Hello everyone!
In this thread I’m going to try something different. No suggestions, no saying why a person is wrong. Simply find skills and traits that you never use then say you never use them.
Ill start it out.
Personal Battling Ram- I never use this because there isn’t much utility in teamfights, Its funny/fun in 1v1. When I’m in a team fight, once I use it that is it. No utility and it is also single target. It’s toolbelt skill isn’t that good either.
Mines- This one seems really weird. It is a gadget, yet it has some traits in the explosive line. The problem is that this doesn’t have much synergy to the explosive things, hence why I never use it. It also doesn’t offer a whole lot of utility. It does explode, but I usually have to manual detonate it. It doesn’t do an insane amount of damage, and can easily be countered. The other choices for CC are much better. It’s toolbelt skill is eh too.
Turrets- They die very quickly in teamfights, susceptible to AoE, some have a small range, long Cooldowns, and somewhat useless toolbelt skills. In PvE/WvW those turrets are going to be destroyed/on CD a lot. This means I will be relying on my toolbelt skills. The toolbelt skills simply don’t offer enough utility compared to my other choices to warrant using them. They are some that are very specilized too (thumper, net, flame, etc).
Explosives:
Empowering Adrenaline- The other traits at my choice are just too good to waste this slot for a small damage increase.
Exploit Weakness- The required HP the target needs and the cooldown on it cause this not to be worth the slot compared to my other choices.
Inventions:
Energized Armor- The small power increase doesn’t convince me enough to waste a slot on it compared to what else I can get.
Power Shoes- The speed increase doesn’t warrant traiting for this. If I want speed, i always go for speedkits + vigor in alchemy. It is a lot more viable.
Elite Supplies- The elites just aren’t that good to warrant getting this trait. Supply Drop is already good without it while the other elites each have their own problems.
Alchemy:
Blood Injection- Again, the small increase doesn’t make me want to waste a trait slot on it. The other traits just outclass it.
Tools:
Scope- The damage increase isn’t very high to warrant wasting a trait slot on this. Plus with the insane amount of gap closers, stability, and things of that nature keeping someone beyond 600 is hard to do.
Packaged Stimulants- Medkits are great for single target healing. Throwing them is a bit useless since they’re pretty hard to spot in the middle of a match and the increase in healing doesn’t warrant getting this treat.
Leg Mods- My condi removal is already great so that I don’t need this trait. I usually run healing turret.
Armor Mods- the inner cooldown is just too high to convince me to get it. The speed that burst is pumped out by other classes, wasting the trait on points this isn’t very viable
Adrenal Implant- This just isn’t a great grandmaster trait. It doesn’t stack and it is much more to get the speedykits + invigorating speed.
Elites:
Elixir X- With the randomness, lack of utility for in teamfights while in the transformation, and the cooldown causes this skill to not be as viable compared to Supply Crate
Mortar- A very specalized turret. IF a target closes the gap this becomes useless. It’s damage is very high, the range isn’t that big, and its HP is low causing it to be destroyed rather easily. In a game where you’re constantly mobile it just isn’t that viable compared to what we have.
Ok engineer forum, what do you guys not use and why?