Which turrets hold aggro?
Its not as much the tanking you want from turrets as much as the cool little combos they bring (in my opinion).
For example Net turret and Rocket turret can work really nicely with rifle since you can do things like:
Rifle snare -> net turret toolbelt-> Net turret -> Activate net turrets ability-> Drop rocket turret and activate its ability and by that time your rifles snare should be back up.
Another example is if you use flame turret and use its active and shoot through it you can get a chance to blind on hits and since rifle autos pierce you can use it on multiple enemies for an aoe blind which is amazing against lots of ranged mobs.
The example above can be done with rifle turret and flame turret as well if you drop flame turret then back peddle then activate both of their secondary skills you will get quite a bit of blind which is great against boss mobs that don’t have a large aoe.
You can use turrets as cannon fodder but I prefer to use them for the large amount of utility they can bring. So I suggest trying to think about it something like this:
You are going to want to use them to stop a targets damage completely and if that isn’t possible then use them as a way to keep a mob off of you.
(edited by Rehero.7821)
Use the thumper turret. I use it all the time to hold a small group, or a vet mob guarding a rich node I want. It has alot of health, even un-traited, and does the job.
Thanks for the replies!
You can walk through your turrets. Do it often.
Enemies occasionally avoid your turrets, but will spend time wailing on it if forced to cross through too often.
Also, you can “reset” an enemy’s aggro with the plethora of knockdowns and such that exist. Overcharged Shot and Thumper Turret Overcharge work great for this.