While we wait for specializations
While we are in no way entitled to more info before the patch comes live, it would be nice to know what have changed since the livestream. Considering how half of Alchemy and Tools were TBDs, it is difficult to plan any builds that use them.
A few traits I’d like to know more about:
- Explosoive Rocket Belt thingy (Explosive II): Is it the current or old rocket turret toolbelt ability, or something entierly new? Also, will it trigger Static Discharge?
- Explosive IV: Is it like the new Reaper trait and scale with stacks of the condition or does it scale with a flat amount regardless of stack intensity?
- Shrapnel (Explosive VIII): Is it still a 12% chance for bleed on explosive? ( This works for nades with their 3 explosions but would be horrible for pistol 1#, bombs or any other explosive attacks). And how long cripple are we looking at?
- Firearms I: In the stream they said it would add stacks of conditions on some skills or add durrations to others. Can we get any more details on this?
- Firearms III: Two traits are getting merged here, will the vulnerability have the cooldown from swifthness or will they stay as two seperate effects?
- Firearms V: My notes states that we get Condi dmg based on a % of our crit chance, but is it supose to be precision or are we looking at an entierly new form of stat by stat trait?
- RoboLegs (Firearms VI): I’ve heard this also contains the 25% base movement speed from Power Shoes, is this true?
- Juggernaut (Firearms VIII): Is the stability a replacement to the current effect or an addition?
- Invention minor 1: Does it also remove a condition from you or just allies? Also what kinda internal cooldown are we looking at?
- Invention II: This must have some sort of internal cooldown, right?
- Invention minor 2: Does this have an internal cooldown? Or will we see endless regen if we use healing turret in a group of people with tons of condis on?
- Bunker down (Invention VII): Is it only healing kits or kits and mines?
- Inventions VIII: Are we still looking at a 10% outgoing heal or is it higher (considering that it is a completly selfless trait)
(edited by Are.1326)