Which armor stats for dungeons/pve

Which armor stats for dungeons/pve

in Engineer

Posted by: Reveling.6351

Reveling.6351

Heey all,

I’m a new engineer aspiring to make my engineer my main profession.

I’m looking to do all game contents, so Wvw,Pve, Dungeon and PvP (but gonna waith with PvP, just not really something I wanna focus on now). But I walked into a problem.

I’ve got the armor for WvW down, gonna go full Soldiers cause I wanna be a commander at some point. (So no questions here, just my preference)

But I’ve been reading posts about what armor stats are best for Dungeons/Pve. I’m looking for a armor set that’s good for both, I was thinking about conditions as we engineers have lots of skills that benefit from condition damage/duration. BUT I also wanna do things like scarlet events, where I think a focus on conditions could be counterproductive as most foes will drop in a second even before my conditions can do their jobs.

So that’s my question, which armor stats should I focus on for dungeons/Pve. (My build is 30/20/0/10/10, I tend to stack vulnerability in dungeons with nades and use Elixer gun for a bit of support but of course that changes in every situation as do my traits, weapon set mostly is pistol/shield or pistol/pistol)

Not looking for comments on a build, just which stats are found useful in dungeons and Pve. Thanks in advance for your contribution!

Some things I have already considered:
- Pve: for Pve I could just go with soldiers from my WvW set in big events as the main power stat will also make sure I tag a lot of mobs
- Dungeon: I’ve read the Beserker/rampager discussion on this forum where there was argued that berserkers benefits more from group utilities as for example the warrior flag with extra crit and crit damage.
- Dungeon: most people say a condition focus become useless pretty fast when you already have another condition focus player in the party because of condition caps
- Dungeon: When full Beserker you can drop pretty fast (especially if not experienced) so for the moment that’s also not an option

Deon Bailey – Engineer, Eteocles Bailey – Thief
Nuri Bailey – Elementalist, Raven Bailey – Mesmer
EU – Far Shiverpeaks

Which armor stats for dungeons/pve

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

My gear choices:

For solo PvE:
Soldier armor with Melandru runes and Berserker trinkets.
Not every time you want to use a condition remove or a stunbreaker when you’re struck by one but reducing their duration of them by 25% is nice. The Vitality and Toughness from the Soldier armor boosts durability a bit.

For dungeons:
Berserker armor with Scholar runes and Berserker trinkets.
Scholar is perfect for Bomb Kit and good for Grenade Kit, and is good to perfect for almost any group constellation. Boon/Might duration runes might be better for some group constellations but I don’t want to buy and carry an extra set of armor just for that.

For WvW:
Rabid armor with Undead runes and Rabid trinkets.
I run a condition grenade build in WvW so Rabid was the best (and cheap) choice back then. Nowadays Dire might be a better choice.

(edited by DesertRose.2031)

Which armor stats for dungeons/pve

in Engineer

Posted by: Reveling.6351

Reveling.6351

Thx that are some nice suggestions. I’ve been thinking and I think I’m gonna try a condition set for dungeons, with rabid armor, Nobel runes and a superior sigil of bursting and strength. Get some conditions going and stack might for yourself and the group. What do you think?

Edit: I’ve there’s another condition stacker in the group I thought I’d might take out my soldiers set for some direct damage. Gonna try the Melandru’s runes for that one!

Deon Bailey – Engineer, Eteocles Bailey – Thief
Nuri Bailey – Elementalist, Raven Bailey – Mesmer
EU – Far Shiverpeaks

(edited by Reveling.6351)

Which armor stats for dungeons/pve

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

What do you think?

After the direct damage of Grenade Kit was nerfed I played it with condition damage for several months but eventually switched back to power. Reason was the non-existing synergy with your teammates and that some other professions’ power builds also inflict Bleeding (and conditions in general) which cuts into your damage.
However because you can get an exotic Rabid armor with karma and masterwork trinkets costs only a few silver you can give it a try.