: MarkillerX.3796

MarkillerX.3796

Hey guys, yet another post asking for advice.
ATM im using p/p, 30 explosives, 30 firearms and 10 alchemy for running dungeons (Using Shrapnel, Explosive Powder, Grenadier, Rifled Barrels, Hair Trigger, Coated Bullets and Self-Regulating Defenses, since im using glass cannon) with Healing Turret, Elixir B, Elixir R, Nades (duh!) and Supply Crate.
I was wondering if HGH was worth having in grenades, instead of 30 points in firearms.
Also, if there are any suggestions in relations to traits they are very welcome.

EDIT: Thanks. ATM Im running AC, so Im tossing Elixir R because knockbacks are so annoying. Thanks for the tips.

(edited by MarkillerX.3796)

Which Nades build is more dmg?

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Posted by: penatbater.4710

penatbater.4710

What I love about HGH (and might stacking) for grenade builds is that you can focus on power stats in your gear and still have decent condi dmg for skills 2 and 5. At lvl 80 with 25 stacks, you get an extra 800+ condi dmg which makes grenades 2/5 worthwhile. Not to mention pistol skills 1-4 all have conditions on them.

Don’t disturb me, I have a cat in me at the moment.

Which Nades build is more dmg?

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Posted by: Destroyer.1306

Destroyer.1306

Most people on this forums will tell you HGH is the highest DPS. I disagree.

If you go HGH stacking, you’ll lose 200-300 Precision and 200-300 Condition damage from the Firearms tree. The 5, 15, and 25 automatic traits are better DPS in Firearms than Alchemy. You’ll lose a dps Sigil like Fire or Force to Sigil of Battle. You’ll lose a ton of Rune stats if you go 2x Altruism, 2x Hoelbrak, and 2x Fire (total: 50 power, 25 Healing, 40% Might duration, 3 Mights every 10 seconds versus, for example, 120 Power, 84 Precision, and 12% max crit with Ruby Orbs). If you go Enhance Performance, you’ll lose 10% damage from not having Explosive Powder. If your Might stack is at 25, you’ll lose any Mights that allies might hand out. And most importantly, you’ll waste global cooldowns nursing your Might stack instead of DPSing.

I think Engineers are better off using a Grenadier build with a little bit of rotation outside of Grenade Kit to get through cooldown lulls. For instance, Tool Kit has two heavy hitters in Prybar and Throw Wrench. Rifle has a few heavy hitters. Pistol 4 is a heavy hitter, especially with Napalm Specialist. Elixir Gun 4 is a heavy hitter. Flamethrower 2 is a heavy hitter as well.

Personally, I think Static Discharge + Surprise Shot is incredible — it takes up no global cooldown time, it requires only 10 trait points and 1 utility slot, and it’s a substantial boost to dps because it fires every 8 seconds.

I use a very similar build to yours — 30/25/0/0/15 or 30/25/0/5/10, with Grenade Kit / Rifle Turret / Tool Kit. Between Prybars, multiple Static Discharges, Sigil of Fire or Force, multipliers from Explosive Powder, Target the Maimed and Weak, you get a lot of things most HGH builds don’t.

But no one really knows until A-net lets people see damage meters, which will probably never happen.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

Which Nades build is more dmg?

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Posted by: penatbater.4710

penatbater.4710

Most people on this forums will tell you HGH is the highest DPS. I disagree.

If you go HGH stacking, you’ll lose 200-300 Precision and 200-300 Condition damage from the Firearms tree. The 5, 15, and 25 automatic traits are better DPS in Firearms than Alchemy. You’ll lose a dps Sigil like Fire or Force to Sigil of Battle. You’ll lose a ton of Rune stats if you go 2x Altruism, 2x Hoelbrak, and 2x Fire (total: 50 power, 25 Healing, 40% Might duration, 3 Mights every 10 seconds versus, for example, 120 Power, 84 Precision, and 12% max crit with Ruby Orbs). If you go Enhance Performance, you’ll lose 10% damage from not having Explosive Powder. If your Might stack is at 25, you’ll lose any Mights that allies might hand out. And most importantly, you’ll waste global cooldowns nursing your Might stack instead of DPSing.

I think Engineers are better off using a Grenadier build with a little bit of rotation outside of Grenade Kit to get through cooldown lulls. For instance, Tool Kit has two heavy hitters in Prybar and Throw Wrench. Rifle has a few heavy hitters. Pistol 4 is a heavy hitter, especially with Napalm Specialist. Elixir Gun 4 is a heavy hitter. Flamethrower 2 is a heavy hitter as well.

Personally, I think Static Discharge + Surprise Shot is incredible — it takes up no global cooldown time, it requires only 10 trait points and 1 utility slot, and it’s a substantial boost to dps because it fires every 8 seconds.

I use a very similar build to yours — 30/25/0/0/15 or 30/25/0/5/10, with Grenade Kit / Rifle Turret / Tool Kit. Between Prybars, multiple Static Discharges, Sigil of Fire or Force, multipliers from Explosive Powder, Target the Maimed and Weak, you get a lot of things most HGH builds don’t.

But no one really knows until A-net lets people see damage meters, which will probably never happen.

I think you’re probably talking about pvp. From his edit he’s probably talking about pve. In pve, I’d argue that HGH build isn’t too shabby. I agree there’s some time spent not doing damage, but for me, there will always be some time in pve where you’re not doing damage (kiting, running away, getting into position) and I use this time to chug back on my elixers.

Don’t disturb me, I have a cat in me at the moment.

Which Nades build is more dmg?

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Posted by: bomber.1540

bomber.1540

Most people on this forums will tell you HGH is the highest DPS. I disagree.

If you go HGH stacking, you’ll lose 200-300 Precision and 200-300 Condition damage from the Firearms tree. The 5, 15, and 25 automatic traits are better DPS in Firearms than Alchemy. You’ll lose a dps Sigil like Fire or Force to Sigil of Battle. You’ll lose a ton of Rune stats if you go 2x Altruism, 2x Hoelbrak, and 2x Fire (total: 50 power, 25 Healing, 40% Might duration, 3 Mights every 10 seconds versus, for example, 120 Power, 84 Precision, and 12% max crit with Ruby Orbs). If you go Enhance Performance, you’ll lose 10% damage from not having Explosive Powder. If your Might stack is at 25, you’ll lose any Mights that allies might hand out. And most importantly, you’ll waste global cooldowns nursing your Might stack instead of DPSing.

I think Engineers are better off using a Grenadier build with a little bit of rotation outside of Grenade Kit to get through cooldown lulls. For instance, Tool Kit has two heavy hitters in Prybar and Throw Wrench. Rifle has a few heavy hitters. Pistol 4 is a heavy hitter, especially with Napalm Specialist. Elixir Gun 4 is a heavy hitter. Flamethrower 2 is a heavy hitter as well.

Personally, I think Static Discharge + Surprise Shot is incredible — it takes up no global cooldown time, it requires only 10 trait points and 1 utility slot, and it’s a substantial boost to dps because it fires every 8 seconds.

I use a very similar build to yours — 30/25/0/0/15 or 30/25/0/5/10, with Grenade Kit / Rifle Turret / Tool Kit. Between Prybars, multiple Static Discharges, Sigil of Fire or Force, multipliers from Explosive Powder, Target the Maimed and Weak, you get a lot of things most HGH builds don’t.

But no one really knows until A-net lets people see damage meters, which will probably never happen.

im with u on this one… with condition spec, i like the runes of undead, you get around 570 extra condi dmg if you trait firearms, 300 more precision, much better minor traits and the option to choose whichever healing/utilities you like.. i generally will use battle sigil and trait enhaned perf, so im usually running around with 10-13 stacks of might anyway. . i do miss the condi removal tho